01 April 2010

Runes of Magic Best class for FARM and DROP

FARM....FARM....FARM... What do you think about best class for farming in Runes of magic?
I actually like R/K class for farming.

Why?
Runes of Magic Best class for FARM and DROP
in My opinion Rogues have a skill called Treasure Hunter that increases your chances to find items. Also, if you are talking about gathering mats from mining, herb, and woodcutting, you can do these while stealth so you dont have to kill alot of mobs to get to the nodes.

you can also "farm" lots of mobs then kill everything in seconds with your Rogue skills. By the time the mobs catch up to you, they are already -50% from the DoTs. Literally takes seconds to kill them after that.

tips:If a Mage tries to steal your spot, throw rocks. lol

Next----

Now How to Build Rogue/Knight class..

A Guide By Premium(R/K 55 -Artemis)

Honestly the R/K is sort of a make shift tank. We're functional as a tank, but better for bosses, and not groups of mobs because we don't have an AOE aggro attack (Whirlwind Shield). So there is a lot of Tab/Holy Striking going on if you want to do that. It's certainly a skill that takes time to master. On a 3 mob pull, I like to Shadow Prison one mob, and hit the other two with a couple Holy Strikes each. That'll get 3 mobs aggro'd onto you.

An even half decently geared Rogue has a place in any group. Our single target DPS can be fantastic, but you have to know how to play, and build the class right. Hopefully this guide will help with that. As for using the CS, Puri's are obviously better than NPC stones. But you can get yourself a very respectable toon using 1 and 2 stat NPC stones.

Skills

I would say that these skills are your highest priority to max, or keep as close to maxed as possible:

Blind Spot
Shadowstab
Wound Attack
Low Blow
Disarmament
Resilience
Enhanced Armor
Dagger Mastery
Sneak Attack
Holy Strike (ONLY if you plan on doing any Tanking/Off-Tanking)

To a lesser degree, but also important skills:

Evasion
Defense Technique
Informer
Lion's Protection (25 Elite)
Devotion
Off Hand Master
Agility
Nimble Hands.
Fervent Attack
Power of the Lion (40 Elite)

Non Attack Based Skills to Level (I'll start with the order of which I maxed):

Treasure Hunter
Holy Light Protection
Sprint
Hide
Numbing Dagger
Combo Throw/Throw.

Make sure Combo Throw/Throw is the very last thing you put any TP into at all. Even maxed out, with Premed, the damage it does is negligible. It's a skill that would be good for pulling, and that only.

Attack Combos:

The best and most damage I find that can be done, with an opening combo is:
Premed > Sneak Attack > Blind Spot > Low Blow > Wound Attack.
If anything survives that attack combo, then procede to spam Disarmament, (stack 4 Disarm debufs on target) while your energy regenerates. If the target is STILL alive (would have to be an elite or boss) then I like to go: Blind Spot > Shadowstab > Low Blow > Wound Attack.
But you can also remove Blind Spot and just use SS > LB > WA. Probably easier until you master using Blind Spot in combat. Once you master that trick, I would suggest using Blind Spot in combat, especially if you have the level 50 elite, as it'll add to your DPS.

Using Blind Spot in combat:
Is easy. There are two ways to do this. You can just hold forward on your keyboard, running basically through the target while spamming Blind Spot quickly. Or you can just run forward, and hop over the target, also spamming BS. Either work...find which one works best for you.

Equipment:

Daggers in both hands.
Upper Body - Leather
Lower Body - Leather
Head - Leather
Belt - Leather
Hands - Leather
Shoulders - Cloth
Feet - Cloth

The reason you want to use cloth for your shoulder, and foot armor, is becaue the + bonus from using Jewels gives stamina. Having your gear at +3 (or higher using CS Jewels) gives you a stamina bonus, that provides as much, or more physical defense, than what is provided by having leather armor. So opt for the cloth, and make sure everything is at +2 or +3. Of course aim for +5 or +6 if you're using NPC Jewels. The rest of your leather gear will give a dexterity or Stamina Bonus. Leather belts, and pants give a stamina bonus.
Opt for leather shoulder armor if you're using a set though. For example, I'm currently using the Black Victory armor set, and have leather shoulders to take advantage of the set bonus.

For end game (level 55) your main hand dagger should be tier 7 or higher, and your off hand dagger should be transmuted with stats.

Armor:

level 1-16

I'd recommend picking up the 3 pieces to the Glory of Logar set to start off. Required level for the full set is 12, but you can wear the upper armor at level 7. These pieces are all quest rewards, starting with the "Things That Go Bump In The Night" quest.



level 16-23

The Silverspring Hope set, is also available as quest rewards. The entire set can be worn at level 16.




level 23-35

The Top-Secret Records set is another set available from quest rewards. Eaily attainable, and some nice yellow stats and set bonuses.



From level 35 on, I'd recommend you start transmuting. You should have enough gold, and can make gold by farming materials. Get some gold, and start transmuting with some 2 and 3 stat NPC fusion stones. Transmute onto 105+ durability white items. A lot of quests give out some half decent clean yellow stats such as the Necropolis Ghost Leather Jacket, avilable through the Recover the Needle quest.

Also you can always buy +35 stam and Dex from higher level players for very cheap. You're just buying the stat and you can send them your NPC fusion stone.

Level 50 - 55

Cyclops set is nice, now that it comes with a ghost HP stat. Set bonus is nicer DPS wise on the Cyclops set as well, but only for the full set. Only the 10% Dex increase is worth while. +25 Physical Attack isn't even noticeable. Same with the off hand damage increase. Black Victory is easier to get, and always comes clean. So based on that, I'm picking Black Victory as the 50-55 set to use. Farming an entire Cyclops set is FAR too time consuming for a set that you're going to be ditching in 5 levels. If you luck you and score the Cyclops Chest piece by chance, than go ahead and farm the rest of the set. The chest piece is the rarest. I've been playing since Beta and I've NEVER seen it drop once. So keep that in mind.

Also, stat this set. Time to start using Puris if you haven't already. This is the set you're going to use when you first jump into HotO. So you want it to be decent.





Endgame - Level 55

By this point you should have already been inside HotO, or are ready to get inside now. This instance is as good a place for stats as it is an Armor set. I don't think you need a full set, because the set bonus for the complete set is good but not great. And your ultimate goal should be the Giant Fist set from Hall of Survivors, so having to replace a full armor set is not fun.

If you're following the guide, and using Black Victory pieces, I recommend keeping the shoulders and the Gloves, and using the Dark Shark Breast Plate and boots or helmet. You'll get the 2 piece set bonus, and a nice boost in HP and most importantly Dex and Pdef. The level 55 sets have FAR better physical defense.

With the Black Victory 2 piece and 2 piece Dark Shark your set bonus will be:
+40 Stamina
+52 Dexterity.

You can pick up a "Source of Life Helmet" from the AH or turn in the quest to get it. Use a Dark Shark, or even use a Black Victory for your head piece. It's up to you. Dark Shark will give you the most benefit, and is the easiest to get too. It drops VERY often. You can even complete the set if you get decent enough shoulders. Just remember that you should aim to replace it. Use Heart of the Ocean as your place to gear up for Hall of Survivors and beyond. The rest of the end game content is significantly more challanging than HotO. And you'll need to gear accordingly. Your level 50 gear/weapons just won't cut it there. So re-think everything. Aim to double your attributes. If you ahve 10k HP, your goal should be 20k. If you have 6k patk, you should aim for 12k...etc.



After you've gotten some stats, and some Armor from HotO your goal should be the Giant Fist set from HoS. The Attrocity set from Zurhi is nice too, but the databases aren't updated (last time I checked) and the dodge rate was swapped for off-hand damage. Based on that, I think I like the Giant Fist set better. Furthermore, even a full Dark Shark set is a bit sub standard for Zurhi and above. So an HoS set is nearly a must. If the Attrocity set is better, it's marginal. And certainly not so good that it's worth farming a Giant Fist set, and then replacing. Giant Fist should be your end-game goal right now, and what you plan on using going into the next expansion.

Giant Fist set comes with innate stats as well as the ghost HP, and standard refining bonus. Shoulders give stam, boots give dex, and gloves give patk. I'm going for Giant Fist Shoulders, chest, gloves, boots, and Strange Bug Helmet, and Pants.






Daggers - End Game Only

Databases are sketchy, and some of the daggers have yet to be seen in game. From what information we have, it would seem there is a dagger that drops in the Demon Lord instance called the Peril Buster Dagger, has the highest base damage, but a not so great attack speed. According to Stat Rating, the Emerald Dagger that drops off Balothar (3rd boss Zurhidon Stronghold) is the best DPS dagger in the game.

After those, it would appear that the crafted dagger from the Lair of the Demon Dragon, the Flame Dragons Black Wing Tooth is equal to the Aesi Dagger and Copy Soul from HoS. Aesi having the same base damage as the Copy Soul, but the Aesi comes with a nice innate dex stat, so in the end it gives more benefit.

Red Thorn Poison Blade, and Bughook Backstab both drop in Origin and they are a bit better than the Torch Blade that drops from Medusa in Heart of the Ocean.


Stats

In terms of which should be stacked, I've gone for a build with:
1. Dex
2. Stamina
3. Physical Attack

Try to have a nice balance between stamina and dex. Don't go all out stamina. If you have all stamina, and not much dex, you won't be very useful in a party. Dex adds to your physical attack, and also your dodge rate. So it's helpful as a Tank, because a dodging Tank that's doing heavy DPS makes for mob nightmares. The more dex you have, the more you dodge, and the harder you hit. So make sure you have dex stats on all your gear.
Since we're tankier, and dont hit as hard as the R/S's of the world, adding some physical attack is good as well. You can usually find a lot of that in yellow stats.

*recent edit #2* With HotO and Origin now dropping clean stats on a more frequent basis, putting together gear using clean yellows is easier than ever. Forgetting most HoS, and Flame Dragon, or Zurhid Stronghold stats, if possible, I recommend stating your gear with:


Cruel VII (+41 dex + 94 phys atk)
Razor VII (+41 str + 94 phys atk)
Slaughter VII (+41 str + 123 defense)
Ravage VII (+41 dex + 41 str)
Eruption VII (+41 stam + 84 phys atk)
Fright VII (+41 stam + 41 dex)
*(Fang VI, Cruel VI, Epidemic XI, Physique XI or Suppression VII can all be used as alternates)*

There are HoS alternatives to every one of those stats. And sometimes better options. After you've geared up with your HotO farming, I recommend using as many of the HoS stats as possible. You can replace every stat listed with it's HoS alternative.

Diamond of the Lost (Cruel 7.5) - (+47 dex + 104 phys atk)
Power of the Lost (Razor 7.5) - (+47 str + 104 phys atk)
Rage of the Lost (Slaughter 7.5) - (+47 str + 221 defense)
Scale of the Lost (Ravage 7.5) - (+47 dex + 47 str)
Day of the Lost (Eruption 7.5) - (+47 stam + 104 phys atk)
Light of the Lost (Fright 7.5) - (+47 stam + 47 dex)

Also there is Moon of the Lost - (+47 Dex +103 HP)
Scale of the Lost, is a "so-so" stat though. I'd much rather use a Slaughter, Fright, or Cruel in place of it. Combining HotO stats with HoS stats or using HotO stats as a bit of filler if you get imatient making a piece works fine. But stacking Cruel with Diamond is certainly a good idea on every piece.


It has not taken me long to mod most of my gear like that. Cleans are dropping, and dropping frequently in HotO. Hall of Survivors drops some nice looking stats are are slight upgrades from those. First boss in HoS is not that hard with a good Tank, and he drops Eruption VII. As R/K's you can get away with using Redemption VII as a kind of throw in stat.

Obviously that's end game, and difficult to stat every piece of gear like that. You can mix and match, and pre end game I recommend using some of these stats, which are easier to acquire:

Fright VI (+30 stam +30 dex)
Barb VI (+30 str +75 phys atk)
Fang V (+20 dex, +50 phys atk) - Gives less Dex than Dex X, but more Phys atk than even +40 Dex
Auth V (+20 stam, +50 defense) - doesn't give as much HP as Stam X, but gives more defense.
Epidemic X (+40 dex)
Physique X (+40 stam)
Stam XI (+45 stam)
Dex XI (+45 dex)


Patience is imporant. If you're statting out a piece of gear, hold out for that good stat, rather than wasting a spot with something like Fox V. You'll be happier in the long run.

--Updates--- by [Taikero]
For an opening combo, use: (Premed if up) Sneak Attack --> Blind Spot --> Disarm x2 --> Low Blow --> Wound Attack --> Disarm x2 (most stuff is dead now) --> Shadowstab --> Low Blow --> Wound Attack (continue with your standard cycle from here if necessary)

Using two Disarms before the LB + WA combo on the opening stun adds more damage overall and generally results in less damage taken from the mob in my experience. I figured this combo out while farming Cruel Pirates in Shadowmoon Cove and it is my combo of choice now for tough elites that hit like mack trucks.

Additionally, if you *did* have to pick one of the "stats to avoid", Speed V offers the most out of the 4 you listed to a R/K. Not that you want to have it on your gear, but it can be a half-decent compromise stat if you absolutely need to finish a piece of gear.


Preferred skill allocation for leveling

Important Skills Kept within 5 levels of current level, 7 levels below at the worst

Shadowstab (Can lag up to 7 levels below your current if absolutely necessary)
Low Blow
Wound Attack (This should be maxed no matter the circumstances)
Dagger Mastery (Can lag up to 7 levels below your current if absolutely necessary)
Disarmament
Enhanced Armor
Resilience
Defense Technique


Important Support Skills Kept 7-10 levels under current level ideally, minimum of level 25

Lion's Protection (25 Elite) (When maxed this is a straight 10% boost to your Physical Attack. Definitely worth the points)
Off Hand Mastery
Nimble Hands
Agility
Treasure Hunter (Becomes increasingly more important at level 45+)
Devotion (Only becomes important as you start using Disarm regularly)


Helpful skills Leave at level 20 or 25 until after you max other important skills

Blind Spot
Sneak Attack
Evasion
Hide
Informer
Power of the Lion (40 Elite)
Sprint
Holy Strike (ONLY if you plan on doing any Tanking/Off-Tanking)


Situational Skills These skills are only helpful under the right set of circumstances and usually warrant little to no point investment at all until after level 50

Fervent Attack
Numbing Dagger
Holy Light Protection
Combo Throw

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.