Erebus Travia is slowly getting closer to its closed-beta testing and OutSpark has released new info on the four classes available in the game. The game will be free-to-play and is currently still in preparation to be showcased at this year’s GDC, but you can still learn a little bit about the game before it hits closed beta. The four main classes in Erebus Travia include the Warrior, Archer, Cleric and Mage. Gauntlet fans will probably be right at home with the character classes. However, there are also sub-classes in the game for high-level players. Warriors can either become Blade Masters or Paladins; Archers can evolve into a Huntress or a Summoner; Clerics can become Bishops or Necromancers and Mages can become Archmages with several sub-class elemental specialties.
Erebus Travia features fast-paced, real-time action-oriented combat, complete with dungeon crawling quests and plenty of mobs to grind. In other words, if Diablo was an MMO it would be a little something like Erebus Travia.
The official Erebus: Travia Reborn site with information on the four primary player classes: The Warrior, The Archer, The Cleric and The Mage. Find out a bit about each
The Warrior - Long before humans discovered magic, they were masters of armed warfare. This rich combat legacy ensures that no other class can dish out or take physical damage like a Warrior. With his superior strength, a Warrior like General Karvion can wield massive two-handed blades and wear the heaviest armor in Travia, but with fewer ranged options, he will need that armor to survive. Veteran Warriors can choose to follow the path of warfare, becoming dreaded Blade Masters, or they can swear service to their god, becoming Paladins.
The Archer - The Elven Archers are unrivaled masters of ranged combat. Elves such as Lady Vestora use their bows and crossbows to pick off targets with deadly accuracy. These defenders of the forest forgo heavy armor, preferring to keep their foes at a distance. Masters of survival, Archers use traps and cunning to keep the battle on favorable terms. As Archers advance through the ranks, they can choose to focus on improving their weapon skills, becoming a Huntress, or they can deepen their bonds with the forest as a Summoner.
The Cleric - When humans were exiled to Travia, many turned to Andara, the Goddess of Light, for guidance and power. Over the years, the devout have deepened their connection to the goddess, gaining the ability to unleash holy magic from afar or heal allies with a touch. Some clerics use mighty staves to smite their foes, while others use cudgels and shields to engage the unrighteous in melee combat. When a Cleric is ready, she can renew her commitment to Andara, ascending to the role of Bishop, or she can turn from the light to Devu, Goddess of Shadows, and become a Necromancer.
The Mage - For a race that only recently discovered magic, humanity has quickly mastered the secrets of the arcane. Now, the Mages of Bitrah are the ultimate damage dealers, with focused spells that can annihilate a single target and magical storms that can devastate foes within a wide area of attack. With this great power comes great risk, for Mages are the most vulnerable of all classes. As Mages grow advanced in their studies,they can rise to the rank of Archmage and specialize in the arts of Fire, Ice or Lightning.
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