27 April 2010

Business Tycoon NPC Landmarks Cheats

hanks to Serenade for input and an extra big thanks to Groover for many hints in Wall Street's Public chat as well as for graciously sharing his formula.


*** NPC Landmark Negotiation Mechanics *****

- City>NPC Landmark

- The minimum starting point is to send maxed employees: Maxed Execution, maxed Management, maxed Confidence. And by maxed I mean 123/123, not 120/123.

- Peace Park requires the smallest number of negotiators (6). Negotiation results are a matter of whether each employee is determined to have "won" or "lost". Not all 6 negotiators need to be maxed to get a score, but obviously, the more that are maxed, the better the likelihood of a win. To the best of my knowledge, non-maxed employees are guaranteed losers (or very close to guaranteed), so sending less than 3 or 4 maxed emps is probably a waste of time.
- Greens can win, but rarely. Odds of an employee winning improve as it moves up the color scale.

- "Losing" employees will take a Confidence hit after negotiations. Once Confidence has maxed again (with either time or Popcorn), they can be sent to negotiate again. This confidence hit is the only "cost" of a NPC Landmark negotiation. Confidence can take 2 hours or so to max itself again without Popcorn. (See "Confidence Note" below.)

- At least 2 employees need to "win" to get points in Peace Park (More are needed for other landmarks). Sample scores for Peace Park: 0 to 1 win = 0 points, 2 winning emps = 33 points, 3 winners = 425, 4 winners = 817, 5 = 1208, 6 wins = 1600, etc.

- Points for negotiation sessions accumulate and determine your place in the daily/weekly/monthly rankings.

- Only your most recent 3 scores (including any Zeros) count against your daily score. The results of a 4th session will "push" the oldest score out of consideration, so if your 3rd oldest score is an especially good one, stop for the day or you will lose it!

- Your placement in the rankings determine your eligibilty for daily/weekly/monthly rewards. Rewards include % of previous day revenue, keys, etc.

- The scores of each day's last 3 negotiations are availble under Rank> NPC Score>MyScore. Current Daily/Weekly/Monthly standings can also be viewed here on their respective tabs, along with a list of corresponding rewards. (Note the obvious typo for daily 4-10th reward: should be 10% revenue).

- All Rewards earned MUST BE claimed under City>Welfare Center. YOU WILL NOT RECEIVE REWARDS AUTOMATICALLY. You have until 23:00 the next day to claim Daily rewards, Mon thru Wed to claim Weekly rewards and 1st thru 7th to claim Monthly rewards. Failure to claim a reward in time means forfeiture of that reward. Delay at your own risk.

***Misc notes: **********

- You never "win" possession of a NPC landmark the way guilds win possesion of landmarks. You just earn points toward the above rewards.

- Your first 10 negotiations each day are free. Charge of 1 gold thereafter.

- NPC Landmark negotiations take 5 minutes.

- Participating Employees do NOT need to be Unassigned like they do for Guild Landmark battles, and they can remain working in stores. However, they can't be otherwise engaged in routine tasks, Communication, Enlightment or any sort of training.

- Getting a single score of 1600 or more (6/6, 8/8, 10/12, 11/12, 12/12, etc) also gains you a "Negotiator Expert Certificate". You can redeem these for various rewards once you have collected at least 20. Rewards are similar to Breakfast coin turn-ins with multiple reward tiers depending on how many Certificates you have accumulated. See list of this and other rewards on BTO website: http://bto.dovogame.com:8003/html/gameguide/strategy/2010/0201_79.html

*** Score Calculation: ******

Groover was kind enough to supply this formula used to convert "wins" into a score.:

W=Win
T=Total employess sendable

(50(4W-2T-3))+(1150W/T) = Landmark score

Negative answer equals 0
*****************************

BUG NOTE: if you sort employees while making selections on the Assign Employees screen, clicking OK will consistently generate a "..now is not the right time.." error message. Simply jump to any other screen (say, "16 Hr Events" for example) then go back to Assign Employees. Your selections should still be checked and you should be able to click OK now without an error.

CONFIDENCE Note: There is a delay between an employee rebuilding confidence and when that increased confidence actually appears on any "Employee Listing" screen (i.e., Staff, Employee Selection screens, etc.). For example, right after an NPC negotiation, open the STAFF screen and look at the confidence level of any "losing" employee. Now open that employee's individual screen. Note that the confidence just jumped by 10 or 15 points simply by opening the employee screen. If you didnt just raise confidence to full, repeat in 5 or 10 minutes (this doesnt increase the speed of confidence growth, it just speeds the posting of the new values, so doing it every minute gains you nothing). "Forcing" confidence updates in this manner can get confidence back up to full MUCH faster than just waiting for the system to update it and is sometimes just as good as Popcorn.

by:geon54

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