Current info about ROM Druid is not always the easiest thing to locate. Fortunately, this report includes the latest ROM Druid Guide available.
Hopefully the information presented so far has been applicable. You might also want to consider the following article guide.
I am activity to abridge a druid guide, if bodies are accommodating to advice accommodate advantageous advice again that would be appreciated. This is still a fresh guide, and I would like to ask bodies to be accommodating as I put at atomic a amount together.
The Druid is still a fresh chic and the elites accept not been fabricated yet, but I achievement to advice bodies to at atomic accept the basics of a druid.
Druids can use Cloth, Staffs, and Wands.
They account from ability for spell damage.
Wisdom for healing power.
Stamina for health.
List of Spells:
The Druid has a variety of spells at its disposal.
Earth Arrow- The power of Mother Earth manifests in your hand causing Earth damage to your target, and also regaining 1 point of Nature's Power.
A relatively low mana cost for the amount of damage it does. Overall its decent damage, and the mana for it is worth it. Later on it gets better with a buff.
Briar Entwinement- Pours the power of Mother Earth into your target causing every 2 seconds 8...168 Earth damage for 12 seconds.
I truely love this spell, out of all of the DoT spells, I believe this is the only one that does not have a cooldown or a cast-time. The damage is about where it should be, and you can easily fight multiple guys with this spell.
Purify- Cleanses your target from curses.
I have not had much use for this spell yet.
Restore Life- Condenses the power of Mother Earth to restore HP to your target. Also regain 1 point of Nature's Power.
This spell just seems so boring after all of the other HoTs you get. If you use the other heals, then you don't really need this one. Some people max it because it heals for quite a bit, some people don't even use it. The choice is yours.
Blossoming Life- Lets your target regenerate HP every 2 seconds for # seconds.
This spell is awesome, it rivals the priest's regenerate spell, I think the amount healed is roughly the same.
Unity With Earth Mother- For 10 seconds no spell will consume Nature's Power.
A spell that is relatively useless until higher levels, since you do not get any spells that consume Nature's Power until then.
Rebirth- Uses the power of nature to revive your target. Reduces the penalty for dying by 30%. (Cannot be used in combat.)
Weakening Seed- Consumes 2 points of Nature's Power and plants a seed into your target's body reducing its magical defense by 2...10% for 20 seconds. Also restores 1 point of Nature's Power.
Rockslide- Hits your target with falling stones after 5 seconds causing Earth damage.
This spell is an instant cast, but it does not deal damage until after 5 seconds have passed. In the 5 seconds you could do more damage by casting 2 Earth Arrows in 4 seconds for less mana. This skill is pretty good for pvp though when you really stack on the instant cast spells to dish out as much damage as you can.
Knowledge of the Earth- Makes you understand the flow of Mother Earth's energy, permanently increasing your magical Earth damage by % and your Earth resistance by #.
This is a very important spell if you plan on dealing damage, because it increases the damage of most of your main druid damage spells.
Advanced Rebirth- Through Nature's power and the consumption of an Amulet of Light you can revive your target with 45% less penalty for dying. (Cannot be used in combat.)
Binding Silence- Causes Earth damage and interrupts target's spell casting, rewarding you with 1 point of Nature's Power. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)
Curing Seed- Plants a seed into your target's body increasing the efficiency of heals received by 5...17.5% for 30 seconds. This adds 2 points of Nature's Power.
Ok this spell is a little tricky at first, and I only leveled it to 20 so it had 10% on it. Since you have HoTs you have to apply this seed and then apply your HoTs or else they get no increase.
Concentration Prayer- A prayer to Mother Nature, increasing all party members wisdom by 10...60 for 600 seconds.
This spell isn't that great for other people, but it is godly for yourself since you have heals.
Pure Healing- Permanently increases your heals by %.
If you plan on healing, then this is important.
Rock Protection- Consumes 2 points of Nature's Power and makes your body as hard as rock reducing suffered damage by 45...99% for 5 seconds. (Cannot attack or cast spells during this effect.)
Supreme Rebirth- Through Nature's power and the consumption of a Golden Amulet you can revive your target with 75% less penalty for dying. (Cannot be used in combat.)
Spirit Guidance- Consumes 5 points of Nature's Power pouring them into your target to make it friendly to you for 3...15 seconds. (Can not be used on players. Depending on your actions the target may become hostile against you after the effect wears off.)
Body Vitalization- Consumes 1 point of Nature's Power to increase target's physical attack speed by 2...15% for 12 seconds.
Mother Earth's Fountain- Consumes 2 points of Nature's Power restoring HP (including your own) to up to 4 friendly targets in a range of 100. Also regain 1 point of Nature's Power.
Power of Protection- Additionally increases the damage reduction of Mother Earth's Protection.
This passive makes Mother Earth's Protection reduce 40% of damage taken instead of 20%.
Withering Seed- Consumes 2 points of Nature's Power and plants a seed into your target's body reducing its physical defense by 2...10% for 20 seconds. Also restores 1 point of Nature's Power.
Mother Earth's Wrath- Consumes 10 points of Nature's Power inflicting Earth damage on your target and every 2 seconds 16...200 Earth damage for 12 seconds. Also regain 2 points of Nature's Power.
Summon Sandstorm- Consumes 4 points of Nature's Power to summon a mighty sandstorm, causing Earth damage to all targets in range.
Druid General: http://romdata.getbuffed.com/skill/list/8#general
The spells provided by druid create a unique addition to any class combination.
Recover- Restores HP to your target and 20...200 HP every 2 seconds for 14 seconds.
At early levels this spell has a relatively high mana cost, but it also heals for a rather large amount as well.
This spell rivals the priest's urgent heal and regenerate. People argue that urgent and regenerate are better since you are able to freely choose between them, whereas for recover you are stuck with both of them combined. Though I feel that instead of having to cast regenerate and then casting 2 urgent heals, you can just cast 1 recover for roughly the same effect. (needs testing)
Antidote- Cleanses your target from poison.
I have not had much use for this spell yet.
Savage Blessing- Increases target's physical attack accuracy by 2...25 for 300 seconds.
This is a very nice spell for rogue/warrior/warden/scout, since they rely on physical accuracy. This spell shines the most with scout since they suffer from a greater physical accuracy decrease then the other classes.
Earth Pulse- The power of Mother Earth strikes the targets in a straight line before you causing Earth damage.
This is a pretty solid spell with a reliable mana cost. It isn't that great for single target damage but when you are fighting multiple guys this is a must have.
Knowledge of Nature- Permanently increases your wisdom by #.
It is just an added bonus for druid side, but with this as a general your secondary can potentially be a better off-healer then a x/priest. x/ means any class as a primary.
Mother Earth's Protection- Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 20% for 5 seconds.
This spell isn't as good as the priest version, which is a 5 invulnerability. But, with the amount of HoTs a druid has it is able to manage with this spell very well.
I hope that reading the above information was both enjoyable and educational for you ROM Druid. Your learning process should be ongoing--the more you understand about any subject, the more you will be able to share with others.
Original Guide By RabidFenix.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.