Free-to-Play Star Wars: The Old Republic will soon be available for Star Wars fans and online gamers around the world. BioWare and Electronic Arts today announced that it will further develop the MMORPG Star Wars: The Old Republic to add the Free-to-Play this fall. With these options, players can play as one of the eight class Star Wars characters up to level 50 without having to pay a dime, but with some limitations.
"Players want flexibility and choice. Model monthly payments into a big obstacle for many people who want to be part of the world of Star Wars: The Old Republic," said Matthew Bromberg, GM BioWare Austin.
Jeff Hickman, Executive Producer Star Wars: The Old Republic also added, "Since it was first released, we've added lots of new content based on feedback from the fans. We believe that now we are in a position to provide better service, not only adds new content, but also makes this game become more widely with increasing populations and communities. "
Starting this fall, there will be two ways to play Star Wars: The Old Republic:
-Subscription (Pay-to-Play) - a special service for players who want unrestricted access to all features in the game through monthly payments using a credit card or Game Time Card. In addition, these customers will also get a Cartel Coins each month, a new virtual currency that will soon be introduced to buy some items and features in the game.
-Free-to-Play - Level 50 The first will be played for free, with some restrictions on new content and additional features. The limit can be opened with the Cartel Coins.
As a first step towards Free-to-Play, starting this August, Star Wars: The Old Republic will sell for $ 14.99 USD which includes one month of the monthly fee.
The players who have never played before purchase and will also benefit in this program. BioWare will be adding the frequency of content updates that will start this August. For more information on any prize that awaits the former Star Wars: The Old Republic can visit http://www.StarWarstheOldRepublic.com/FREE.
Star Wars: The Old Republic is an MMORPG of all time, with award-winning MSNBC "Game of the Year" in 2011, "Editor's Choice from IGN, PC Gamer, as well as" Best MMO of 2011 "from a variety of media other reputable.
What are you waiting, get ready to enter the world of Star Wars: The Old Republic for free!
Showing posts with label SWTOR Class Guides. Show all posts
Showing posts with label SWTOR Class Guides. Show all posts
10 August 2012
24 July 2010
SWTOR: space combat
Sean Dahlberg wrote at the forums that space combat will be a part of the Star Wars: The Old Republic gameplay:
More about space combat will be revealed in the next issue of PC Gamer.
---Watch SWTOR: space combat---
"If you’ve been following the news coming out of the Star Wars: The Old Republic panel at Comic-Con International, you’ve heard the announcement that we will indeed have Space Combat as part of the TOR experience.”"
"Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various hot spots on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars space battles.
More about space combat will be revealed in the next issue of PC Gamer.
---Watch SWTOR: space combat---
02 April 2010
Sarlacc Enforcer: SWTOR New Class

Bioware's upcoming MMORPG Star Wars: The Old Republic? Think again. In a surprise announcement, an additional class has been revealed - the Sarlacc Enforcer.
If you've ever complained about how much goddamn WALKING all the classes in World of Warcraft and other MMOs require, the Sarlacc Enforcer is for you. Sure, you could take a gryphon to Thunderbluff and waste 6 minutes of your life, expend valuable energy chatting in general to find a warlock to port you to Outland, or wait an entire minute for your flight power to recharge. FORGET IT. Skip all the terrible traveling time sinks that plague those other games by selecting a giant immobile pit in the ground as your character class. Sure, it might sound boring, but once you realize the PvP potential of a virtually invisible/invincible class that can slowly digest every other player in the game, you might rethink your character creation choices.
About Sarlacc Enforcer
Field Reconnaissance
Traditional wisdom dictates that to lessen the chances of a run-in with a Sarlacc you need only avoid remote sandy places with big holes in the ground (e.g. the Great Pit of Carkoon). As the Sarlacc feel the pain and pressure brought by the Great War, many of them are taking more active roles in galactic affairs. In this age a careful observer may notice a Sarlacc doing population control to help maintain the balance of a fragile Outer Rim ecosystem, arbitrating treaty disputes, and lobbying for a dock workers guild in the Galactic Senate. There has been some speculation that Sarlaccs have an innate Force sensitivity, however because of their extreme age, none have been considered trainable by either the Jedi or the Sith. Collectively, they may represent an unallied sect of Force users.
Patient, Calculating, & Elusive
The galaxy is filled with every sort of riffraff, refuse and space trash imaginable. For thousands of years the brave souls who answer to the name Sarlacc have made sure it doesn’t pile up. As deadly as they are misunderstood, these determined individuals are the ultimate authorities on final judgment in the galaxy. A new definition of pain is waiting for anyone who would dare cross one.
Contrary to popular belief, a Sarlacc is much more than an extreme omnivore – a misconception the cunning Sarlacc have been exploiting for thousands of years. Frequently, a Sarlacc will act as a mercenary-for-hire, contracting their services – and their tentacles – to underground groups needing extra muscle. Occasionally, one will pose as a trophy pet of an egotistical Hutt gangster, capitalizing on the perfect disguise as they zero in on their targets.
But the Sarlacc aren’t just opportunistic scavengers waiting for a free lunch; they are paragons of patience and planning, always waiting for the right moment to pounce on their quarry – even if it takes one thousand years. A Sarlacc has no trouble keeping their sights on a target that has long since forgotten them. Revenge is a dish best served cold, and no one serves this dish better than a Sarlacc.
Professional Courtesies
Most Sarlacc have learned more about the galaxy than most other professionals could hope to learn in ten human lifetimes. Not only has an average Sarlacc done everything under the double suns, many techniques that are synonymous with other professionals were innovated and perfected by a cunning, resourceful Sarlacc.
Every Smuggler knows that one dropped shipment could lose him respect – and a year’s worth of credits, but only the insane would search for contraband cleverly stashed in the belly of a Sarlacc. Imperial Agents breaking the will of interrogated prisoners rely heavily on techniques handed down to them by the Sarlacc – who are known to telepathically torture information out of their most reticent victims. Jedi Knights train for years to master The Way of the Sarlacc, Shii-Cho Lightsaber form as the foundation of their amazing combat prowess. Consulars of the Jedi Order spend long hours meditating on Sarlacc to develop the dissonant serenity that keeps them calm in the midst of chaos. Bounty Hunters – a Sarlacc delicacy – have perhaps benefitted most from developing contacts in the Sarlacc Underground; it is here that hunting and trapping are brought to new heights and Bounty Hunters learn to become great, or die. No team would have the skills it needs to survive its mission without the practice and invention of a dedicated Sarlacc.
26 January 2010
SWTOR Class Guides: Smuggler
Finally, after so many games, the ability to play as Han Solo, or at least a Han Solo type of character, is available. They are known for being incredibly sneaky and cunning. They can adapt to a situation faster than most other classes, but that’s because they have to. They make enemies faster than any other class. While they rely on sneaking the most, if they are caught doing something illicit, their handing blaster definitely can get their opinion heard and help them to escape.
For a smuggler, it isn’t about heavy armor or any of that; instead, it’s about comfort and speed. If a smuggler can run away from the situation, it is probably better so he can recover. However, he does rely on a strong blaster that can pack a punch. When doing combat as a smuggler, the ultimate goal is to be sneaky and trick the enemy into make a mistake so that the kill can be made. If nothing else, knee him in the balls. That always works for a smuggler.
For a smuggler, it isn’t about heavy armor or any of that; instead, it’s about comfort and speed. If a smuggler can run away from the situation, it is probably better so he can recover. However, he does rely on a strong blaster that can pack a punch. When doing combat as a smuggler, the ultimate goal is to be sneaky and trick the enemy into make a mistake so that the kill can be made. If nothing else, knee him in the balls. That always works for a smuggler.
SWTOR Class Guides: Trooper
The trooper is the heavy soldier of the Republic. As a member of the Republic Special Forces, they will either be seen in very small squads or, if they are especially daring, all by themselves, wrecking mayhem on the Sith Empire. Between very heavy armor that still allows great mobility and powerful blaster rifles, going against a Republic trooper is not an easy feat. It requires the ability to get past the consistent barrage of laser fire, the grenades, as well as the overall strong abilities that come with being known as the best soldiers in the entire Republic.
Unlike other classes that might hide and slowly move up to attack, the Republic Trooper isn’t afraid of a little dirt. He runs head on into battle, his blaster rifle killing as he goes, clearing a path for those to follow. Because of his heavy armor, he can take damage and not actually feel it. If, while on the battlefield, you see a lone soldier running towards the Sith base, chances are, it is a Republic special forces trooper who is going to conquer that area.
Unlike other classes that might hide and slowly move up to attack, the Republic Trooper isn’t afraid of a little dirt. He runs head on into battle, his blaster rifle killing as he goes, clearing a path for those to follow. Because of his heavy armor, he can take damage and not actually feel it. If, while on the battlefield, you see a lone soldier running towards the Sith base, chances are, it is a Republic special forces trooper who is going to conquer that area.
SWTOR Class Guides: Sith Inquisitor
The Sith Inquisitor is the wizard of the Sith Empire. He spends his time trying to find ancient Sith artifacts that will make him even wiser and stronger. They are completely corrupted by the Dark Side and live for it. Unlike the Sith Warrior who relies on his lightsaber and brute strength to get what he wants done, the Sith Inquisitor relies on the force, similar to how Emperor Palpatine did. An Inquisitor is not against electrocuting one of their foes with lightning to show them just how serious they are. Give them what they want or die.
Their armament is much more elaborate and fancy than other classes. They don’t wear much armor, relying on expensive and fancy wardrobes. Their lightsabers typically are double-bladed and have fancy gems in the middle to show how mystical they are. While the warrior is on the front line, the inquisitor is involved in the politics of being a part of the Empire. They make deals and they use cunning to try and get what they want. That doesn’t mean, though, that an inquisitor won’t ignite their lightsaber and use speed to make that lethal blow on any of their foes.
Their armament is much more elaborate and fancy than other classes. They don’t wear much armor, relying on expensive and fancy wardrobes. Their lightsabers typically are double-bladed and have fancy gems in the middle to show how mystical they are. While the warrior is on the front line, the inquisitor is involved in the politics of being a part of the Empire. They make deals and they use cunning to try and get what they want. That doesn’t mean, though, that an inquisitor won’t ignite their lightsaber and use speed to make that lethal blow on any of their foes.
SWTOR Class Guides: Sith Warrior
If you had to imagine the class that Darth Vader would be, this is it. Heavy armor, aggression, and getting what you want anyway possible, but the lightsaber is probably the first way. When there is a problem in the Empire, it is the Sith Warrior that goes to handle it. Whether he is wielding a single lightersaber or duel wielding, the Sith Warrior will continue to beat at their opponent until the enemy makes a mistake and dies. Deflecting laser bolts is nothing and expect to see the Sith Warrior going against three or four troopers at a time without breaking a sweat.
Everything about them breathes aggression. Their lightsabers have sharp points on them; they have incredible armor that makes it difficult to kill them. More importantly, they are not against using experimental components on their bodies that will make them even stronger, even at the cost of danger to their own self. For them, raw power and strength is the only thing that matters. Being the opponent to go against a Sith Warrior requires guts. Or, maybe just being the next class.
Everything about them breathes aggression. Their lightsabers have sharp points on them; they have incredible armor that makes it difficult to kill them. More importantly, they are not against using experimental components on their bodies that will make them even stronger, even at the cost of danger to their own self. For them, raw power and strength is the only thing that matters. Being the opponent to go against a Sith Warrior requires guts. Or, maybe just being the next class.
SWTOR Class Guides: Jedi Knight

The Jedi is a paradox in itself. On one hand, their entire lives are devoted to combat and battle. On the other hand, their entire purpose is to promote peace in the galaxy. In other words, they promote peace through their lightsaber. If someone is getting in the way of peace, a Jedi will try and negotiate; however, if they become a threat, they will just as easily pull their lightsaber and do battle. They spend their lives devoted to learning the Force and their weapon, but when a threat comes to the Republic, they are the valiant Knight fighting off the foes.
Their armament is typical for a Jedi: a simple looking lightsaber. Known for blue lightsabers like Obi-Wan-Kenobi, the Jedi Knight likes simple; however, is not adverse to putting on entire suits of armor to protect their bodies when doing battle against a formidable foe. Having trained from a young age, the Jedi Knight can rely on the force to add a mixture of incredible lightsaber maneuvers as well as force pushes and holds. The Jedi Knight is a pivotal part of a battle because he can defend allies and attack foes that are doing too much damage. A very epic character to play as.
SWTOR Class Guides: Jedi Consular
The Jedi Consular is the negotiator for the Republic. Similar to Yoda, the Consular would rather use intelligence and knowledge to get their needed results rather than a lightsaber. Very powerful in the Force, the Consular is very capable on the battlefield if they need to be. In history’s past, they would have been doing less combat oriented work; however, with the Empire constantly expanding, ever able Jedi needs to be on the battlefield doing their part to hold the Sith back.
On the battle field, expect to see the Consular as the fast, nimble warrior. They rely on their double bladed lightsaber and speed to get their work done when fighting. Unlike the Jedi Knight who does battle in armor and more brute strength, the Consular will wear robes only and fight with speed. They expect to deflect all laser bolts and lightsabers and never have to worry about something hitting their bodies. They will use the force such as lifting a heavy bolder, to throw at an opponent rather than just parrying with their weapon.
On the battle field, expect to see the Consular as the fast, nimble warrior. They rely on their double bladed lightsaber and speed to get their work done when fighting. Unlike the Jedi Knight who does battle in armor and more brute strength, the Consular will wear robes only and fight with speed. They expect to deflect all laser bolts and lightsabers and never have to worry about something hitting their bodies. They will use the force such as lifting a heavy bolder, to throw at an opponent rather than just parrying with their weapon.
SWTOR Class Guides: Imperial Agent
The Imperial Agent is the spy of the Empire. His job is to go behind enemy lines and destroy something that is pivotal to the Republic and then get out before anyone knows what has happened. A single Imperial agent can change the course of a battle more than an entire legion of soldiers or army of Sith Warriors. Focusing heavily on recon and weapons with long range and accuracy, the agent is known for their life of solitude. Unlike the Sith who are all about more power and force insight, the Imperial Agent is the one who really has the Empire’s citizens in mind; he fights for them.
He comes with very durable heavy armor that allows quick motions. While the agent specializes in killing from afar, he is more than prepared to get in close and kill at this range. Sometimes they work alone; however, sometimes they are a part of a strike team of other agents. The Empire relies heavily on them for their cunning and sneaking. In the end, the fate of the Empire might rest on the information provided by the agent over any other class. However, maybe the agent will mess things up. You decide.
He comes with very durable heavy armor that allows quick motions. While the agent specializes in killing from afar, he is more than prepared to get in close and kill at this range. Sometimes they work alone; however, sometimes they are a part of a strike team of other agents. The Empire relies heavily on them for their cunning and sneaking. In the end, the fate of the Empire might rest on the information provided by the agent over any other class. However, maybe the agent will mess things up. You decide.
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