16 January 2010

Rohan Online Guide: Guide to Pre-50 Dark Elf PvP

Even though I am writing guidelines, I am by no means 1337 h4x pr0 of PvP. I just want to provide a general idea to what PvPing is like as a glass cannon mage, and I hope other classes can get some inspirations from reading this, not just Dark Elves. I enjoy PVP, I play Rohan FOR PVP and nothing else. It’s something I think about all the time. To those of you that I pwnd, it’s nothing personal, I simply wanted more pvp experience. To those of you that wtfpwnd me, I thank you, because without you I wouldn’t of gotten better.

——————BUILD—————-
My build as of now is 25x int with 4x vit. All my gears are focused toward maximizing damage output, currently ~1250 matk with dark eye. If you read my solo grinding guide, this is a build made for solo grinding.

——————-SKILLS————–
-Energy Spear lvl 5: I consider this THE damage skill. Low cost (60ish), low cooldown (6sec), high damage, (~350 dmg in pvp every shot). If I had skill stones, this is the first skill I will use it on.
-Cold Wave lvl 5: I cannot PVP melees without this skill. Nuff said. Used every chance I get in this .
-Dark Message lvl 5: Without this skill, I would probably get one-shoted by some classes, dead on the floor before stun recovers. Needed for both PVP and PVE.
-Dark Eye lvl 1: Before I had elixirs for PVP, I used to turn it off to regen mana. Not anymore. Keep it on at all times, with 800 mana pot + elixir + mana coil, you will NOT run out of mana even in the most intense spamming situations. Unless your mana coil was blocked by magic barrier, in which case you may want to turn it off for regen.
-Intelligence Beam lvl 5: My second damage skill, always used to initiate because I want to spam this as often as possible. Generally this skill does more damage than energy spear, especially against people with high m.def.
-Mana Coil lvl 5: Very important skill for PVP, used after Intelligence Beam to maintain full mana after the first two spells. Does less damage than energy spear, cost more mana, but the draining is worth it.
-Health Coil lvl 5: The least used nuke for PVP, The health gained is minimal, the mana cost is way too high, used only when ALL my other nukes are cooling down.
-Wide Encouragement lvl 1: Almost never used in PVP, due to the low cast range. If they were that close, you should be running.
-Frozen Ice lvl 5: Completely imbalanced against melee classes. There is NO anti-slow skill in this game, only break stun/root. 50% mobility decrease means insane kiting, 40% attack speed reduce means GG to dps for melees and archers. At lvl 7, 70% drop in mobility and 50% drop in attack speed.
-Magic Reflection: Only good against other mages and elves, I only got lvl 1 in this skill, but lvl 5 magic reflection is very good. I got pwnd by this once because I didn’t stop nuking after I saw the skill pop out. Considering to max it.
-Dispel: I still havn’t gotten a chance to test this, but I’m positive this is one of the best PVP skills out there. DEs are the least buff-reliant class in the game, considering we only have one important self-buf (dark msg), but this is absolutely devastating to other classes in this .
-Break Barrier: destroying magic barrier for 1 skill point, 1 second cast, 15 second cooldown and 400 mana. I would say that’s a pretty good deal considering how much damage magic barrier can absorb from us.
-Cure Silence: once in a blue moon, a Dhan will silence you. If he’s pro enough to use it at the right moment, and you don’t have cure silence handy, he just might rape you with it.
-Broken Bag: I also never tried this, but from what I heard, this skill is bugged. I’m also not sure how resistance works yet, so this skill will not be part of my arsenal for a while.

—————-SPELL ROTATION——–
Spell rotation means managing our skills to ensure nuking nonstop with our 4 nukes. Sometimes, in group PVP, you are allowed to nuke freely, This is how you maximize your damage efficiency.

Assumption: Every skill you use is 2 second cast, followed by 1 second normal attack, totaling 3 seconds per skill.
free mmorpg

second 0 – int beam
second 3 – energy spear
second 6 – mana coil
second 9 – health coil
(energy spear cools)
second 12 – energy spear
(int beam cools)
second 15 – int beam
second 18 – cold wave/frozen ice
(this is if the opponent is still alive, if he tries to run, cold wave, if he’s being healed
and still dpsing, frozen ice will drop his dps, if you absolutely need to continue with
dps skill, this is where you use wide encouragement)
(energy spear and mana coil cools)
second 21 – energy spear
(health coil cools)
second 24 – mana coild
second 27 – health coil
(int beam and energy spear cools)
second 30 – int beam
second 33 – energy spear

The general idea is to maximize damage. In the 30 seconds, you would have used int beam 3x, energy spear 4x, coils 2x each, and one disable. This is the most damage/time efficient spell rotation I can think of. Contributions are welcome.

—————–SOLO VS. Other Classes—————
Since everyone’s still nub, this is very biased opinion, because I could of been fighting someone who doesn’t know how to use his/her class to the fullest.
One thing to keep in mind, if you couldn’t kill someone before the pot cools, chances are you will never kill. Mages has possibly the high potential to chase people down for the final blow.

Melee:
If I initiate, start with an int beam, if he doesn’t go after me, continue with spell rotation. If he immediately go after me, cold wave, mana coil, energy spear, health coil, frozen ice, kite with all 4 nukes while holding back movement key throughout the process. When he gets to close, immediately taming mind, move to max distance, and cold wave again when it cools. Continue with spell rotation. Sometimes frozen ice, cold wave, and taming mind are ALL cooling down, If this is the case, running is your best option, unless he’s on the verge of dying. This also means 1) you didn’t manage kiting too well OR 2) he’s too tank for you to kill. If you have to resort to trading blows, chances are you will lose. If you have to run, his pots will cool, meaning this fight will most likely end in a draw.
If he initiates, immediately taming mind and move to max distance then cold wave, followed by 3 nukes and frozen ice and kiting, the rest is same as above in this .
The differences between the 3 melees is not too big for us. Kiting is key. Dhan is usually fastest to die, followed by knight, then dekan, which can heal. High vit dekans are near impossible to kill due to their high hp and heal. But they can also never kill you because dekans do not have a stun/root to keep the dps on you, if you can’t win, you can always run. Dhan has the highest chance of killing you with mana burn, stun, and confusion. Be extra cautious when kiting dhans and try to keep health over 40%, don’t wait until you are 20% health to pot. Dispel Dhans if possible, removing crit from phantom crow and crit buffs in general, you have much higher chance of killing Dhans, especially the agi dhans, even if you are trading blows with him. Keep cure silence ready, if he does it right before you disable, and he’s melee’ing you, you can be pretty screwed. Knights have a stun and a nuke, alot of them does good dps, but there isn’t too much they can do about you kiting, and they don’t heal. If you can outdamage the pots, you can win.

Archers:
Archers have the potential to kite you with ice arrow and root, a pro archer is constantly moving back and shot from maximum distance, and does quite a bit of dps considering our weak p.def from lack of vit. The key here is stay within a certain range, around 20m, so you can use your spells, and he can’t melee stun you. Basically, move back if he tries to get close, and move forward if he tries to get away. Cold wave is generally not needed, and frozen ice is much more important. Cold wave does not stop them from dps’ing, the only choice is to outdps them, and frozen ice is crucial to doing exactly that (40% attack speed drop). If they decide to run, that’s when you use taming mind/cold wave, and then get closer and finish-off. A higher leveled archer who can outdps you will most likely kill you if he initiates. Slow + root + a few shots, you’ll be 2/3 hp when you start casting your first spell. Pot, taming mind, max distance, frozen ice, and run. Try to initiate the battle yourself and you will have a much better chance of winning in this .

Healers:
They are pretty much impossible to kill unless they are lower leveled, is nub, or can’t heal for shit.
Your best shot is to get him to low HP with spell rotation (to around 15-20%), and taming mind before he heals, get close, int beam followed immediately by wide encouragement. Use mouse click movement right after int beam to cancel the normal attack after int beam. Break their barrier every time he puts it up. This is a huge drain on mana and you will have to use mana pot. NEVER use mana coil when he has barrier up, this WILL screw your mana up hard. Healers are not meant to be killed solo, as far as I’m concerned, they can tank 3-4 people attacking at once sometimes in this .

Other mages:
WIth magic reflection, there is no way you can kill another mage, or for him to kill you. DO NOT nuke if he has magic reflection up, just wait for it to disappear. Otherwise, without reflection, this is pretty much a war of DPS. If you have dispel and he doesn’t, it’s pretty much won if you can dispel his reflection and he can’t dispel yours.To be honest, a mage with more vit will most likely rape me in a 1v1 duel, although it rarely happens because I can always run with reflection and disable. I havn’t fought alot of mages in general, there aren’t alot of mages in rohan as far as I could tell in the .

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