01 May 2010

TKO WEI Military Guide

WEI Military

Wei
Features of Wei’s Troops
With most advanced construction technology among the 3 nations. Wei is the only nation which can simultaneously build constructions both in the city and in urban resource fields. Meanwhile, City Wall of Wei has the highest defense value.
With protection of Transporting Cavalries, their speed of caravans are greatly increased.
The ultimate infantry and cavalry troops of Wei obtains the highest combat status in both attack and defense. But the cost of researching and recruiting is also astonishing.
Wei has the most powerful ranged troops in the game, but that part of troops can not take part in the city defense.
With their strong power, Wei controls the administration in Royal court. Hence their Lobbyists are more influential.

Details of Wei’s Troops

Swordsman

Swordsmen are eavily armed infantries of Wei. have good ability both in defense and attack.
Develop Requirement:None.
Cost
120
100
180
40
00:33:30
Status
40
35
50
40
6
1 Pop

Heavy Infantry

Heavy Infantry of Wei are good at defense, especially against other Infantries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1

Cost
100
130
160
70
00:36:40
Status
30
65
35
20
5
1 Pop

Guardsman

Guardsmen are elite infantries with improved ability of attack, but they are vulnerable when facing Cavalries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1
Cost
150
160
210
80
00:40:00
Status
70
30
25
50
7
1 Pop

Light Cavalry

Light Cavalries wear lighter armors to increase their mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost
550
440
220
100
00:55:00
Status
120
65
50
100
14
3 Pop

Qing Cavalry

Qing Cavalries are the characteristic force of Wei. They have the strongest attack force.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10
Cost
550
640
800
180
00:15:00
Status
180
80
105
70
10
4 Pop

Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 1; Scout Camp, Lv1
Cost
140
160
20
40
00:15:00
Status
0
20
10
0
16
2 Pop

Longbow Archer

Longbow Archers can attack further and more powerfully, but they move slower.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Cost
420
180
200
80
00:42:00
Status
100
10
5
40
6
2 Pop

Cavalry Archer

Cavalry Archers are the fastest ranged attack unit with highest mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10; Scout Camp, Lv10

Cost
800
380
300
120
1:00:00
Status
150
80
25
70
14
3 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost
900
360
5000
70
1:16:40
Status
60
30
75
0
4
3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost
950
1350
600
90
2:30:00
Status
75
60
10
0
3
6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost
30750
27200
45000
37500
25:11:40
Status
50
40
30
0
4
4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost
5800
5300
7200
5500
7:28:20
Status
0
80
80
3000
5
1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost
25
15
30
0:12:00
Status
25
10

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Cost
25
15
20
0:12:00
Status
15
15

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost
35
20
35
0:14:00
Status
10
30

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost
200
220
180
0:18:00
Status
0
0

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost
120
50
150
0:16:00
Status
0
0

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