03 May 2010

Allods Mage class Build

After finishing the beginning instance you will appear in the world of Allods.
First thing to do is to meet the game characters(NPC). AS you may have noticed in the beginning instance, some NPCs have an Exclamation symbol above their head. That’s a sign that that NPC has a quest for you.
For completing quests you will receive experience, items and money.
Aside from Exclamation Marks there are other symbols that can be over an NPC head:
- Gray Question Mark – you took a quest that needs to be handed in to this NPC but you haven’t completed it yet.
- Green Check Mark – you finished a quest and it needs to be handed in here.
- Letter – that’s an NPC who you can use to check your mail or send mail. Using him you can send a letter to any one in your fraction and you can also send items and money.
- “Sun” with a Small Exclamation Mark – these are special quests – World Secrets. You may get a special reward for completing them.
- Hammer – this is either a Barman, who can activate your bonus(blue) exp for a small monetary sum or it can be an Auctioneer where you buy/sell items to other players.
- Medal – this is a Reputation Vendor for a certain fraction. By completing quests from that fraction you will receive reputation with them. After getting a certain lvl of reputation you will be able to buy stuff from them.
- Bag, Bottle or Shield with Crossed Swords – are shops where you can buy many different things.
- Blue “Ventilator” – NPC that can teleport you to certain places you’ve been at. Will be of use later.

Take quests and go do them. Make sure to carefully read the quest description because chances are it will tell you HOW/WHERE to do the quest.
At first killing mobs will be something like this: cast Fire Arrow and then immediately use Icy Flow. The arrow will hit the target and it will still have 5 stacks of the debuff on it. By the time the mob reaches you, you will have the time to cast 2-3 Fire Arrows and then kill the weakened mob with Discharge which will deal double damage to near death mobs.

Soon you will receive a lvl and a skill point which you can put either into Icy Grave, Fire Ball or Stone Barrier. Icy Grave is unnecessary for now, take it later. Grab Fire Ball if you like fighting from far away (new tactic: throw fireball and cast Icy Flow while it’s in the air. Use Fire Arrow and Discharge to finish the mob off) or take Stone Barrier if you like melee combat with Discharge. I took Stone Barrier because I was lvling Discharge.

At first my advice is this: take whatever gear you can find with Intuition on it (at start the resists can be more then 50%), because at beginning Intelligence gives you little. Secondly: watch your magic wand. It has the greatest affect on your magical damage. If the choice comes to take either a magical wand with 35magic damage but no stats versus a magical wand with 30 magic damage +4 Intelligence, take the FIRST one.
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At the moment you may find magical wands that have no +magical damage on them at all. Those wands are useless to you so don’t equip them.
As a mage you can use: Cloth Armour, Magic Wands, Staffs, Knifes and things that go in your left hand (shield slot ). Mages can’t wear shields though.

The next level of character development begins at lvl 10. At this point you can buy talent points from your trainer and spend it on talents in the 3 Talent Trees. First thing to put your talents in should be the ones that allow you to remove your stacks of Entropy. Why? Because they cost no mana, deal decent damage, are instant-cast and most importantly allow you to escape those debuffs the Automatic Removal may give you.
Ie: Fire Control, Ice Control, Lightning Control.
After that I suggest you take Hardened Shell in the Fire Tree. It is the closest to the middle with no talent cells lying in the way so you should take it no matter what build you are.

Example of development:

Fire Mages Develop: Fire Arrow -2 > Fire Ball – 1 > Stone Barrier -1 > Fire Ball – 2 > Stone Barrier -2 > Icy Grave – 1 > Reflections – 1 > Fire Ball – 3 > Stone Barrier -3 > after that you will start to see where to put your skills.
Talents you should take first: Fire Control > Hardened Barrier(Fire) >Heat (Fire) > Intuit (Fire) > Intellect (Lightning).

Pure Lighting Mage Develop: Discharge – 2 > Stone Barrier -1 > Stone Barrier -2 > Stone Barrier -3 > Reflections – 1 > Discharge – 3 > Reflections – 2 > Reflections – 3.
Talents you should take first: Lightning Control > Hardened Barrier (Fire) > Chill\Lucky(Ice) > Hardened Barrier (Ice).

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