13 April 2010

Runes of Magic Wisdom and Healing Bonus

Runes of Magic Wisdom and Healing Bonus

The more you understand about any subject, the more interesting it becomes. As you read this article you'll find that the subject of Wisdom and Healing Bonus is certainly no exception.

Those of you not familiar with the latest on Wisdom and Healing Bonus info now have at least a basic understanding. But there's more to come.

Let's talk about druid and priest healing. This is not a Priest vs Druid thread but rather a thread that I hope will develop into a community project where everyone can give input in regards to healing mechanics in
this game.

Purpose A: To Reveal the healing formula behind the Priest Spell Heal and the Druid Spell Restore Life and to identify how to get the best heal from them.

Purpose B: To share my experience as a healer and to provide some tips on how to maximize your healing.

Purpose C: To get input from the community as to the formulas for other healing spells.

DISCLAIMER: Please post constructive feedback, also there seems to be a common belief throughout the forums that "CAST TIME" acts as a multiplier to spell damage / Healing I Seriously doubt that "Cast time" is a
variable used in calculating damage/healing but rather is an arbitrary multiplier variable which is unique to each spell. It just so happens that the variable for Heal/Restore Life is 2X and for flame it's 2.97 NOT
3X.... these numbers have been associated to "Cast Time" ex. 2sec cast heal and 3sec cast Flame... I have strong evidence and lots of testing to suggest that "cast time" is not a variable, so please don't bring it
up here. Please message me directly for more information on these multiplier variables because Spell multipliers are not the purpose of this thread.

Credit: This thread came from the inspiration that this (http://forum.us.runesofmagic.com/showthread.php?t=23648) thread gave me. The older thread formula are out of date as the formulas have been adjusted via patches over time, i wanted to give some new life and re-examine healing mechanics.

SECTION 1: Defining Variables

HH (Health Healed) = The ammount of HP that is healed on your target

HM (healing Multiplier) = A variable that get multipled against your healing after primary number has been calculated. Skills like Faith and Pure Healing increase this.

Mdmg (Magic Damage) = The Magical Damage that your staff give you. Ex. Tier 7 jiasha staff gives approx. 1500

Wis (Wisdom) = One of the stats that your character has, gives mana and some increase to your final HH

HV (healing value) = The ammount of HP healed from your specific spell skill. Ex. Druid Restore life at lvl 50 does 1050

HPB (Healing Point Bonus) = Healing point bonus you get from things like the artful gusher (180 at Tier 8) and Jiasha set (4 pieces = 475)


Section 2: The formula for Priest Heal and Druid Restore Life

I am like 95% confident that the formula is as follows (calculations are accurate everytime, on AVG)

HH = HM x [Mdmg + (2/5 x Wis) + HV] + (HPB x 2/3)


Section 3: Getting the most out of our healing AKA which variables matter most.

Based on the formula above, HM is the number you want to increases to make the biggest impact on your healing. The best part about this number is that multiple things can increase it and it behaves in a Multiplicative fashion.

Priest Faith and Druid Pure healing are the default skills which increases this number, at skill lvl 55 they add 32.5% to HM.

In addition, the vahtos accessories set (because of it's 15% to magic power 5 piece set bonus) also adds an additional 15% to HM.

All Healers should have the above two, because HM = 1.325 x 1.15 = 1.52375

There are three other things that come immediately to mind for increasing this variable even more....

Priest/Knight elite skill Divine incarnation (im so envious of this skill) does this, add another +15%
HM = 1.325 x 1.15 x 1.15 = 1.752313

Likewise the D/Wn elite skill Grace of the Forest does this.. adds 13%
HM = 1.325 x 1.15 x 1.13 = 1.721838

Finally another little addition that can be made to HM is via the Food "garlic bread" which add an additional 5% to this calculation...
HM = 1.325 x 1.15 x 1.05 = 1.599938

As far as i know there isn't any other long term way to get HM up any higher. Some other classes have elites and some temp skills that can boost it more but im ignoring these for the moment.

The class that can get the very best HM is the Priest/Knight with Garlic bread.

HM = 1.325 x 1.15 x 1.15 x 1.05 = 1.839928 (HM goes to 2.29991 under lvl 50 Holy Candle.... HOLY OP).....

Just FYI 10K Plus Group heals are a very real and easy enough goal for the Priest/knight.


Section 4: What about Mdmg, Wisdom and HPB? and which one is best?

I will spare you the algebra of how i got this but if you really want to know message me directly.

if we use wisdom as the base stat for healing; HPB and Mdmg convert to wisdom we get the ratio of: 1:1.25:2.5

1 wisdom = 1 wisdom
1 HPB = 1.25 wisdom
1 Mdmg = 2.5 wisdom

The original formula can be simplified to HH = HM x [(2/5 x Wis) + HV]

So your Mdmg on your staff has the biggest impact but it's generally harder to increase in comparison to just raising wis... While HPB and Wisdom have a similar effect..

Having said this there is a food that i like to use which really increases my healing power. Superior Swamp mix which can be obtained from The Black codex people in Lyk increases your Mdmg by 16% for 10min.... Again sparing you the math this will increases your wisdom 8.4% based on this formula: HH = HM x [(2/5 x Wis) + HV] and ofcourse this can be used in combination with a Hero's Potion (+20% to all stats) giving you a whooping Wisdom increase of 28.4%


Section 5: Wait there's still more.....

Okay so in the above section i think i have covered all that you can do to Yourself to increase your healing output.... However there are two more things that affect how much healing a target will recieve, these work
in a linear fashion.

Healing Salve and Curing Seed: At lvl 55 these increase healing recived by 18.8% .... the formula is Your HH x 1.188 = Their HH

Also another one i like alot is the SpellWeaver potion again obtained from the black codex people in lyk... increases casting speed by 30% for 30 seconds..... again a linear multiplication... HH x 1.30

(Just FYI for you M/R out there, with one of these and your elite skills, turns your flame into a 2sec cast)


Section 6: Okay here comes the HOLY SHIT OP healing example...

so what happens when we stack all of these things together? how much Healing pec second are we gonna get... AND YES THEY CAN ALL BE USED SIMULTANEOUSLY

Example #1: OP Priest/Knight under the influence of Hero's Pot (+20% Wis), Superior Swamp (+16% Mdmg), Divine Incarnation (+15% HM), Holy Candle (+25% HM), Garlic Bread (+5% HM), Spellweaver potion (+30% Casting speed), Vahtos set (+15% HM), Faith (+32% HM), Jiasha set (+475 HPB), Mother tree Set (+365 HPB), Forgotten Tier 8 (1805 Mdmg Staff), 4330 Wisdom (includes buffs), Salve on target (+18.8% HH)

Heal per cast = avg 14.107k Heal per sec = avg 9.169k

Example #2 Avg P/M under influence of Hero's Pot (+20% Wis), Superior Swamp (+16% Mdmg), Holy Candle (+25% HM), Garlic Bread (+5% HM), Spellweaver potion (+30% Casting speed), Vahtos set (+15% HM), Faith (+32.5% HM), SOA tier 6 (1205 Mdmg Staff), 1500 Wisdom (includes buffs), Salve on target (+17.5% HH)

Heal per cast = avg 6.3k Heal per sec = 4.8k


Section 7: Summary and Conclusion

If you have read up to here, I love you and thanks.... Keep in the mind everything above is for Heal and Restore Life only and the examples in section 6 don't include any regens. I welcome your feedback and any
information you want to add.

Is there really any information about Wisdom and Healing Bonus that is nonessential? We all see things from different angles, so something relatively insignificant to one may be crucial to another.


by: remilafo

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