26 February 2010

WoW Cheats, Hacks, Bots, Exploit and Dupe

So what are the World of Warcraft secrets?



The best World of Warcraft players are such high levels because they know exploits, macros, guides and more that most players don't know.

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

The first expansion set of the game, The Burning Crusade, was released on January 16, 2007.The second expansion set, Wrath of the Lich King, was released on November 13, 2008.The third expansion set, Cataclysm, was announced at BlizzCon 2009.

With more than 11.5 million (December 2008) monthly subscriptions,World of Warcraft is currently the world's most-subscribed MMOR and holds the Guinness World Record for the most popular MMORPG by subscribers. In April 2008, World of Warcraft was estimated to hold 62 percent of the massively multiplayer online game (MMOG) subscription market.


* WoW Auto level
* WoW Easy gold at any level
* WoW Powerlevel to 80
* WoW Speed without being detected
* WoW Climb up straight walls

As with other MMORPGs, players control a character avatar within a game world in third person view (with the option of playing in first person), exploring the landscape, fighting various monsters, completing quests, and interacting with NPCs or other players. In common with many other MMORPGs, World of Warcraft requires the player to pay for a subscription, either by buying game cards for a pre-selected amount of playing time, or by using a credit or debit card to pay on a regular basis.
* WoW Apps Cheats
* WoW Bots Cheats
* WoW Cheats
* WoW Dupes Cheats
* WoW Exploits Cheats
* WoW Guides Cheats
* WoW Hacks Cheats
* WoW Hints Cheats
* WoW Leveling Cheats
* WoW Macros Cheats
* WoW Mods Cheats
* WoW Programs Cheats
* WoW Secrets Cheats
* WoW Strategy Guide Cheats
* WoW Tips Cheats
* WoW Walkthrough Cheats



To enter the game, the player must select a realm (or server). Each realm acts as an individual copy of the game world, and falls into one of four rule-set categories. Realms are either Player versus player (PvP), where open combat among players is more common, or Player versus environment (PvE), where the gameplay is more focused on defeating monsters and completing quests; roleplay (RP, RP-PVP) variants of both realm types are also available. Realms are also categorized by language, with in-game support in the language available.Players can make new characters on all realms, and it is also possible to move already established characters between realms for a fee.

To create a new character, in keeping with the storyline in the previous games in the Warcraft series, players must choose between the opposing factions of Alliance or Horde. Characters from the opposing factions can perform rudimentary communication, but only members of the same faction can speak, email, group, and share guilds. The player selects the new character's race (species), such as Orcs or Trolls for the Horde or Humans or Dwarves for the Alliance. Players must also select the class for the character, with choices such as mages, warriors and priests available. All classes, except for special "Hero classes", are limited to particular races.

RuneScape Cheats Auto Miners, RuneScape Cheats Auto Fishers, RuneScape Cheats Auto Woodcutting, RuneScape Cheats Auto GE Traders.



I've taken the time to organize ALL the worthwhile RuneScape cheats and bots so that you can literally take these programs and start making money and leveling up on autopilot.

* Auto Miners - Mine ANYWHERE in RuneScape
* Auto Fishers - Stockpile lobsters and shark while you sleep
* Auto Woodcutting - Have thousands of yew logs in your inventory
* Auto GE Traders - Make TONS of profit in the Grand Exchange automatically.

RuneScape Cheats Auto Miners, RuneScape Cheats Auto Fishers, RuneScape Cheats Auto Woodcutting, RuneScape Cheats Auto GE Traders. http://runeattack.com/

Travian Cheats Tools part 2

Travian Cheats Travian: Village Manager

This script adds a list of villages to all your pages and an option "Add to Village Manager" on village page (look at the bottom of the page). The list gives you a quick overview of your preferred villages (farms, safehouses, targets etc.), oases and abandoned areas, so that it is easy to remember and manage them.

Features:

* add and remove villages
* villages can be filtered using customizable tags (i.e. farm, target, reinforcements...)
* visit village page by clicking on village name
* visit player's profile by clicking on player's name
* visit ally description by clicking on ally name
* see the distance between the village and your active village (cell distance)
* send troops and merchants (from your active village)
* see the type of village
* see the player's race
* see population statistics of the past week for villages, players and alliances
* see time of travel and arrival time for each village
* write note for each village using a complete HTML editor
* list is draggable and can be minimized
* hide/show columns, resize and sort them
* list data can be imported/exported (share them by email with your friends etc.)


Travian Cheats TravianMap

The idea is to have almost the same functionality as the Large map from Travian Plus.


Travian Cheats Travian: Antifarm\Troop saver

Save troops when under attack. Original
Recently Updated Topics Post.

The script will detect when you are under attack and send your troops away ~30 seconds before the attack hits. Then 30 seconds later it will pull them back, avoiding the attacker.


Travian Cheats FarmingMachine

Farming Machine for Travian, Start it At your RallyPoint. Add new farm from any village profile page (from Map). And Start Farming! You are really gonna love it :)


Travian Cheats Travian Mod Kit

Travian ModKit 2.0 is a full recode of the original Travian ModKit 1.8. It gathers resources and buildings info from all villages and shows them in every page, so that we don't need to browse from village to village to see what's happening on each of them.

Travian Cheats Travian Smart Queue

USAGE:
1.transport the resource in normal way, at last step, you will see a button called "AUTOTRANSPORT".
2.trade with computer, there has a button called "TradeLater"


Travian Cheats Travian under-attack check


set this to false to make it not freeze the screen when running a check, village hop more probable then!

http://userscripts.org

Travian Cheats Tools

Travian Cheats Travian QP Targets

Features
Quick Target Features

* Quick Scout - binoculars icon - sends scouts to village (configurable)
* Quick Fake - attack icon - sends fake to village (configurable)
* Quick Farm - farms village on scout report (ingame configurable)
* Quick Hero - hero raids oasis - useful for conquering and early hero leveling

Report List Features

* Select all messages checkbox - like Plus
* Next Page Shortcut Key - SPACE
* Auto Report Delete per report type - 1 click deletes all report of that type

Message List Features

* Select all messages checkbox - like Plus
* Next Page Shortcut Key - SPACE

Messages / Ingame Forum Messages Features

* Coordinates Link To Target - ingame format coordinates: X|Y link to the target map location
* URIs Link To URIs - useful for user, alliance, reports, ...

Dorf1 - Resource Fields

* Resource Field Levels color coded (max'ed out / upgradeable / not upgradeable / )

Dorf2 - Inner City - Buildings

* Building Levels color coded (max'ed out / upgradeable / not upgradeable / )

Rally Point Features

* Village Troops Total - wherever they are
* Troop Group Links - jump to "troop the the way" or others
* Village Reinfs Away Coordinates
* Slowest Incoming Unit
* Send Troops Back Real Time

Marketplace Send Resources Features

* Overflow/Depletion Times - considering arriving all mercs
* Cumulative Resource Arrival (with times) - considering arriving all mercs
* Merchants Used - changing the resources to send shows merchants needed and the excess/available load
* Autocomplete - like Plus, auto completes own village names
* SendResourcesConfirmation - send to self autofocuses on ok (hit enter)
* Market Easy Send Resource Quantities (times 0, plus times 2, plus times 5)

Marketplace Offer Features

* Show complete information - Max hours and alliance only

Hero's Mansion Features

* Complete Hero Status

Residence / Palace Culture Points Features

* Total Villages available
* Time for next villages

Send Troops Features

* Delayed Send Troops - send attack after X time (needs improved interface)
* Autocomplete - like Plus, auto completes own village names

All Pages

* Title fix - put page header on title (on tab)
* Current village resources production
* Current village resources overflow/deplete timers

Single Village Features

* Adds Village List - usefull internally (and more, see instructions)

Statistics

* WW Village coords
* Diplomacy Highlight

Treasury

* Contruction Plan Village holder coords
* Diplomacy Highlight

Buildings / Fields / Troops / Research

* Time To Build - Each resource missing and timer to make stuff
* NPC Time To Build - Total resources missing and timer for total resources to make stuff with NPC merchant link

Alliance

* Learn Diplomacy - Interactive learning of diplomacy groups
* Player Highlight - similar to statistics highlighting
* Alliance Attacks Diplomacy Warning Highlight - color code regarding diplomacy

Map

* Plus Color Coded Villages - Villages show diplomacy using Plus color code

Plus 13x13 Map

* Plus 13x13 Map with Color Coded Villages

Instruction details

* Send Troops Back Real Time
o Shows the correct time for the troops to go go back to the originating town
o For special case of Hero reinforcement, Hero Troop Type needs to be learnt:
+ Visit the Heroes Mansion when you have the Hero created and everytime you change the Hero type
+ Hero can be any of multiple types of troops => and speeds
+ Hero reinforcement: reinforcing other players, oasis, your towns that do NOT have Heroes Mansion
+ Not Hero reinforment: moving hero to another of your towns with Heroes Mansion
* Rally Point - Slowest Incoming Unit
o Only works on incoming units from other players - when you only get "?" instead of numbers of the incoming units
o Shows the slowest incoming unit based on the time until the attack
o If the distance if bigger than 30, the Tournament Square (TS) can affect speed, so a drop down list is shown with the possibility of choosing the TS level
o Notice that if you do not see the attack exactly when it starts, this may indicate a different unit. Eg.: 20h cata attack is launched, you only see it when 1h is missing to reach your town, of course probably the fastest horse is the estimated slowest unit in the attack.
* Learn Diplomacy
o In the alliance overview page bullets will appear near the confederacy, nap and war alliance groups
o Click the bullets to toggle the colors: grey -> green -> yellow -> red -> grey
o If a bullet is toggled to an already used color, the other bullet becomes grey so, go for red, then yellow, then green.
o Toggle them to get the following combination:
+ GREEN - Confederacy
+ YELLOW - NAPs
+ RED - War
o After changing the bullet's colors, you need to visit that page again (so refresh it)
* Diplomacy Highlighting (Treasury, WW Statistics, Alliance Attacks)
o The color codes used are the "normal" colors
+ Green - Confederacy - Friendly alliances
+ Yellow - NAPs - Non Aggression Pact alliances
+ Red - War - Enemy alliances
+ Blue - Own Alliance - Your own alliance
o Additionally, at the Alliance Attacks, the attacks have the cell background as red when it is a warning: attacking confederacy, naps or the own alliance

# Map Village Colors

* After learning diplomacy going to a map will display the same colors as in Plus
* Ajax requests have been changed to normal page requests (at least for now). So moving around in the map makes you really get a new map page

# Time To Build

* If the warehouse and/or granary needs to be upgraded each respective image is shown
* Else, if any resource is missing some amount to complete any action:
o show each resource amount that is missing
o show a timer that indicates when is that amount going to be available
o when the timer reaches 0, the page refreshes so that the action is available and can be clicked

# NPC Time To Build

* If any resource is missing some amount to complete any action:
o If total available resources (TAR) > total needed resources (TNR):
+ show a gold coin link to the Market, NPC trading
o Else:
+ show a gold coin with the total missing resources
+ show a timer which indicates when will the TAR reaches the TNR
+ when the timer reaches 0, the gold coin becomes a link and the rest disappears

# Dorf1 - Resource Field Levels color code

* Green - max level achieved
* Yellow - upgradeable building with current resources
* Red - lack of resources to upgrade building (considers resources on page load)

# Dorf2 - Inner City Building Levels color code

* Green - max level achieved
* Yellow - upgradeable building with current resources
* Red - lack of resources to upgrade building (considers resources on page load)

# Rally Point Village Total Troops

* Additional table at the top of the Rally point (above the "overview | send troops | simulator" links) with the total of troops from this town, no matter where they are at the moment.

# Message Text to Links

* Coordinates to Link: ingame coordinates format only (just copy paste from profile): X|Y
* URI to Link: complete URI only. Accepted format: something before :// and then until a space or minor (a
is placed automatically at the end of a line). (regex: w+://[^s<] )

# Auto Report Delete

* Click the button in the new table for the report type you want to delete
* This will try indefinitely to delete all reports. It will stop when:
o it reaches an empty reports page
o the current page is not a reports list page
o the current page is a reports list page, but not either of these:
+ report list of the type to be deleted
+ report list of the type "all reports" - after deleting 1 page of a type the next page has this url
* As a result, if it is interrupted for any reason and no other page is visited (eg.: disabling script, ...) it may happen that this is resumed when the report list page is visited.
* If this happens, just visit any other page while the script is enabled and the action should be stopped

# Quick Scout / Quick Fake / Quick Hero

* on village links, the icons appear, just press and there they go
* if no available troops, troop sending is canceled on SendTroopsPage
* for now only configurable in the script (at the end, in the "CONFIG" vars)

# Quick Farm

* Appears on scout reports (resource scout reports)
* Raid/Attack pre-selection: raid = romans/teutons; attack = gauls (in case there are traps)
* Troop amounts pre-selection: based on resources available with extra carrying space (...)

# Quick Target Features

* Multitabbing
o different targets: send troops simultaneously (while other tabs still processing)
o same target: send troops one after the other (send, wait for all redirections, send next, ...)
* notice that sending a lot of troops in multiple tabs at the same time may slow the browser a little... yeah, don't send 50 at the same time :P

# Delayed Send Troops

* Set the arrival time, press the clock and the seconds to attack will appear
* Interface needs improving
* This is not exact... timeout skew, server delays...

# MarketPlace

* Resources Overflow/Depletion
o the script tries to understand which resources are arriving or are own merchants on the way
o once understood, that info is saved and the script will always be able to distinguish them
o easiest for the script to learn: make a trade (other town mercs arriving AND own merchants on the way)

# Residence / Palace Culture Points

* Here the script learns which type of server you're at: Classic (2.5), Normal (3) or Speed
* Until you have 3 villages, Classic and Normal will seem the same to the script, so as per default the CP shown will be for the Normal server type (script configurable)

# Complete Hero Status

* total kills needed for current level
* total kills needed for next level
* kills done for current level
* kills needed to get to the next level
* on mouse over of the "kills done on this level" cell, you get the total kills done

# Single Village

* visit the profile page to retrieve the name and coords of the village
* visit the dorf3 (Use the "Villages" link) to get the proper village id
* useful for getting to dorf3 early on
* useful for other features in this script
* usefull to activate scripts that only work on multiple villages
* remember to make sure this script is above all scripts that may need this

# Configurable variables

* some features can be enabled / disabled / changed by using the variables at the very end of the script

To Do

* Possible future features
o Improve Timers (lightweight timers - not sure how to test - increase load?) (30 - 900 - 5 - 60 - 1)
o Auto Avoid Attack - move troops away and cancel them to return after an attack (time configurable)
* Improvements
o Quick Farm - improve interface (now it is using english words)
o Quick Targets - if not enough troops, stop redirections at send troops confirmation (for a few seconds with cancel button?)
o Delayed Send Troops: Hop village in background so that you can prepare multiple attacks from multiple villages
o Market Send Resource Timers: when on negative production, add the possibility of the arriving resource maxing out the capacity - the rest it wasted
o Market Send Resource: limit total resources sent to current merchants in town
o Rally Point: Troop Group Links: try to make links without having the #
o Diplomacy - MAP color coded villages - would be nice to use the ajax
o Add distances information in several places - decide where (on village page, player page, ...)
o Continuously improve general performance - specially main
o Continuously improve debug info - little info at default level
o Refactor and reorganize the code - simplify continued development
* Features to be added
o Configurations - some need to be ingame
o Quick Targets - ingame fully configurable: quantities / attack types / cata targets
o Market Send: show each cumulative Arriving Totals per merchant arrival in scrolable table
o Market Send: show incoming resources in a graphic
o Target "Info" History - save "info" lines from attacks (ingame erasable) to display... somewhere (village link mouse-over?)
o Plus Feature: Archive IGMs/Reports
o Plus Feature: Notes
o Rally Point: Text to clipboard with the incoming attacks, town, granary, crop prod, curr crop,...
o Add a mailing list possibility to send IGMs to multiple people
o Add retrieve all reinforcement reports to a exportable format and put it in QP clipboard
o NPC Extra Building Planning - after reaching NPC add resources needed for any buildings and levels
* Requests
o Update this with posts information
* Known bugs
o delayed send troops timer may show strange values, but sends on time
o --- Currently none ---

Travian Cheats Travian Task Queue

Features:
Plan ahead as many actions as you wish.

* Build new buildings later.
* Upgrade existing buildings later.
* Send troops later.
* Train troops later.
* Research later.


Travian Cheats Travian: Attack builder

Features:
- Set up multiple waves
- Automatic sending of those waves in one click
- Catapult targeting available
- Multiple coordinates possible
- The village 'hopping'-problem is resolved
- Fast and easy mass scouting
- Time the arrival of an attack.
- Save presets of waves. (Alt+shift+[0-9] to save. Shift+[0-9] to load)

New features planed:
- Global and wave specific catapult targeting.
- show a 'total troops' column
- Specify a (circa) delay between waves.
- scouting target per wave basis.


Travian Cheats Travian Multi crop finder

Script shows villages, that have 9 or 15 crop fields.


Travian Cheats Travian: Hero Status


Look in Hero's mansion

AE AR BG BR CN DE EN FR HK IL LT NO HU NET NL PT RO RU PL SE SK TR TW


Travian Cheats Travian Task Queue [With more Feature]

Schedule delayed constructions, upgrades and attacks.
Features

Plan ahead as many actions as you wish.

* Build new buildings later.
* Upgrade existing buildings later.
* Send troops later.
* Train troops later.
* Research later.

Instructions

* Schedule constructions and building upgrades by clicking "Build later" or "Upgrade later" links on the respective building site pages.
* Schedule attacks, raids, reinforcements by clicking the "Send later" button on the Send Troops page.
* Schedule training of new troops by clicking the "Train later" button in the Barracks, Stables, Workshop.
* Schedule researching in the Academy, Armory, and Blacksmith by clicking the appropriate links.
* The script works with the local time on your computer OR server time. Make sure your local time is set correctly no matter which option you use.
* To work in the server time, right-click Greasemonkey and select "Travian Task Queue: Use server time".
* You must stay logged to Travian and the web site must stay open in at least one tab.
* If the action cannot be performed at the scheduled time, it will be canceled. Depending on the type of action, this happens when: there is not enough resources or troops, something else is being built/upgraded.
* The script will work ONLY with the supported languages! Currently available are en, sk, ba, bg, cn, cz, de, dk, fr, net, fi, hk, hr, hu, it, lt, mx, nl, no, br, pt, pl, ro, ru, tr, se, si, us, uk.
If you wish to contribute by translating into other languages, see the Developers section please.

http://userscripts.org/

Travian Cheats Travian Battle Analyse

Work:

1. Analyse battle
2. Save battle report
3. Analyse page "Combat simulator"
4. Analyse page "Send troops"
5. Analyse page oasis
6. Copy units oasis -- Only FireFox http://userscripts.org/scripts/show/10835

Travian Cheats Farming Machine

With this script you can easily add other villages to your list and let the script do all the farming. From Version 1.1.0 it also checks for new reports and analysis them.
Multiple villages

Also works for raids from different villages. Use the checkboxes to mark the villages used for the raids. Targets are saved for each village seperately.

go to your rally point. A message should pop up to inform you that the Farming Machine is ready.

Go to the map and select the village you want to add. Click on the Link "Add to farming machine" (note that the link is red if you have already added the village before). A box will show up where you can enter the number of troops.

Repeat this step for every village

Please note, that villages are added to the farming list of the active village.

To activate your Farming machine go to your rally point, select which villages should start farming (in the village list: checkboxes, multiple are possible) and click the button to start farming from the selected village.

Now just leave it on the rally point and it will automatically refresh the site, send troops, ... http://userscripts.org/scripts/show/48557

Travian Cheats Travian Map Analyser

Travian Cheats Travian Map Analyser

Features:

* It searches the map around the starting co-ordinates for the given resources, and sorts them by distance.
* It supports multi language, but it's up to YOU to translate it.
To set the language go to the setup menu in the script.
If there is a new translation or a langpack correction available it is not necessary to reinstall the script, it tries to update to the new langpacks automatically.
For the available langpacks check the setup menu.
* Possibility to share the searching results with others, maybe through Travian messages.
* Auto update checking.
* Three output formats: normal, database simple and database CSV
* It has a built in distance calculator from v.1.09

Available languages | Elérhető nyelvek

* English - default
* Hungarian
* Italian - by dbKiller
* Russian - by Melhior
* Dutch - by Foxyhearts
* French - by mik french
* German - by Georg Höfer
* Brazilian - by Exagonal
* Portuguese - by Exagonal
* Romanian - by napkin
* Turkish - by kancando
* Serbian - by Aleksandar Velikic
* Swedish - by Arbu1111
* Spanish - by lothas
* Arabic - by Dream1
* Chinese - by knightxmu
* Indonesian - by dimazarno
* Malaysian - by pendekarmustar
* Czech - by Caken
* Lithuanian - by Vykintas
* Hebrew - by Aviv57
* Farsi - by Reza
* Polish - By Spoxik

Version history:
v.: 1.11.10 - Minor improvements in the code, and adaptation to the newer Travian css. (2009/09/04)
v.: 1.11.9 - Bugfix for normal search method, and minor code improvements. (2009/08/14)
v.: 1.11.8 - Update compatibility check fixed (continously reloaded the page sorry) (2009/07/25)
v.: 1.11.7 - Auto coordinate filling and TMA message recogniser fixed. (2009/07/25)
v.: 1.11.6 - Applied to the newer Travian modifications. (2009/07/24)
v.: 1.11.5 - Active-inactive buttons behaviour fixed. (2009/07/17)
v.: 1.11.4 - Minor CSS modifications. (2009/07/16)
v.: 1.11.3 - Compatibility update for the newer T3.5 versions. (2009/07/16)
v.: 1.11.2 - Compatibility update for the altered Travian servers like s1.travian.fr (2009/06/28)
v.: 1.11.1 - Minor CSS problem fix on rtl servers, and some other layout mod. (2009/06/10)
v.: 1.11 - New Quick Search mode has been added. (2009/06/07)
v.: 1.10.3 - Background services are moved to another host, please update (2009/04/18)
v.: 1.10.2 - Full compatible with Travian 3.5 (2009/04/13)
v.: 1.10.1 - database format incompatibility fix (2009/04/12)
v.: 1.10 - Now you can use this tool in the new travian servers. ;) But not 100% finished. (2009/04/10)
v.: 1.09.3 - Full automatic language detection that depends on your browser's language; Some minor changes (2009/03/24)
v.: 1.09.2 - Program stability update, and mostly code optimizations (2009/02/27)
v.: 1.09.1 - Program stability update (2009/02/24)
v.: 1.09 - Distance calculator function has been added. (2009/02/20)
v.: 1.08.2 - bugfix for the automatic langpack function (2009/02/01)
v.: 1.08.1 - bugfix for the crop bonus function that made lots of troubles (2009/01/28)
v.: 1.08 - Totally reprogrammed and redesigned. It holds a lot of new features, for details please check the News topic in the Discussions.(2009/01/28)
v.: 1.07.3 - It fixes a bug in the sorting algorithm. (2008/11/10)
v.: 1.07.2 - Hotfix for the server problems. (2008/10/09)
v.: 1.07.1 - Updated and simplified some code; better language support on 'Right to Left' servers. (2008/09/14)
v.: 1.07 - Full auto co-ordinate filling; improved updater; some bugfix; made data saving safer
v.: 1.06.3 - Some code fixes made, no plus feature was added. (2008/09/01)
v.: 1.06.2 bugfix - Problems with single quote signs in the HTML fixed. First detected in the Turkish langpack; And fix for travian messages when receiver inserted from the addressbook. (2008/07/23)
v.: 1.06.1 bugfix - There was a bug in the new format's output. - thanx Metador (2008/07/18)
v.: 1.06 - Now you can search for all type of oasis too. (2008/07/16)
v.: 1.05 - Added the normal field type and the alternative data format. (2008/07/15)
v.: 1.04 - Added remaining time counter. (2008/07/13)
v.: 1.03 - Minor code improvements.
v.: 1.02 - Compatibility update. Now it works with Travian Classic servers. (2008/06/30)
v.: 1.01 - A plus button added: 'Send as a message', and TMA message recogniser. (2008/06/29)
v.: 1.0 Final - All functions work now, default searching radius is setted to zero. (2008/06/28)
v.: 1.0 beta 2 - Auto update function added, saving and loading the results are not implemented yet. (2008/06/24)
v.: 1.0 beta - The main function is working, but it's far from to be ready. ;) (2008/06/21) http://userscripts.org/scripts/show/28846

Travian Cheats Travian Task Queue

Plan ahead as many actions as you wish.

* Build new buildings later.
* Upgrade existing buildings later.
* Send troops later.
* Train troops later.
* Research later.

Instructions

* Schedule constructions and building upgrades by clicking "Build later" or "Upgrade later" links on the respective building site pages.
* Schedule attacks, raids, reinforcements by clicking the "Send later" button on the Send Troops page.
* Schedule training of new troops by clicking the "Train later" button in the Barracks, Stables, Workshop.
* Schedule researching in the Academy, Armory, and Blacksmith by clicking the appropriate links.
* The script works with the local time on your computer OR server time. Make sure your local time is set correctly no matter which option you use.
* To work in the server time, right-click Greasemonkey and select "Travian Task Queue: Use server time".
* You must stay logged to Travian and the web site must stay open in at least one tab.
* If the action cannot be performed at the scheduled time, it will be canceled. Depending on the type of action, this happens when: there is not enough resources or troops, something else is being built/upgraded.
* The script will work ONLY with the supported languages! Currently available are en, sk, ae, ba, bg, cn, cz, de, dk, fr, net, fi, hk, hr, hu, it, lt, mx, nl, no, br, pt, pl, ro, ru, tr, se, ser, si, us, uk, tw.
If you wish to contribute by translating into other languages, see the Developers section please.

http://userscripts.org/scripts/show/13693

Travian Cheats Travian3 Beyond Version 2.7.2

Every player enters Travian as a leader of a small village as a Roman, Gaul or Teuton with two people—a population of two—in their village. The village has only one building, known as the Main Building, around which are spaces for further buildings to be constructed. There are some prerequisites for constructing most buildings.

Around the outside of the village there are 18 resource fields that are level 0 (shown with no number). Every player's first village has the same distribution of resource fields, but additional villages may have a different distribution of fields. Each resource field is either a Woodcutter (produces Wood/Lumber), Clay Pit (produces Clay), Iron Mine (produces Iron) or Wheat Field/Cropland (produces Wheat/Crop). These fields produce a certain amount of resources per hour, depending on their levels. At level 0, each resource field produces two units per hour. There are also oases which increase the production rate of resources, and can be occupied using a Hero when the Hero's mansion has reached a sufficient level. Resources are required to construct buildings, to sustain the population and to train and feed troops. A player can increase the production rate by upgrading the fields.

At the start of the game, the selection of buildings a player can construct is very limited. As the village is developed, a wider range of buildings become available for construction.

A greater aspect for the game is its troops. Troops are produced in the Barracks, Stable and Workshop. They allow a player to raid other villages and steal their resources, which will benefit the attacker. When the Barracks have been upgraded to a level three, the player may build an Academy, which allows them to research new types of troops; the player may also construct new types of buildings (such as the Armoury and Blacksmith) once the Academy has been upgraded to a sufficient level. A Stable allows cavalry to be trained. These units are faster and more expensive than infantry. The Workshop allows siege engines—rams which destroy walls and catapults which destroy buildings—to be manufactured. These units are slower and more expensive than infantry and cavalry. Administrators, known more commonly as chiefs, are units which persuade enemy villages to join the attacker's realm. Units which gain experience in battle, known as Heroes, can be trained from an existing unit in the Hero's mansion.

This tool really simplifies certain aspects of Travian; for instance, just switching between my account and the account I sit for. I don't even think of it as a cheat..it doesn't give me an advantage over anyone. If anything, Travian should incorporate this script into the game.

http://userscripts.org/scripts/show/28129

Travian Cheats Secret Cranny

Here's how to get your secret cranny going. 1. Go to your market place. 2. Click on "Offer" 3. Then type in what you want to offer (this will count as offering) 4. Look at your resource bar and what you have offered. 5. Say you had 2000 lumber and you offered 1000 you will now have 1000 left and it will be unaccessible by enemy raids!! NOTE. Whenever you offer something it WILL be on offer so when you do make sure its a good deal on you!


Added by: Travianman

Travian Cheats Starting Guide

On the first few days of starting do the quests. Choose economy you get more rewards that way Then with the resources get a cranny level 10 and another cranny level 10 before you do anything else Then upgrade your resources to level 5 all of them except wheat level 3's only Then build another level 10cranny If it is a slow server upgrade your main building If it is a fast server make a residence NOT PALACE Get it to level 4-6 Then upgrade warehouse as much as you need to and granary max level 9 Get resources up to lvl 7of each apart from wheat only level 5s for that Build more crannies (it depends on how active you are to how many crannies you make) Get a residence level 10 Build 3 settlers Settle far away in a area full of new people Build a marketplace in your first village to level 5 In your second village build a high level warehouse and granary and then send all resources from your first village to your second village and build up resources Copy this strategy out for every village except for villages after 3rd when you are a little more experienced Do not follow this word for word Build troops aswell and raid people to get extra resources.


Added by: Tomj5594

Travian Cheats Quickly get 200 pop

When You have 200 pop you should evolve all field to level 6 (except for food, those should be more evolved), then start building a wall to level between 6 and 10 (more, better) then, a hiding place to level 10 (if you have one in level 10, don't do another) and train between 150 to 250 soldiers (the first ones in the barracks) and evolve their defense to level 5. Then you can start evolving more your productivity and then, more soldiers. PS: You can use those troops to attack other villages, but I recomend to attack the smallest and closest ones.


Added by: Thomas13

Travian Cheats: Travian Strategy

When You have 200 pop you should evolve all field to level 6 (except for food, those should be more evolved), then start building a wall to level between 6 and 10 (more, better) then, a hiding place to level 10 (if you have one in level 10, don't do another) and train between 150 to 250 soldiers (the first ones in the barracks) and evolve their defense to level 5. Then you can start evolving more your productivity and then, more soldiers. PS: You can use those troops to attack other villages, but I recomend to attack the smallest and closest ones.


On the first few days of starting do the quests. Choose economy you get more rewards that way, then with the resources get a cranny level 10 and another cranny level 10 before you do anything else Then upgrade your resources to level 5 all of them except wheat level 3's only Then build another level 10cranny If it is a slow server upgrade your main building If it is a fast server make a residence NOT PALACE Get it to level 4-6 Then upgrade warehouse as much as you need to and granary max level 9 Get resources up to lvl 7of each apart from wheat only level 5s for that Build more crannies (it depends on how active you are to how many crannies you make) Get a residence level 10 Build 3 settlers Settle far away in a area full of new people Build a marketplace in your first village to level 5 In your second village build a high level warehouse and granary and then send all resources from your first village to your second village and build up resources Copy this strategy out for every village except for villages after 3rd when you are a little more experienced Do not follow this word for word Build troops aswell and raid people to get extra resources.

Added by: lolomrad

Travian Cheats being an elite player

I am an elite player in server 7. I’m in one of the top alliances, am ranked very high, and have several medals. If you'd like to be a sim (and only lower to average rank) player, then follow the other suggestions. If you'd like to be an elite player, or at least very good, then listen up. Start out as a Teuton, level up one of each of your res (resource) fields first off, then build up your rally point, main building to level 3, and your barracks. Now you're ready to start training troops. Train as many troops as you possibly can. start out with 5 troop raids, and don't EVER send less than 5 troops to any village(unless you're doing fakes, but that's MUCH later on when you're waging war against large alliances[I hope our current war goes well]). Start sending troops out to smaller (100 or lower pop (population)) villages. This will start bringing you in res. keep training. Train as much as you can. Once you have enough res, train more troops. the more farms(villages you're raiding) you have, the more res you're going to be bringing in. keep raiding until you have at least 100 troops. NEVER allow your troops to sit in your village. If they're in your village, they're not doing you any good whatsoever. If you're going to be gone for 8 hrs, send your troops out on a 4 hr. raid (4 hrs there, 4 hrs back). This keeps your troops from being killed off by another person’s raid. If you go negative wheat right now, this is ok, as you're bringing in enough res to cover your troops food needs. Once you're bringing in a good amount of res form raids, level up your warehouse, and granary to level 5. More if you need it, and start leveling up your cranny. I would suggest at least 2 level 10 cranny's so you don't give res away in raids from other people(if you see a raid incoming, train a bunch of troops, or level something up to empty your warehouse, and keep res from other raiders). At this point (100-150 macemen), start leveling up your res fields.

by: Crazy8

13 February 2010

New Top MMORPG

1) World of Warcraft
The best MMORPG yet because WoW mixes the right amount of depth and simplicity better than any other game in the history of the genre.

2) Lord of the Rings Online
One of the most popular MMORPGs that appeals to casual gamers. Plenty of solo content adds to the game's already tremendous mainstream appeal.

3) Aion
This latest potential "WoW killer" could be the best one yet after a very successful launch. Aion sports many of the features that made WoW a success but still retains its own personality with characters being able to fly and its PvPvE system.

4) Eve Online
The best sci-fi MMORPG with player-run corporations and a thriving economy.

5) Final Fantasy XI
The second best fantasy MMORPG after WoW with a quality story, great game play, and large subscriber numbers.

6) City of Heroes/City of Villains
Combined, City of Heroes and City of Villains are easily the second best MMORPG for casual gamers. With the addition of the well-balanced villain types and the use of bases, City of Villains completes the potential that fans have been craving for ever since City of Heroes launched. To top it off, hardcore gamers now also have a reason to like CoH/CoV with its ultra-quick PvP.

7) Champions Online
Although Champions Online does not appear to be quite the blockbuster to send the Superhero genre to the next level, the game sports one of the best character customization tools yet.

8) Dark Age of Camelot
Has usually been one the best major MMORPG for PvP combat due to its 3 realm system. Also, DAOC has remained one of the steadiest MMORPGs over the years in terms of quality. However, the game is starting to show its age and other MMOs have incorporated similar or better PvP systems.

9) Warhammer Online
Combines what World of Warcraft got right with PvP that actually feels part of the game world. Warhammer Online could end up being the best MMO for PvP on this list for years to come.

10) Age of Conan
Mature-themed MMO with brutal combat and large-scale warfare. Also has a single-player mode in the first phase of game where each player can wreak havoc at night alone. Has lost a lot of the steam that it once had due to primarily to changes in PVP and lack of solid PvE after level 20.

Best MMORPGs Free List

1) Guild Wars
Excellent MMORPG that can be bought in stores, but does not have any monthly fees. Will likely be a leader of the Free MMORPG (no subscription fees) genre for years to come.

2) RuneScape
Most players either love it or hate it. Continues to gain popularity with MMORPGers on a budget despite having its share of critics. RuneScape has improved its graphics considerably with the high detail (HD) version.

3) Dungeons & Dragons Online
Former pay-to-play game that now has a free version. This new version is so popular that the game had a hard time keeping up with all the players when it first launched.

4) Perfect World
Boasts a giant game world and less grinding due to the huge number of quests.

5) Free Realms
Casual MMO that has set the industry on fire in a short time. Free Realms has a little bit of everything. Players can play a trading card game, explore, mine, race cars, play minigames, and cook.

6) FlyFF
Fun cartoonish game with a theme that revolves around characters flying.

7) Rappelz
One of the best looking freebies with an extensive pet system.

8) AQ Worlds
One of the better browser MMOs that is based on the same world as the popular single player RPGs by Artix Entertainment.

9) Maple Story
One of the few MMOs that looks like a console game. This game has no races but each of MS's 4 classes has their own specially-themed city.

10) Sword of the New World
One of the most innovative MMOs in years. Players can control 3 characters at once and all the characters of a player are a family. In addition, sports some of the best looking graphics in the genre.

Item dupe?ROM Exploits and Cheats

From the official forums to the best hidden underground blogs. I have read stories about people succeeding in intentionally ( and I care about this term) duping items and people trying for hours without luck.

Personally I have spent some time in testing lag situation in which I have tried to move around items in the backpack, swapping equipment, transmuting gear and posting auctions in AH with the result of losing a couple of hundred k gold and a weekend.

Is there out there somebody of capable of doing this with a specific procedure? Able to perform a duplication anytime he want to? Or it is just as said in the title 'a myth'?

Please, no theories or "I have heard that" or maybe and PM me if you don't feel comfortable in posting an answer this in public.

ROM Scout Wanderer of the vast continents Guide

Scout Wanderer of the vast continents Background

Scouts are persevering wanderers, who are sensitive to dangers in their surroundings. This allows them to close in on their enemies from a favorable position.

Their cold precision with bow and arrow is the bread-and-butter of their profession. Bloody close range engagements are not meant for them. If it comes down to it, they have enough trumps up their sleeves.

For defense they rely heavily on their agility to evade hostile attacks. They always prefer the silent, elegant solution to a vociferous performance.

Endurance, concentration and a sharp mind are the virtues of a real hunter, who keeps his eyes on the prey and kills it.
Attribute

* Strength: 11
* Dexterity: 13
* Constitution: 10
* Intelligence: 10
* Wisdom: 9

Specifics

Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection.

In close combat they depend on evasion and delaying tactics, to get into range for another shot or to wait for reinforcements who feel more at home in close range combat.

Specially boosted long range attacks can defeat opponents in a matter of seconds or at least weaken them in such a way, that they become easy prey in close combat. This is the area where scouts have to prevent their enemy’s attacks.

With their exceptional perception they can even find hidden foes from a safe distance, which makes them the natural adversaries of rogues.

Dexterity and intelligence are essential traits of scouts. Cleverly taking advantage of the physical distance is critical and every single decision has to be well thought out.

* Dual class system
*
*
*
Equipment
Equipment
o Arms
o 1H Sword
o Dagger
o Wand
o 1H Axe
o Mace
o 2H Sword
o 2H Staff
o 2H Axe
o 2H Hammer
o Bow
o Crossbow
o Projectiles
o Armor
o Robes
o Cloth
o Leather
o Chain
o Plate
o Shield

Runes of Magic Warrior Class Guide

Runes of Magic Warrior Class Background

No warrior would ever back away from an honorable fight.

They are skilled in the use of the deadliest weapons and always strive to become better and stronger. They are proficient in all close combat techniques so that they can emerge gloriously from the toughest of struggles.

Every victory though has to be earned in an honorable way. Attacks from behind an opponent’s back and other unfair means are taboo. The prospect of an upcoming fight does not arouse fear in the heads of the sturdy warriors, but instills a sense of honor and the will to victory.

Warriors do not care about their enemies, because they aim to surpass themselves in each battle.
Attribute

* Strength: 14
* Dexterity: 12
* Constitution: 13
* Intelligence: 5
* Wisdom: 6

Specifics

Warriors are truly masters in the use of arms, and can handle every close combat weapon while also being able to wear all kinds of armors, even magnificent chain mail.

Driven by their battle rage they try to upset the enemy with special combinations of strikes and blows and to increase the momentum of their attacks.

They can also channel their rage into passive abilities to strengthen themselves or to provoke opponents and to scare them with an impressive display of their fury - so terrifying that weaker minds take flight in panic.

Ultimately the class combinations broaden their skills into various arrays. To inflict massive physical damage in close combat will always remain their primal strength though.

Skilled warriors keep the overall situation in mind at all times and know when they can break loose in battle, draw the wrath of their enemies upon themselves or take a back seat.

* Dual class system
*
*
*
Equipment
Equipment
o Arms
o 1H Sword
o Dagger
o Wand
o 1H Axe
o Mace
o 2H Sword
o 2H Staff
o 2H Axe
o 2H Hammer
o Bow
o Crossbow

Runes of Magic Classes

Six classes stand ready to face the challenges of Taborea.

Brave warriors, skillful scouts, agile rogues, wise magicians, noble knights and holy clerics investigate myths and legends in the shadows of ancient rune magic. In later stages of game-play every class can learn a second class.

Wild beasts in battle Warriors feel comfortable in the thick of things - be it tavern or battle. Most of the time one leads to the other anyway. They meet every challenge with courage and a loyal blade.

Wanderers of the vast continents Scouts treasure the silence and the vastness of the wild, where their tracking and sniping skills turn them into dangerous hunters. Many a prey realizes this too late. The agile weasels

Rogues feel at ease in the cities with their narrow alleys. Only in the cities they find the life and drive they seek. It is there where badly watched over purses can be found and a dagger is the weapon of choice.

Masters of elements Normally magicians only grudgingly leave their teaching parlors, but on their quest to perfect understanding of the elements they are drawn again and again to ancient places in the hope to recover long-forgotten knowledge.

Medium of wonders Clerics are sent out by their god to help the faithful and spread the glory of the religion. Heretics and other enemies of the faith on the other hand will get to know their darker side.

The steel wall To maintain the holy law is the first priority for every knight. That is the reason they travel through the world ever ready to protect the weak and to defeat all threats they encounter.

Master of Plants The Wardens serve as guardians of nature. In times of peace it is their responsibility to ensure that the rules are abided to which in turn preserve the forests of Taborea, the Elves’ natural habitat.

Dominator over Natures Might Druids take on the function of priests in Elven society. They are the custodians of the knowledge which the Elves have gathered about the forces of nature.

Runes of Magic Features

Free2play: no monthly fees, free to download
Regular updates with new content, e.g. classes, races, game modes and much more
Extensive dual class system with six primary classes and a selectable secondary class

Versatile spell and attack combinations
Over 1000 quests and comprehensive quest series with continuous storyline
Integrated into an enthralling background story
Freely accessible game world in atmospheric 3D
Instanced and persistent dungeons
Individually developed skills and spells
Armor sets with special bonuses
Dynamic item system: Upgrades with hundreds of runes
Activatable PvP system (Player vs. Player duels) with arena battles and guild wars
Server vs. server PvP
Ranking system: ranking lists
Mounts: various unique mounts
Epic crafting system with the chance to improve existing items
Housing from the beginning: personalization of houses through individual furnishing
Guild houses in special zones
Reputation system
Scalable user interface based on the users preference (development of ones own add-ons possible)
In-game map and radar system to find dealers, resources and quests easily
Auction house: auction off and purchase in-Game items
Controlling with mouse (point & click) and/or keyboard (WASD or arrow keys) is possible.

Runes of Magic Guild Castle Guide

Any guilds in Runes of Magic starting from level 7 can build their own fortress. Guild members can meet there to plan new adventures, share stories of past activities or prepare against imminent attacks.

In order to build a guild fortress, the contribution of every guild member is required. It’s only as a group that the guild can afford the costs in terms of gold, ore and wood that are involved in laying the foundations for their own home. Only after handing over these resources will the guild receive the construction permission from the Guild Castles Administrator in Varanas and only then can they begin to have some thoughts on the fitting out of their new base. The guild castle will then be erected automatically.

The fortress lies in an instanced area and can be reached via the Guild Castle Administrator in Varanas and other NPCs. The guild can decide whether their fortress should be open to visitors, or whether they prefer it to be kept closed. Each fortress offers a number of features and plenty of space for smaller communal rooms or larger guild gatherings. These can all be fitted out by the players with freely placeable furnishing items. Furniture is however only for decoration purpose and will lose any bonus effects. Guilds can even acquire an expensive throne for their castle. The guild leaders decide who is able to install and move furniture

In addition, the fortress also has a central vault for all of the members. Initially, the guild has 100 slots at its disposal in which treasures and resources can be stored. The guild leaders can control the use of the vault and decide who has access to the slots.

It is also possible to acquire items of very practical use in exchange for resources: Upgrades such as gates which can be opened and closed secure the entrances to the castle. Teleporters can also be installed in certain places in the castle and serve as a route back into the world of Taborea.
The foundation stone has been laid

The higher the level of a guild fortress, the better it will be equipped and the wider will be the range of features which a guild can then implement in its fortress.

The fortress can be upgraded with special technology tree buildings in exchange for resources. Currently these are for example: an academy, a forge, a library, a guard tower and stables. New buildings can be unlocked just like in real-time strategy games. For instance, the forge is only available after building an academy.

These buildings provide special bonus effects to the guild members: spending time studying in the library will partially reduce XP debt, stables will grant a temporary bonus on riding speed.
Defensive Walls

The possibility to attack the guild fortresses of rival factions is a feature planned for the future. But be careful, a guild fortress is a bulwark of tree trunks, iron and stone. Depending on the level of individual guilds, there are a number of defensive accessory options available. Multiple gates and walls will keep the enemy away from the heart of the fortress. Parapets allow the attacking of any storming opponents from strategically advantageous positions with arrows and magic, so that they can be held in check. Trapdoors let the close combat warriors appear in the midst of their adversaries and so let them use the advantage of surprise. So it’s well worth formulating a decent plan, if you're going to consider attacking a guild in their own castle.

Runes of Magic Gold Guide

As the title implies this is our guide, first btw so dont throw stones at us and ofc its about farming cause we see a lot of people that dont exactly know how to make money(Rom Gold) in RoM without buying dias and all that. So here it is.
Step 1 : be aware of your strength.
To be able to farm in anyway either single target or AoE farming you need to see how strong you are and how well you can handle your character and all other things. To make things easy for you, we will make a list of the classes(Runes of Magic Gold) based on there farming potential overall, single target and aoe farming.
1. Mage.
2. Warrior/Rogue/Scout.
3. Warden/Druid (the may not be 3rd place material but since there elite skillz arent all complete they are not fully developed so we can not know if there better then the above classes or not )
4. Priest/Knight.
Step 2 : find your victims.
Now that you know what are you capable of its time to et to the part were you slaughter innocent monsters. But how will you know who to kill. Killing aimlessly will only make you lose money from potions/repair/food and so on. So here is our advice to you : Scout AH see what sells nice and is also easily farmable and go for it. The best choice ofc for your average farmer are the Daily Items. Also try to aim for places that have a multitude of drops as Rune of Magic Gold/tems/dailies to be able to get maximum cash for a small effort.

Thanks for your reading. If you have no time to level up your character, we provide the most secure Runes of Magic Gold. Hope you like.

Runes of Magic Gold and Leveling Guide

Runes of Magic Gold can help you upgrade easily. In runes of magic quests will be your best friend, as it is the most efficient way to level both of your classes. With a vast variety of in runes of magic and you will have plenty of opportunity to level quickly if you put in the necessary time?

Daily Quests: these are very special quests that you can accept and complete 10 times in a 24-hour period. These are by far the most rewarding quests in the game before leveling. Most of the quests are collecting items from dead monsters and bringing them back to the required NPC for completion. The best way that I have found to complete these quests quickly is to calculate how many items you need to collect and grind on the mobs until you have gathered enough to complete the quest 10 times. Then you can just go back and forth accepting and completing quests until your 10 quest limit. However if you have real money to spend in this game you can buy a daily quests reset stone and you can complete daily quests for an additional 10 times.

Tip: when doing a 10 daily quests, keep in mind your level and experience needed. In most cases I would recommend taking the time to start completion of these quests on the highest level monsters that you can kill fast and effectively. This will give you more experience than you might not have gotten otherwise and you will level much quicker. Also keep in mind where the NPC location is for the completion of the quest. You can also avoid quests that you have to run a mile to complete the quest.

Runes of Magic Guide The Knight: Dual Class

The Knight is the cliché meat shield in most MMOGs and in Runes of Magic this is no different. You are the guys and gals they stick out in front to take the damage and get beaten upon whilst your DPS friends get to take all the glory. They shine so bright in the eyes of the villages you just saved from the onslaught of evil that you will need sunscreen. Never mind that you are the only reason their squishy self is still breathing; because if not for you and your healer, they would have never made it back to town!

So the Knight will be out in front taking all the damage, right? Well, not always, at least this isn't necessarily the case in Runes. The dual classing options give you the opportunity to gain some of glory for yourself. That is not to say you cannot or will not be called upon to be the meat shield because you will, but with this game the dual classing gives you plenty of options to help you explore less of your red-headed step child side and more of the make-everybody-else-wear-sunscreen-side. Based on the fact that groups will need a tank and there are better options out there in terms of straight-up damage dealing classes, if you roll on a Knight then expect to be tanking. It’s what they are best at and if you really want to be a damage dealer you may want to consider rolling a Mage or Rogue as their potential DPS far outshines that of a primary Knight character.

Before we dive into the pros and cons of the available dual class options for the Knight, here are a few things to keep in mind that will help make the selection process a bit easier for you:

* Choose Wisely – Know that choosing the Knight as your primary class will often see you called upon to tank in groups.

* Research – Just because a Knight usually tanks does not mean they always have to. Picking a secondary class that focuses on DPS or utility can have a sizable impact on which specific roles you can ultimately fulfill in combat.

* Plan for Skill Progression - The “class specific” abilities are not accessible for your secondary class, so if you prefer the class skills of a different class over those of the Knight, you may want to reconsider your primary class selection from the outset.

* Abilities - You only gain 10% of abilities to enhance your primary class.

Druid

This class combo is not available due to race restrictions


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Mage

The key to selecting the Mage as your secondary lies in an elite ability which allows damage to be mitigated to your mana pool rather than your health pool. It will also provide you with some passive damage skills that can help you maintain threat on targets that are not the current focus.


7

Priest

This will turn the basic Knight into the a-typical Paladin class. You are essentially combining the protection of plate armor with the ability to heal yourself and others. One of the Priest's skills can also give you the ability to reduce threat generation, which will mainly benefit you when stepping into the role of offtank.


8

Rogue

A Rogue secondary brings the phrase "crit your face off" to mind. The DPS output is only enhanced by the Rogue's numerous damage types. This can be useful in a tanking role if you manage your runes well for other things such as health or defensive abilities, or could turn you into more of a straight forward (though much more heavily armored) DPS class.


8

Scout

A Scout secondary will give you both a ranged and an AoE taunt. Both of these will certainly come in handy whether stepping into the role of main tank or offtank. Just be careful not to go crazy with the taunts on too many mobs or you may find yourself taking a dirt nap if your healer can't keep up.


7.5

Warden

This class combo is not available due to race restrictions


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Warrior

If you're aiming to be the most solid tanking class out there, it's hard to go wrong with a Warrior secondary. You'll be able to mitigate huge amounts of damage, and even some point-blank AoE attacks that help you keep threat on multiple mobs at once. This is a highly recommended class combo if you're serious about tanking and want to do it better than anyone else in the game.


9

Final Thoughts

A Knight is typically the Tank in the game. There are a few combos that can cause you to be more of a damage dealer but you will more than likely be looked upon to hold the aggression of the bad guys while your DPS type friends get all the glory. Just know that you will, no matter what, be out front and in the way of the bad guys getting to everybody else. So tank your job seriously but have fun playing the game!

Runes of Magic Rogue Walkthrough - Levels 10 - 15 Part.1 - Logar Champion Armour

Runes of Magic Rogue Walkthrough - Levels 10 - 15 Part.1 - Logar Champion Armour

Runes of Magic Guide The Druid Dual Class

The druid is one of the few hybrid classes in the game in that does not technically NEED a dual class. In its native form it has the ability to heal and deal a fair amount of damage. Even the Priest who has the ability to do damage in its native form does not really have the ability to continue that without the help of its second class. One might say that the Druid could be its own Dual class. Unfortunately could does not translate into can within the world of Runes of Magic. You simply must choose a secondary class at some point.

So if you must choose a secondary class what options are there? At this point being the only class in the game that at its core is hybrid the Druid has to feel good about the amount of stellar awesomeness it is putting out. I mean sure other people can shine but who can shine as bright as two stars? The Druid that is who!

So break out your sunscreen you are going to need it as we explore the options that make this already fairly deep class even deeper by adding a second class option.

-Notes-

*

Choose wisely – Being a hybrid class at its core makes choosing the second even more tricky
*

Research – with all those choices d you really want to have to redo it?
*

The “class specific” abilities of your secondary class are not available
*

You will only gain 10% of your core abilities from you secondary to add to your Druid.

Druid/Warrior


Let the Warriors power shine. This takes everything that is painful about the warrior and puts it on the end of your sword so you can inflict maximum damage. I would say that this could be a very fun class to play.


7.5

Druid/Scout


By adding the Scout to your Druid you get a healer that should be welcome in any group. I might even go as far to say that if you are looking to heal with your Druid then this is a great way to go.


8

Druid/Rogue


When you combine something that can be as unforgiving as Nature with somebody who would rather go unseen, the Rogue, what do you get? Lots of joyful poison. Okay, maybe not joyful for the people on the receiving end but you get the point.


7

Druid/Mage


So this class combo makes you an AoE force to be reckoned with. Adding some nice AoE abilities and the addition of slightly reducing your mana output can make adding the Mage worthwhile.


7.5

Druid/Warden


The two Elven only classes meet. This looks possibly to be one of the better all around classes you could put together. This class either offers a ton of survivability or a ton of confusion based on the elite skills that are available.


8

Druid/Priest


This class combo is not available due to race limitations.


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Druid/Knight


This class combo is not available due to race limitations.


--

-Final Thoughts-

The Druid shines as a true hybrid class in the sense that not only are you a decent damage dealer that can perform other tricks when the need arises but you can also be called to off heal with the right combo or off tank if the extreme need arise. I would not say you would or should be looking to do these kinds of things but for a stray mob or an occasional heal to help keep some party members topped off you are a go to option. ZeroMerc

Runes of Magic Guide The Priest: Dual Class

When most people think of a Priest they think of healers. Some MMOG titles have gone a long way to add things to the priest that give them the ability to branch off into a damage dealing class. Now I understand that a Priest needs some ability to deal damage so that you can level them up. My question is why oh why would a pure Priest which is arguably by their very definition a helper and a healer want to harm people? Well thankfully in Runes of Magic this makes much more sense. If you want to do damage you simply pick up another class.

"Pick another class you say? Why would I do that when my glow alone causes other players to reach for their sunscreen. I mean I am the priest. I am the healer. Big things do not happen unless I am there to keep everybody alive. I mean seriously. Other classes can solo and level up just fine with a few healing potions but if they want to get anything done I had better be there or they will be sending final letters to their family.”

Okay so maybe a Priest alone is good for most games but not for Runes of Magic. Let’s take a look at all the possible dual class options for the Priest and see what we can do.

-Notes-

* Choose wisely – know that choosing a Priest is basically a choice to heal things
* Research – just because the main function of a Priest is to heal things does not completely exclude to you from everything else
* The “class specific” abilities are not accessible for your secondary class
* You only gain 10% of abilities to enhance your primary class

Priest/Warrior


You might consider this a “monk” class. If you never thought you would see an effective melee monk in a MMOG then you thought wrong. Perhaps not the best DPS in the game but certainly a fun class to play


7.5

Priest/Scout


Well the Priest is a range class as all healing classes are. Then you add the Scout which is a ranged damage class and what do you get? A class with a fair amount of utility. I still think you will be healing with this combo but it also gives you the option to deal some damage while you are healing.


7

Priest/Rogue


Another Priest damage class. This one looks to have the most damage potential. I find it odd to think of a Priest as somebody who can do melee damage but here is an example of where it works and I think works well


7.5

Priest/Mage


Heals x 5. This class combo gives you everything you want from a healer then buffs it up with the uber magic capabilities of the mage and you become a healer to be reckoned with.


8

Priest/Knight


The holy nature of the priest combined with the chivalrous leanings of the Knight and you get what is probably considered to be the main healer in the game. It’s simple to me... The Priest heals and the Knight makes them better at it.


9

Priest/Druid


This dual class option does not exist based on race limitations


--

Priest/Warden


This dual class option does not exist based on race limitations


--
-Final Thoughts-

A Priest is a Priest of course. There are a fair amount of options presented by the dual class choices but as usual when there is a stock class like the Priest you can be expected to heal. If for some reason you have a pension for dealing damage as a class that is normally helping people then Runes will work for you. If you just want to heal and be the best healer you can be then Rune is for you.

by ZeroMerc

Runes of Magic Guide: Tiering

Tiering your gear is an important aspect of Runes of Magic. For each tier, you gain stat boosts. I’ve been playing the game a year and have only tiered a couple items. I planned on doing more later, but never got around to it…yet.

This is a small guide to help you understand and start tiering your equipment, be it boots, swords, etc…

* For every tier you add to a piece of equipment, you raise that equipments base damage, or defense by 10%. Taking a hammer, sword, bow, etc… from tier 1 to tier 4 will grant a 30% increase in damage, over base damage.
* To actually change the tier of a piece of equipment, you’ll need to use the Arcane Transmuter that every player gains access to at level 10. You find it by opening your bag, and selecting the corresponding button below your item slots(It’s near the button that looks like a gift). You’ll also need to prepare mana stones and fusion stones to complete the process of tiering. Fusion stones can be bought in-game or through the Item Mall. In-game you will find vendors selling fusion stones, and the Item Mall sells Purified Fusion Stones. The only way to gain a mana stone is by creating it yourself from fusion stones or buying one in the auction house. No in-game vendors sell mana stones.
* The difference between in-game fusion stones, and the Item Mall’s purified fusion stones:

Fusion Stones: All Fusion Stones come with at least one predetermined low level stat and two random stats determined after purchase (note: the two random stats may end up being blank, giving you a Fusion Stone with only one bad stat), so anytime you create a Mana Stone with a Fusion Stone, the best you can end up with is a Mana Stone that has one bad stat in addition to whatever unique stats were on the piece of equipment that you chose to transmute with your Fusion Stone.
Fusion Stones with only one bad stat, meaning your two randoms turned out to be blank, are fairly uncommon, and you will typically end up with a stone that has three bad stats attributed to it.You can imagine that after creating three Mana Stones via the more common Fusion Stones, you could be left with a pool of stats that has nine unique bad stats. This means that regardless of the good stats available in the pool, your equipment will end up with six of the nine bad stats.
The trick here is to make sure that the bad stats are all duplicates of each other, which means that all three Fusion Stones used in creating Mana Stones must have the exact same three bad stats.
Unfortunately, you can’t buy Fusion Stones from vendors that come with the same three specific bad stats; at best, one stat will always be random, and you won’t know what it will be until after you buy it. The best thing you can do is either buy three matching Fusion Stones from the Auction House, or buy a few from the vendor and then try to hunt down two more matching ones from the Auction House. Remember, the stats must be identical in type and tier for them to be considered duplicates of each other; a Stamina I, Stamina II, and Stamina III will not be considered duplicates, and can all be transmuted onto a single piece of equipment.

Purified Fusion Stones: Purified Fusion Stones solve this bad stat problem, by allowing you to create a Mana Stone with only the stats that you want it to have, i.e. those stats on the equipment that you transmute the Purified Fusion Stone with to make the Mana Stone. This way, you can create a pool of stats that only has six great unique stats to draw from, which ultimately gives you a piece of equipment with six great stats.

so you buy the stones one way or the other. You are now ready to create a mana stone. What was all that business about 3 mana stones? Well When you want to increase the tier of a mana stone which in turn will increase the tier of your equipment, and continue to maintain the stats that you want, you’ll need to do things in 3’s. Because in order to increase tiers of a manastone to say tier 4, you will need three teir 3 mana stones, and you want them to have all the same stats, so that’s why we talked about using three fusion stones with identical stats.

Let’s say you make your very first mana stone. You’ll need a piece of equipment, which you will lose, and then you need a fusion stone. put these two items into the Arcane Transmuter. You will need to spend charges that you can buy using Phirius Tokens, or bought from the Item Mall. Phirius Tokens are tokens, same with charges. No difference in what a charge is whether you buy it in-game or from the Item Mall. Phirius Tokens are, of course, an in-game currency you get from mainly doing daily quests.

You hit transmute and you get 1 mana stone with the tier that the equipment, you used, was. You also get the stats from the fusion stone.

If I want to take my tier 3 sword to tier 4, I could use a combination of buying fusion stones from AH and from a vendor to get 3 identical fusion stones(to ensure My finished sword will have the stats I want and expect). I then can buy any old piece of equipment regardless of what it is. It could be cloth, plate, boot, belt, etc… The important thing is what tier it is. I can buy tier 3 items so I will need 3 of them. I buy them from a vendor, and put on piece of equipment in the AT with one fusion stone, and create a mana stone. I do this two more times with the other fusion stones and pieces of equipment I don’t want(but have the tier I want), and then I end up with 3 identical mana stones all of tier 3. That’s why I wanted tier 3 equipment. The mana stones used that tier. So now I have 3 tier three mana stone that I put into the AT and create 1(one) teir 4 mana stone.

To finish, NOW I can use the good sword that I don’t want destroyed, and likewise I want the new tier as well as the new stats. I put the tier 4 mana stone and my good sword into the AT and create a new sword that has gone from tier 3 to tier 4 and has the stats I want.

This process is the same regardless of tiers. If I want to go from tier 9 to tier 10, I go through this process. Unfortunately what you will discover, is that you can’t simply by junk equipment that is tier 9, from any vendors in game. I believe the highest tier is 3, sold by vendors, so anything above that requires creating equipment a tier higher(that will be your junk equipment you’ll lose). This whole system can become increasingly expensive with all the fusion stones, equipment pieces, and charges you’ll need to make a higher tiered good piece of equipment you want to keep.

Here is a simple item cost for taking what you will need to take an item from tier 3 to tier 1o

To create one tier 10 item(from tier 3):
Requires 6561 fusion stones (~13,122,000 gold)
Requires 6561 pieces of tier 3 equipment (~10,386,063 gold)
Requires 9841 Arcane Transmutor charges (19,700 diamonds or 2,953 days of dailies)

Don’t let this table scare you too much. Yes if you do the calculations of how much diamonds cost in real world dollars, it can be frightening. However, I personally have had guild mates who’ve never spent a real world dime, and have achieved tier 10 equipment in around 1-2 months. There are many finer subtleties to the game than just transmuting, and it’s hard to accurately place value and determine a static value-x-time chart for every player to do this. Simply, there is just too wide a window of variables to accurately nail this down as to what it will cost you in time, fun, play time, and money(whether real or in-game gold).

As you probably are wondering now, yes, there is a lot of factors that come into play when you consider all the different types of stats in the game that are possible to add to fusion stones. There are rules to what can and cannot be added. You can’t have identical stats, for one thing. I will save the details on stats for another time though.

The number of tiers is also expected to be unlimited. I say expected because to date(a year after the game started), the first server has just made the first tier 11 piece of equipment. I don’t even think anyone of my server has tier 11 yet.

I know I went through a lot of repetition and over explaining with this guide, but I feel it is important when trying to grasp the concept and rules for the first time. Many people have woes about the process, and it can be confusing when trying to get help from multiple sources and reason it on your own.

Runes of Magic Gold Tips How to farm

Runes of Magic How to farm
Here I would like to tell you how to farm in Runes of Magic. Hope it helpful! It is as following:
Step 1 : BE AWARE OF YOUR STRENGTH
To be able to farm in anyway either single target or AoE farming you need to see how strong you are and how well you can handle your character and all other things.
To make things easy for you i will make a list of the classes based on there farming potential overall ( single target and aoe farming )
1. Mage
2. Warrior/Rogue/Scout
3. Warden/Druid the may not be 3rd place material but since there elite skillz arent all complete they are not fully developed so i cant know if there better then the above classes or not )
4. Priest/Knight

Step 2 : FIND YOUR VICTIMS
Now that you know what are you capable of its time to et to the part were you slaughter innocent monsters a.k.a MOBS. But how will you know who to kill ??? Killing aimlessly will only make you lose money from potions/repair/food etc. so here is my advice to you : Scout AH see what sells nice and is also easily farmable and go for it
The best choice ofc for your average farmer are the Daily Items. Also try to aim for places that have a multitude of drops as runes/tems/dailies to be able to get maximum cash for a small effort

Step 3 : LOOT
Yes you have finally killed the prey and now its time to loot there corpses. Basicly here the idea is to loot everything out of 2 reasons :
1. To sell the loot either to npc shops or in AH or to simply use the item looted
2. By looting mobs will spawn faster and thus you can kill more not to mention if some1 else is farming beside you he will be able to farm as well and your all happy Who knows maybe he will give you some small gift
Now lets talk about those epic loots that are good to use as weapons and i mean the Purple weapons/armor. If you need it yeah loot it if you dont but dont want to waste such a nice item you can try to sell it. But how ? You can't sell Bound items in AH can you ?? Of course not silly BUT you can sell them unlooted so here is the thing.
You open the loot menue and dont loot just stand there with it open and shout either in world chat or in zone that you want to sell the item if your lucky you get a buyer. Invite him in party tell him to come to you and when he is next to you loot the item and DO NOT PASS!! until he pays ofc after he pays you will press the pass button and tada you just made a nice amount of cash from a tiny little mob

Step 4 : REFINE YOUR LOOT
Well not refine it with jewels or anything. Im talking about increasing the loot's worth in gold via transmutation
Remeber those pesty runes you keep getting from mobs ??? Well they can be sold too but they dont exactly brind you mountains of gold do they?? Well fear no more cause now with a little help from your transmutation you can get a lot more gold
Transforming runes into advanced runes like Atonement or Guts will bring you more gold and thus raise your income BUT be aware that they dont come cheap. More powerfull runes require more materials ( more runes of different kinds ) and the higher the tier the more mats as well so you better use Step 2 again to see which runes sell best and are also pretty easy to make.

Step 5 : INSTANCES
Yes instances bring a lot of gold sometimes depending on your luck. Here it depends on the group you go as well since some of them dont like it when you roll for a stat and then sell so just ask before you do anything. Also to know what stats sell good and which are npc selling material use Step 2 again )

Step 6 : AH PLAYING
Yes by now you have probably mastered Step 2 and already have a decent knowledge on how to make gold but theres still 1 more trick to make gol. AH playing as i like to call it is basicly buying cheap and sell expensive. Easy you say ??? Well not so easy. You need a decent amount of gold to have a really good income from this tactic and also a very good knowledge of the AH.

source

Runes of Magic Bots, Runes Full Memory Bot and Farm

IMPORTANT ADVICES:
-This will work better in window mode...
-When botting leave the mouse arrow out of the window, just incase you are stubborn b00n and playing fullscreen do not leave it over the GUI or bot will stop...
-If you want to type the values on the menu also hold ALT key!
-NORMAL ATTACK SHOULD BE PLACED ON KEY 1 AND SKILLS ATTACK ON KEY 2

How to run the bot:

1-Load the game.
2-Login the server.
3-Run Runes.exe
4-If you did all the upper steps right you will be able to see a logo crediting both sites, that means the injection was successfull.
5-On bottom left of your game window there should be a blue and a red icon just click on it to activate the menus.

Features Blue Menu:
-HitPoint Autopot (Set the ammount of hp in percentage to trigger key 9) //put hp pot on key 9
-ManaPoint1 Autopot (Set the ammount of mp1 in percentage to trigger key 0)//put mp pot on key 0 to control the 1st mana bar
-ManaPoint2 Autopot (Set the ammount of mp2 in percentage to trigger key -)//put mp pot on key - to control the 2nd mana bar
-Buff Ammount (Set the ammount of buffs you have a put them in order from key 4 to key 8)//put bufs from key 4 to key 8 and set how many buffs u have
-Buff Timer (Set the ammount of time in minutes to resend buff sequence)//How long in minutes will the char trigger the buffs
-AreaRadius Limit (Set the ammount of distance in percentage that the player can walk from the spawn center)//Requires to select a spawn center and avoids character running away from desired spot, if 0 will always target nearest ignoring spawn center
-Auto Pickup (Set if the bot shall pick items from the ground or not)//Shall i pick items after kill?
-Name Filter (Set the bot to only attack targets on your target list or random nearest)//Requires a Target Selection
-Search Mats (Set the bot to not only search for nearest targets but also farm some mats)//Shall i farm nearby/inside radius mats?
-Aimbot (Set the bot to start the auto killing)//Triggers auto killing make sure you have all the settings done before enabling this one
-TargetList (Set some targets to be attacked)//Select the target then click on a targetlist slot to add it to the list, dont forget to use Name Filter along with this
-Reset TargetList (Empty your targets from the current list)//This options will erase your targetlist
-Spawn Center (Set a spawn center your desired bot location)//After setting the spawn center specify in the Area Radius the maximum distance your char can walk from the spot
-Save Settings (Save your actual setting so it can be loaded on the next game boot)//Write your actual settings to config.ini

Features Red Menu:
-SwimPatch (Set it on to run at the bottom of lakes/rivers/seas)//Just run on water, like Jesus did.
-WallClimb (Set it on to climb mountains and access unreleased content)//make urself a 4x4

Runes of Magic Bots

Runes of Magic Bots 2.0.10.1850en

How to run the bot:

1-Load the game.
2-Login the server.
3-Run Runes.exe
4-If you did all the upper steps right you will be able to see a logo crediting both sites, that means the injection was successfull.
5-On bottom left of your game window there should be a blue and a red icon just click on it to activate the menus.

Features Blue Menu:
-HitPoint Autopot (Set the ammount of hp in percentage to trigger key 9) //put hp pot on key 9
-ManaPoint1 Autopot (Set the ammount of mp1 in percentage to trigger key 0)//put mp pot on key 0 to control the 1st mana bar
-ManaPoint2 Autopot (Set the ammount of mp2 in percentage to trigger key -)//put mp pot on key - to control the 2nd mana bar
-Buff Ammount (Set the ammount of buffs you have a put them in order from key 4 to key 8)//put bufs from key 4 to key 8 and set how many buffs u have
-Buff Timer (Set the ammount of time in minutes to resend buff sequence)//How long in minutes will the char trigger the buffs
-AreaRadius Limit (Set the ammount of distance in percentage that the player can walk from the spawn center)//Requires to select a spawn center and avoids character running away from desired spot, if 0 will always target nearest ignoring spawn center
-Auto Pickup (Set if the bot shall pick items from the ground or not)//Shall i pick items after kill?
-Name Filter (Set the bot to only attack targets on your target list or random nearest)//Requires a Target Selection
-Search Mats (Set the bot to not only search for nearest targets but also farm some mats)//Shall i farm nearby/inside radius mats?
-Aimbot (Set the bot to start the auto killing)//Triggers auto killing make sure you have all the settings done before enabling this one
-TargetList (Set some targets to be attacked)//Select the target then click on a targetlist slot to add it to the list, dont forget to use Name Filter along with this
-Reset TargetList (Empty your targets from the current list)//This options will erase your targetlist
-Spawn Center (Set a spawn center your desired bot location)//After setting the spawn center specify in the Area Radius the maximum distance your char can walk from the spot
-Save Settings (Save your actual setting so it can be loaded on the next game boot)//Write your actual settings to config.ini

Features Red Menu:
-SwimPatch (Set it on to run at the bottom of lakes/rivers/seas)//Just run on water, like Jesus did.
-WallClimb (Set it on to climb mountains and access unreleased content)//make urself a 4x4

Free MMORPG Runes of Magic

Drawing much of its inspiration from the mammoth MMORPG World of Warcraft, Runes of Magic brings to life the fantasy world of Taborea with beautiful 3D graphics, and with over 600 quests to complete offers players much in the way of content and features. With fully-realized dungeon encounters, unmatched character customization, a unique multi-class system, in-game player housing, and a growing community of over 300,000 – Runes of Magic guarantees something for everyone. Runes of Magic (RoM) is a free massively multiplayer online role-playing game (MMORPG) developed by the Taiwanese developer Runewaker Entertainment and adapted for the English and German speaking market by German company Frogster Interactive. After going through an open beta phase, the game was launched on 19 March, 2009 and Chapter II - The Elven Prophecy was launched on 15 September, 2009. The game client is free to download, and there is no monthly subscription fee, because the service is funded by real money transactions (RMT) in the Runes of Magic Item Shop.

Publisher: Frogster Interactive
Playerbase: High
Graphics: High Quality
Type: MMORPG
EXP Rate: Medium
PvP: Open / Duels
Filesize: 3.5GB

Dual classing: You have the ability to pick two classes for every character with skills that carry over between the classes when you switch back them back and forth between primary and secondary. Also there are several "elite" skills bases off of and specific to that class combo.

Races: As of right now there are only two races available, Human and Elves.

Classes: There are 6 classes available to every race with the ability to chose 2 for each character.

PVP: There are pvp servers, dueling and cross-server battlefield available for your fighting pleasure.

Housing: Every player gets a house. This can be used for storage of items and furniture that give you xp and tp bonuses.

Guild Castle: A level 7 + guild can buy a castle. This is their own instance for every guild. It provides access to the guild bank and a tech-tree that will allow the guild to build buildings with different beneficial effects.
Chapters

* Chapter 1: Rise of the Demon Lord
* Chapter 2: The Elven Prophecy
* Chapter 3: The Elder Kingdoms (scheduled for release May 2010)

Classes

There are 8 total classes available in Runes of Magic. What race you play as will determine what 6 of those classes you have access to when creating your character.

Classes available to all races:

Forum icon Warrior.png

Warrior: This is not the main tanking class as you might expect in some other games. This class in Runes of magic is an off tanking class.

They can wear:

* Robes
* Cloth
* Leather
* Chain
* Shield

They can equip:

* 1H Sword
* Dagger
* Wand
* 1H Axe
* Mace
* 2H Sword
* 2H Staff
* 2H Axe
* 2H Hammer

Forum icon Scout.png

Scout: This class all about range.

They can wear:

* Cloth
* Leather

They can equip:

* 1H Sword
* Dagger
* Bow
* Crossbow

Forum icon Rogue.png

Rogue: This class is all about DPS

They can wear:

* Cloth
* Leather

They can equip:

* Dagger
* 1H Sword
* Projectiles

Forum icon Mage.png

Mage: This is Runes of Magic's main magic user. AOE and massive damage fire balls are part of this class

They can wear:

* Robes
* Cloth

They can equip:

* Dagger
* Wand 2H Staff

Classes available only to the human race:

Forum icon Knight.png

Knight: this is the main tanking class for Runes of magic.

They can wear:

* Cloth
* Leather
* Chain
* Plate
* Shield

They can equip:

* 1H Sword
* Mace
* 2H Sword
* 2H Hammer

Forum icon Priest.png

Priest: This is the main healing class for the human race.

They can wear:

* Robes
* Cloth
* Shield

They can equip:

* Wand
* Mace
* 2H Staff

Classes available only to the elven race:

Forum icon Druid.png

Druid: Healer and magic user for the elven race.

They can wear:

* Robes
* Cloth

They can equip:

* Wand
* Mace
* 2H Staff

Forum icon Warden.png

Warden: Melee and Pet class for the elves

They can wear:

* Robes
* Cloth
* Leather
* Chain

They can equip:

* 1H Sword
* Dagger
* 1H Axe
* 2H Sword
* 2H Staff
* 2H Axe

Dungeons

The game's dungeons are split into three types; large player-versus-player open-world dungeons, small instances for six players and large instances for thirty six players. There is also a 120 player dungeon under the first main city Varanas.

Reception

Runes of Magic has received generally positive reviews.

Runes of Magic has been compared to World of Warcraft and also referred to as a clone,but Eurogamer's Daniel Etherington discounted this and stated the view "misses the point." Wesley Yin-Poole of Videogamer.com stated "The guys at Runewaker have clearly constructed Runes of Magic with World of Warcraft running in the background."He stated that despite being "somewhat of a WoW clone" and free-to-play, Runes of Magic contains elements which World of Warcraft does not, and that the latter's developers "would do well to consider." Online gaming website Massively's Shawn Schuster highlighted the range of crafting abilities in the game, as well as the ability to gain proficiency in them all without penalties. "Runes of Magic has these features we see in a triple-A MMO, yet it's a free-to-play RMT-based game."

According to Frogster 20,000 players created 100,000 characters on the first day of the game's open beta; December 15, 2008,rising to 450,000 characters by February 2009. On May 14, 2009, Frogster announced that one million users in Europe and North America have registered to play Runes of Magic. On October 7, 2009, after the launch of chapter II, they announced that Runes of Magic had exceeded two million registered users.
Pros: +Fantastic character customization. +Unique multi-class system. +In-game player housing. +Heaps of different PvP options. +Shares many features with WoW.

Cons: -Many translation errors. -Much of the game requires payment. -Sensitive language filter. -Similarities to WoW may deter some players.