27 April 2010

Runes of Magic Knight Skills

Knight Skills Guide and Tips

  • (Primary Skills)

Level 1: Holy shield
For 5.0 seconds, every party member within range receives a shield which can block all physical damage.
OMG!! Free bubble for everyone ;-) 5 Seconds without getting damage for entire party! Great in dungeons when your priest is under fire and you need a lifesaver! Love it, Hug it! (It got nerfed a little though with the latest release, from “8 Seconds back to 5 Seconds” )



Level 2: Mana Return
Activate the holy seals on the target, regains 30…330 points of mana.
(Target need to have 3 holy seals stacked)
I used to have this skill around level 25-30. It was great for solo’ing when I needed mana.Nowdays I just use mana potions and different skills, and I can’t really say I need a mana return. For tanking I always use Threaten, so there is no point in Mana return anyway. Besides this skill should give you twice as much mana back, then it does now. Not a bad skill early on, in later game / end game you won’t really use it anymore.



Level 2: Holy Seal
Attaches holy powers on to your weapon causing holy damage when the weapon is used, and adds a chance to attach a holy seal on target. (maximum of 3 Holy Seals)
Great skill, easy to use. Basicly have it on the entire time. I use a macro myself that casts Holy Seal + Enchanced armor. Both are on a 5 min timer. 3 Seals = 1 Mana Return or 1 Threaten. Though it only enables with normall attacks, if u time everything right u will learn to make good use of it. It enables faster with a 1h weapon though due to the atk speed.with a 2 handed weapon its still do-able.



Level 6: Whirlwind Shield
Causes 40%...180% of the main hand weapon's damage plus 0.1 times the shield defence value as damage to all enemies within range. (Extra aggro will be adjusted with power level
( “Damage X 10 = agro generated. Must have shield equipped.)
Awesome skill!! The only AoE knights get, but a must have in order to tank. Since they fixed the agro it generates, it’s a must skill to have on high level. Holy Strike + Whirlwind Shield are your main tanking skills. Learn to use it, learn to abuse it.



Level 10: Shackles of Light R1
Emanate Shackles of light, locking an enemy for 6.0 seconds.
A life saver in some boss battles. A life saver when trash mobs or spawns go after the priest. Learn to use this skill when party’ing, people tend to respect a knight for it.



Level 14: Resolution
Increases maximum HP by 300…1800 for 60.0 seconds.
Great skill in Boss battles, PVP, Dungeons. and in situations you need an extra healing / hp boost. I Have it on +35 atm, but when i got more spare tp then i guess i will even MAX it due to the huge HP Boost. And it seems to be bugged on level 45. On +35 it gives a boost/heal of around 1400 extra hp, which is more survivability. Great skill.



Level 18: Charge
Charges toward the target causing 25…270 points of physical damage and adds 2…6 seconds of dizzy effect.
A nice skill to stun your opponent, u can also use it during fights which is quite handy. Its basicly a great skill when u have it on higher level. Its also a Pre for Shackles of Light R2, then +20 is a must. For Shackles of Light R3 you need it +30.
It scales with 0.1 extra dizzy/stun effect per upgrade. meaning at +30 thats a 3 second duration, great in all situations. Boss Fights, PvP, u name it, its there. Stun = Stun. When im higher in level i will max this skill ofc.



Level 20: Threaten
Activate the Holy Seals on target causing self aggro to increase by 20%...120 for 8 seconds. (Target must have 3 Holy Seals stacked)
Great skill for tanking when you need to create agro during Dungeon raids. Don’t be mistaken though, once you activate it u can start building up some hate/agro. It doesn’t count the damage u did before. For the rest I would say upgrade it if your planning to tank. I Currently have it on level +40. Generates around 90-100% threat I believe.



Level 22: Shield Mastery
Increases shield's armor stats by 5%...55%
Another PASSIVE. It increases your shield defence, it gives a 1% boost extra per point invested, kinda a must have for the tanks among us! Currently I have it at +40. But guaranteed I will level it even higher since tanking is my main roll. Though bear in mind it only upgrades armor of your shield.
Lets say u have 500 defence on your shield, then 5% is only 25 defence.
Which u can barely notice, but still +20 points on this skill doesnt cost that much.
(Which is 25% defence on a shield with 500 its 125 extra def)
Also, whirlwind shield increases dmg now to according to the defence of a shield.
Not sure if this skill scales up the dmg, but I actually think it does.



Level 24: Plate ability
Can equip plate armor
Best armor’s in game, what can I say? TANK TANK TANK. We are made to be meatshields, we can equip plate, and no other class can. Use it, Abuse it, Love it, Hug it.



Level 26: Shield of Valor
Injects light power into a shield, resisting up to 5%...17.5% of physical attacks for 15.0 seconds. (Shield must be equipped.)
This is a skill I wouldn’t upgrade to much. Perhaps on higher level when I have to much TP it might be worthy, but the % increase per level is just a NONO for me. Besides its only for 15 seconds, which isn’t much either. Up to you how to invest your tp, my suggestion is to keep it at +0.
Then on a sidenote, +20 isnt much TP Wasted, i guess its arguable when you are level 50 and have all skills maxed xD;;



Level 28: Shield of Truth
Injecting light power into a shield that prevents dizzy, sleep, and dazed effects for 15.0 seconds. (Shield must be equipped.)
15 Seconds is good enough to stop Dizzy / Sleep / Daze effects. Besides when doing dungeons, theres always a class with ya that can remove these annoying effects.
Sidenote of this skill; when u cast it with a shield, and equip a 2hander after the effect stays for the duration.



Level 30: Shock
Causes 20…220 holy damage and activate Light Seals on the target. Each Light Seal causes a 1.0 second stun effect. ( max of 3 seconds )
Moderate skill, though I wouldn’t upgrade it since the increase in attack is not worth it. Now since the new release of “ Rise of the Demon Lord” the max light seal we can have is 3. So basicly it’s a 3 second stun then, I myself prefer to use Punishment in my cycle instead of Shock.



Level 32: Shackles of Light R2
Create a Shackle of light, trapping two enemies for 6.0 seconds. Requires Charge +20.
Wootiej! More people to save. What can I say, great skill if you know how to use it in party’s. Not to mention PvP :-\ Loooove it.



Level 34: Hatred Strike
All aggro created by attacks will increase by 10%...60% for 15.0 seconds.
Gonna go Tanking? Then its an good skill!! Threat + Hatred strike = some nice agro build. How much TP you will invest in this skill is up to you,
I Currently have it on level +40. Since it’s a skill for tanking it’s a must, though it fully depends on your build, I found it pretty much worth it, even though the 2min cooldown.



Level 36: Shield of Discipline
Injects holy power into a shield, absorb up to 5%...55% magical damage within 30 seconds and causes 100 points of magical holy damage to attackers. (Shield must be equipped.)
I Personally love this skill. absorbing magical damage seems like a good thing. on +25 it absorbs around 30% Magical damage, and 100 holy dmg to all your attackers around you. U can also use it when shield equiped, and then move back to your 2hander in Solo gameplay. I Guess I would definitely put a buncha more points in. Even for PvP Against spellcasters it can turn the tides, Bear in mind that you create more agro to with this skill due to the 100 Holy damage vs attackers. Good skill !



Level 40: Shackles of Light R3
Create a Shackle of light, trapping three enemies for 6.0 seconds. Requires Charge +30.
Root mobs in Sight, Save people in your party, Chain those pesky PvP’ers in groups!
Awesome skill!!



Level 42: Hall of Dead Heroes
If you die, teammates in range will recieve a 30 second effect that resists up to 800 damage and increases movement speed by 10%. Effect lasts for 10 minutes.
Having this skill is great for your party when you die, but lets be honest…
Your not supposed to die! Another sidenote; as far as I noted when I died with this buff on, it didn’t boost my teammates as it should. So I guess its still bugged here and there.

  • (Secondary Skills)

Level 1: Holy Strike
Causes 40.0%...200% of the main hand weapon's damage to target and adds Light Seal that last 10 seconds. (Each level will increase aggro,
Damage X 5 “ Since patch 2.0.0.1806”.)
In the early state of the game I would suggest you to leave this skill at level 1.
( Keep in mind this is your main atk skill for obtaining agro )
Since u will spam alot of Holy strikes combined with Punishment it would drain your mana in no time. When you are higher in level, I would suggest to scale it with half your level. Lets say your level 30, then have this skill around lvl 15 - 20. This way it won’t drain you out of mana fast. This is rather important in boss fights, because Trust me; the only thing u are doing is casting shield bash and spamming Holy strike ;-) On higher level ( 50+ ) its possible to max Holy strike, but from my point of view around level 30 – 35 Holy strike is good enough, higher then that is just a waste of mana in a really short time.



Level 1: Punishment
Releases the light seals on the target to deal him 50…800 plus 20…80 physical damage( requires three lightseals on the target.)
Since the latest patch “Release of the Demon Lord” Punishment has changed a lot. Im currently using a level 35 Punishment combined with a level 30 Holy Strike as my main attack skills. The damage it deals now is pretty moderate. All and all this skill is worth it now, especially since Shock is a crapskill now.
( 3 seals = only 3 second stun )



Level 4: Disarmament
Causes 50.0%... 225% of the main hand weapon's damage to the target and reduces target's armor value by 3.0% for 8.0 seconds. Can be stacked 4 times (12% reduce max).
Since the latest patch “Release of the Demon Lord” Disarmament has changed a lot. Currently I have this skill at level 1, and im not planning on upgrading it either. As far as damage goes im using Holy Strike as my main skill ( 200% max, and I can spam it to ) Disarm gives a max of 225% damage, but the max defence it reduces is 12%. So my suggestion ( unless you’re a Rogue ) is to leave it at 1.



Level 8: Shield of Atonement
Attacks target with a shield, causing 20…270 physical damage. Also prevents enemies from using physical and common attacks for 3…6 seconds. ( + 0.1s ) each upgrade (Shield must be equipped.)
Great in boss fights, Great to stop attackers from bursting in PvP.
Any thing you need to know? Yes! Its worth upgrading now since the last patch, same story as Charge. It increases by 0.1 second per level and its physical damage increases. Really good skill now.
( Just remember, it disables target from Physical attacks, not magical )



Level 12: Enhanced Armor
Increases armor stats by 5.0%... 55% for 300.0 seconds.
OMG! That’s what I have to say about this skill. Each level increases armor by 1%, and both of your classes can use it. This skill should be maxed as long as you can. Great skill.



Level 16: Defense Technique
Increases parry rate by 10…180.
Since the latest patch “Release of the Demon Lord” this skill has changed a lot
I used to have this skill maxed, but currently im having it on level 40. Im not gonna put more points in this either until im level 50 myself with a lot more TP to spend. They increased the TP Cost of this skill by a lot Other then that the skill is still great, and it still increases your Block for Main class and Subclass without wearing a Shield. Definitely worth upgrading.



Level 20: Resilience
Increases stamina by 10…60 points.
Don’t you love the Knight passives? A boost to stamina!! Love it, Hug it.
Both classes enjoy this bonus, More hp = more survivability.
Even though, I have this skill at level 40 myself right now.
Since the latest patch the TP cost has increased a lot, so its not worth upgrading it any further until I have more tp to spend. ( 10 levels = 10 Stamina, WOW :o )



Level 24: Devotion
Increases maximum mana by 30…780 points.
Great passive again, it boosts your maximum mana! Though a higher mana pool isn’t really important since u have mana potions, its still damn handy. In PvP Even a must. More mana is more Skills till you run out of mana. I Have it on +40 myself and i will keep it there till im 50 and got more tp left. but I guess opinions on this are divided. On +40 its around 600 extra mana, which is always nice ;-) Up to you to decide TP wise.


  • Elite skills Knight
  • ThunderLord (S/M) Skills
LvL 15/15
HOLY LIGHT FIELD - Releases holy light that causes 20 points of light dmg every 2 sec and adds a Holy Spot Light effect that reduces target's attacking dmg by 1% to all targets within range for 6 sec.
Mana Cost: 30
Range: Self-centered AoE
Cast: Instant
Upgradeable: +6 dmg/2 sec and +.375 debuff per grade


LvL 20/20
LIGHTNING SHIELD - Your Shield Bash now slows the target for 5 sec
Passive/Maxed


LvL 25/25
LIGHTNING ARMOR - 30 wind damage to all targets that attack you, doesn't affect critical hits.
Mana Cost: 30
Cast Time: Instant
Duration: 10 minutes
Upgradeable: +9 damage and +3 mana cost per grade


LvL 30/30
MANA SHIELD - Provides a 1:1 HP:MP conversion of damage for 30 sec.
Maxed
Cast: Instant
CD: 5 min


  • Paladin K/P Skills

LvL 15/15
HOLY LIGHT'S FURY - Cause 10 points of Light dmg every 2 sec for 12 sec
Mana Cost: 30
Cast: Instant
CD: None
Upgradeable: +4 points of dmg per grade

My rating/oppinion about skill:
I personally love this skill alot. Its a Damage over Time spell which helps alot with the killing process of a knight. It does some decent damage and its a pre for Smite, our Highest damage skill in %.


LvL 20/20
HOLY SMITE - Causes 60% of main hand weapon dmg to target. Must already be affected by Holy Light's Fury.
Mana Cost: 30
Cast: Instant
CD: 4 seconds
Range: 50
Upgradeable: +1.2% weapon dmg per grade

My rating/oppinion about skill:
Currently i have this skill on +20, and its a 87% weapon dmg. Which is really good if you ask me.
With a 2handed weapon equiped i use the following sequence:
Holy Light's Fury -> Holy Smite -> Disarmament -> Disarmament -> White damage.
Up to you how to use it of course, just personal taste.

LvL 25/25
HOLY PROTECTION - Reduces the target's aggro rate by "X"% for 10 min.
Mana Cost: ?
Range: 150
Upgradeable: ?
User's Note: aggro reduction is 9.6% at +20

My rating/oppinion about skill:
What can i say, an awesome skill if your a tank. U can reduce the agro your party create's by buffing them. Really worth upgrading to at least +20.

LvL 30/30
FREE WILL - Target is immune to slow and fear effects for 10sec.
Maxed
Cast: Instant
CD: 2 min
  • Warlord K/W Skills
LvL 15/15
WHIRLWIND SHIELD MASTERY - Increases the dmg dealt by Whirlwind Shield.
Passive


My rating/oppinion about skill:
This skill is especially important for tank builds, it increases aggro along with the damage dealt


LvL 20/20
2-HAND AXE TRAINING - You can now equip 2-hand axe, and the dmg of 2-hand axe is increased by 5%.
Passive
Upgradeable: +.5% dmg per grade

My rating/oppinion about skill:
This skill increase your damage by 30% when wielding a 2H Axe when leveled to 50. This skill is reallly awesome and with it Plus Berserk at +45(so% increase) me, a mage and a priest kills the first 2 bosses in mystic altar in under a minute and the second in under 2.


LvL 25/25
DEADLY WHIRLWIND - Whirlwind Rage cost is reduced by 10 points, CD is reduced by 20 seconds, adds a 10 second deadly wound effect, and effectiveness of healing received by the target is reduced by 30%.

My rating/oppinion about skill:
This Aoe attack is very helpful as one: it does more damage than Shield Bash, and two: its CD is reduced so much making it quite useful in places such as Malinitia's Dungeon


LvL 30/30
QUICK REFLEX - Raises block rate by 10% for 20 sec.
Requires 20 Rage
CD: 2 min
Upgradeable: +1% block rate per grade.

  • The BlackKnight K/R Skills

LvL 15/15
GOD'S SWORD - The critical rate on your Holy Strike is increased by 40%
Passive/Maxed


LvL 20/20
SMASH - Causes 90% of main hand weapon's dmg to target.(Damages the caster for 10% HPs)
Used after a critical hit
Range: 50
CD: 4 seconds
Upgradeable: +1.8% dmg per grade



LvL 25/25
BLIND STAB MASTERY - Increases the duration of your Blind Stab by 5 seconds BUT REDUCES IT'S EFFECTIVENESS BY 50%
Passive/Maxed


LvL 30/30
CRAZY BLADES - When activated your physical attack's critical rate is increased by 1.0% for 20.0 seconds.
Mana Cost: 20
Upgradeable: +.2% critical rate, +4 second duration, +2 mana cost per grade
User's Note: No Cooldown

  • Marshal K/Sc Skills

LvL 15/15
ARROW OF VENGEANCE - Fire an arrow that taunts your target and pulls aggro.(requires ranged weapon)
Requires 20 Concentration
Range: 200
Cast: Instant
CD: 2 min
Maxed


LvL 20/20
ENHANCED HOLY STRIKE - Increases the dmg of Holy Strike.
Passive
User's Note: This alters your Holy Strike ability, boosting it to 50% main hand weapon dmg at rank 0 and increasing dmg by 1% per grade instead of .5%.



LvL 25/25
HOLY LOCKS - Locks your target for 10 seconds. (Can only be used on undead and demons)
Mana Cost: 28
Range: 150
Cast: Instant
Upgradeable: +.4 sec duration and +2 mana cost per grade


LvL 30/30
HEAVENLY ARROW - Taunts up to 10 enemies within range.
Requires 20 Concentration
Cast: Instant
Range: 200
CD: 2 min
User's Note: Radius of circle is huge, i would guess around 50 from target you casted skill on.

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