Class who is destined to become the most unique and rarest in Allods. Psionicist has its own virtues. Known as the CC (crowd control) class fine day, but not many are finding that the ability of PSY DPS caster can outperform others.
Psionicist Racial
League
Gibberling Seer ~ Elevated Insight: Invulnerability dr physical attacks for 5 sec, 2 min cd, ct instant. Oracle Elf (Update Undaunted ~ Grim prophecy: 2 next attack must be critical, duration 20 s, 2 min cd, ct instant.
Empire
Xadaganian Mentalist ~ Sonic Wave: Stun area for 4 sec, 2 min cd. Arisen Occultist ~ Mental Fortitude: Invulnerability dr magic attack, for 5 sec. cd 2 min.
Psionicist Talent
Psychic shock: generate astral attack, no cd, ct 1.5 sec. The first attack for psy, little damage. generally rank 1, rank 2 / 3 for the build shock.
Mental links: create a link with the target, increasing damage by 15%, which consume during an active skill. no cd, ct 3 sec (1.5 with ruby) min rank 2. obligatory skill psy-owned, this skill requirements for using the twin. with this skill will emerge a new skill "erase memory" instant attack skills, damage doubled if target hp dbawah 30%
Pain transfer: skill attacks, giving effect to psy MO 9/7/5 stack, cd 10 sec, 3 sec ct. generally rank 3, rank 1 for some of the build. great damage, casting (ct) its annoying.
Pyrokinesis: attacks skill , with 10% chance for extra attack (MO of course). no cd, ct 2.5. rank 2 / 3, I love this skill, its damage HARD, damage + + fits into it.
Twin: twin issue disappear dr who makes us a target. twin taking damage 3 / 2, 5 / 2 x folding. hrs there is a mental link to use this skill. cd 0, ct 0. min rank 2. a must for psy, this skill created by a steady.
Mental resilience: MO 07/04/11 eliminate stack. 10 sec cd, ct 0. Rank 2, rank 3 to MO users, AoE build.
Hypnosis: make target to sleep for 30/45/60 sec. mental link / active will of suppression. no cd, ct 4.5 sec (3.5 with ruby) min rank 1.
Ectoplasmatic form: absorb attacks (except astral damage) depends int psy. 30dtk cd, ct instant, rank 3 for all build.
Mental cleansing: Heal who eliminate toxic effects, bleeding etc but give 4 stack MO. 2.5 ct / 2 / 1, 5 sec (instant with ruby), cd 0. rank 0 for 3. skill that becomes an argument, who pros say this skill give good heal, the other said this sklill uselesss + extravagant ruby too. the decision is in your hand.
Choke: channeling attack skill. gives attack / 2 sec for 8 sec. the velocity reduced by 50%, and 5 sec silence effect dot is the same skill with psychic shock damage. rank 0 for who hate channeling.
Mental pulse: Stun area 2 / 2, 5 / 3 sec, a radius of 6 yards, making the enemy was thrown. cd + - 21 sec, required for AOE combo.
Temporal acceleration: for 20 sec to increase the velocity and reduces casting skills by 30/40/50%. instant casting, cd 5 min, rank 3 for heavy DPS. cd 5 min!
Wall of Blades: astral attack produces an area 10 yards per second for 6 sec. gives 8 stack MO, cd 0, ct 5 sec, rank 3 for AOE. This skill is cast to the target with high Hp, if not then this skill will be lost when the main target of death.
Seal of health: party buff, HP increase by 10/20/30% for 30 min.
Telekinetic pull: pull enemies in a radius of 20 yards to the middle and make them knockdown. There 15/30/50% chance to stun the target. cd + - 19 sec, ct instant. Go telekinetic GO ... psi coolest skill, like a black hole. shall rank 3 !!
Speactral Assassin: Dial a clone who resemble the target for 1 min, the clone received 3 x fold attack. ct 3 sec, cd + -2 min. Will active supression.
Some important ruby for PSY
Psychic Shock
Stress Resistance: making mental resilience eliminates additional 1/2/3 MO. Unending knowledge: increasing Intelligence 3/6/9%. demonic knowledge: astral attack increases the damage 3/6/9%. Loop of time: restore Hp, where, a position to condition 10 sec ago. 3 min cd, ct instant. Astral power: making psy immune to knockdown during the ectoplasmic form and eliminate every 2 sec stun effect / slow with 50/100% chance.
mental links
Link master: reduced casting 0.5/1/1.6 dr s mental link, hypnotic and spectral 0.3/0.6/0.9 sec. Cruel master: increase damage pd hit targets who will from suppression by 8/16/24%. Analytic Thought: improving the perception 3/6/9%. Mind Fire: make 3 Skill casting becomes a target for 20 sec cooldown. ct instant, cd 1 min. Doppelganger shock: when a twin dies, the target will be hit stun for 3 sec. Telepathy: increase additional attack chance by 10/05/15% dr pyrokinesis. and 50 chance to pose no additional effect when the attack came MO.
Transfer Pain
Superficial Trance: restoring a whole where for 5 sec. casting this skill will decide smw psy link. cd 5 min (3 min with ruby quick mind) Mind Bender: 5/10/15% increase conviction. Medium: to give an astral effect 10 sec pd blight hit the target who telekinetic / mental pulse. additional damage if the target will dhasilkan astral attack. Telekinesist: improving mental attacks 50/100/150% pulse slow and give effect 25/50/75% for 7 sec.
(+) Pross A very unique class Ability DPS eminence Skill CC (control) that amazing (Telekinetic, Mental Pulse, hypnosis, etc.) Support class who steadily (SOH, AAP, Telepathic Gift, etc.)
(-) Cons Mental overload "MO" (reduce int 2% / stack) Casting time "ct" skill that long Mana management
PSY usually no difficulty in PvP by 1 & off healing classes (scout, mage, warior), to fight the duo class & healer, it takes effort, you play with mouse finger agility all shall resolved. Thanks for your attention. If you have questions or criticisms please convey this post.
One of the biggest changes in the October Expansion is a complete revision of the first 25 levels of combat. Extensive re-balancing will make progression more immersive for new players, with easier monsters, faster combat, and a more intuitive difficulty curve making the first stages of Allods Online easier to master without watering down the core game that over 3.5 million players worldwide have come to love. The levelling system has been streamlined and simplified as well, with the complicated fatigue system removed completely and the bonus XP it provided distributed equally across all levels, players can enjoy a faster levelling experience all the way up to the maximum level 47. Two new player classes will also be added, which in combination with the previous archetype and race combinations brings the total number of playable classes up to 30!
Battle fierce enemies and other players on land, and take to the skies in your very own astral ship to explore, conquer and fight for floating islands called allods. With 6 races, 28 classes, over 2000 quests, over 26 dungeons and an extensive character customization system, Allods Online is a unique and epic MMORPG waiting for its true depths to be unveiled.
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Allods Online Mounts Guide - Functionally, mounts are creatures that you can ride in order to increase your movement speed while you travel across the various allod terrains. In many ways, they are also considered a "vanity item" as many players also value them for their aesthetic appeal and collect them. Mounts are kept in your stable, which can be accessed by pressing J in-game. There is a limited number of stable slots available. One stable slot is usually given to your character for every new mount acquired.
Every mount has Rank, Experience, Level, Health, Regeneration Rate, Speed, Cast Time, and "Hungry" Countdown Timer. Ranks are out of 5 stars, are permanent, and generally indicate the rarity and quality of a mount as well as its initial health and movement speed. As mounts are fed, they gain experience and level up, which results in the improvement of overall stats such as their Health, Speed, Cast Time, etc. How do I acquire a mount?
Mounts can be acquired in a number of ways. 1. They can be bought in the Item Shop/Cash Shop by spending Gpotatoes either directly or through Radiant Strongboxes. 2. They can be bought in the Auction House with in-game gold. 3. They can be bought from or traded directly from other players. 4. They can be won as prizes from the various GM-sponsored events or raffles. 5. There is a special instance of mounts that can be picked up as dropped loot.
Current Mounts
Rank 1:
- Kanian Runner Description: A basic horse mount available to League players. Can be acquired through purchasing an Enchanted Saddle. You are allowed 1 test ride on this mount through a certain quest once you've reached level 12.
- Xadaganian Steed Description: A basic horse mount available to Imperial players. Can be acquired through purchasing an Enchanted Saddle. You are allowed 1 test ride on this mount through a certain quest once you've reached level 12.
- Molten Wolf Description: A fiery wolf mount that leaves scorching paw prints wherever it goes. Can be acquired by redeeming 1 Token of the Molten Wolf or 10 Tokens of the Tamer. This is currently the fastest Rank 1 mount.
Rank 2:
- Polar Charger (League) Description: A white horse mount that is faster and stronger than the basic horse mounts. This mount can be found on the Melting Isles as a drop. Basically a white version of the Kanian Runner.
- Polar Charger (Imperial) Description: A white horse mount that is faster and stronger than the basic horse mounts. This mount can be found on the Melting Isles as a drop. Basically a white version of the Xadaganian Steed.
- Majestic Lion Description: A pure, holy lion. Currently unavailable for purchase.
- Sinister Lion Description: A menacing, dark lion. Currently unavailable for purchase.
- Molten Lion Description: A fiery, scorching lion. Can be acquired by redeeming 1 Token of the Molten Lion or 10 Tokens of the Molten Wolf.
- June Dreadnaught Description: An ancient mechanical weapon that serves as both transport as well as a war machine. Has offensive/defensive capabilities as well as a substantial jump. Can be acquired by redeeming 1 Token of the June Dreadnaught or 10 Tokens of the Molten Lion. This is currently the fastest Rank 2 mount.
Feeding Mounts
Mount Feed can be bought through the Item Shop/Cash Shop, Auction Hall, or other players. Feeding a hungry mount provides a boost to their maximum health and their movement speed, as well as giving mounts experience points. Once a mount levels up, it will require a higher amount of feed than the previous level to progress to the next level. Increasing a mount's level increases its base health and movement speed stats. Once a mount's experience bar turns red, feeding it will no longer provide it with experience points and you will have to wait approximately 1 day.
Rank 2 mounts require twice the amount of feed as Rank 1 mounts to level. An example of the amount of feed required for the current mounts are: - Rank 1: 10, 20, 30, 40, 50... - Rank 2: 20, 40, 60, 80, 100...
Mount Skins
Mount skins are vanity items that allow customization of in-game mounts. After the official release of Allods Online on April 26, 2011 there are a total of 14 new mount skins. These mount skins can be procured by completing in-game challenges like defeating Far Astral Allods monsters, heroic drops, and most likely the Item Shop as well as special event giveaways. You can switch the skin on your mount without dismounting and mount feed will only need to be spent on the initial mount. Once you switch skins, the benefit of the mount feed will still apply.
The following are some images of the mount skins. Disclaimer: Some of these skins and mounts are theoretical and have been released in different versions of Allods Online and are not yet planned to be released on the US servers. ---Allods Online Mounts Guide---
Allods Online Psionicist Build Guide - "The most mysterious of all the archetypes, Psionicists are the masters of mind magic. They are highly valued by their allies for their ability to cast powerful offensive spells and destroy an enemy's consciousness. Additionally after establishing a mental link with an enemy a Psionicist can easily manipulate their minds and impede their movements. They are also skilled at confusing their adversaries, and they can even turn an enemy's power against themselves."
Psionicists have potent mental magic that allows for some exciting effects, anything from creating a body double of yourself to erasing your enemies thoughts causing devastating mental stress. Play a Psionicist if you want to manipulate the minds of your enemies and cast powerful astral magic.
Psionicists have the special ability to establish a mental link with enemies which allows you to deal more damage and unleash more powerful attacks.
Pros: They manipulate the battle field forcing people to go where they want to go. They Have some healing abilities which is always good. they have a special ability that gives mana to party members, which is amazing in a group with a lot of mana users. They are one of the only pure casters that get to wear leather armor.
Cons: Mental Overload. Many of your spells inflict the mental overload effect which reduces your damaging capabilities. Its important to learn how to keep this effect in check. They are a difficult class to master.
Roles: Ranged Dps, Full Suport, Hybrid Dps/Support.
Allods Online Summoner Build Guide - "Summoners have learned to master the dark power of death magic. They have the ability to drain the very life from their enemies and transfer it to their allies, making them extremely proficient at healing many allies at once. Summoners are also able to cast many offensive spells, and can inflict their foes with deadly poisons and shadowy diseases. Additionally, they can command undead and demonic minions to aid them in battle."
Summoners spread disease and mayhem everywhere they go. They also function as psudo-Healers using their knowledge of death to heal their allies. They also command powerful demonic allies to aid them in battle. Play a summoner if you want to kill your enemies with powerful contagions and vampiric life sucking attacks.
Many of the summoners powerful spells require blood to be cast. Blood can be gained by casting other spells that suck the life from your foes.
Pros: They can do little bit of everything. They can fear their enemies away while devestating them with powerful contagions and impeding their movements or they can help keep everyone alive in dire situations. They also can command different pets that adhere to different playstyles.
Cons: In general they seem to have taken on a support role for now which may not appeal to many gamers. the class recently went through a significant change.
Allods Online Mage Build Guide - "Mages are masters of elemental magic that can cast powerful offensive spells. They can incinerate their enemies with a simple wave of their hand, or blast them with deadly lightning bolts. They are also skilled at impeding their enemies' movements and can immobilize them with layers of ice. The most skillful of mages have learned to master the unpredictable entropy created by elemental magic, and can use it to enhance their power or cast difficult spells at the right moments."
Mages are the pivotal dps class in Allods. They blast away at their enemies with powerful magic spells and control their movements with slowing and mind effecting powers. Play a Mage if you want to blast away at your enemies with powerful spells. Up close or from afar they are a deadly adversary.
Mages have a special mechanic called entropy. As you cast spells you will accumulate elemental points that can be used for special effects. But be aware that using these effects doesn't always play out in your favor, they can have catastrophic effects as well.
Pros: They have very powerful attacks that can hit multiple enemies and can control the outcome of a fight with their potent crowd control effects. They even have special effects that prevent others from attacking them directly.
Cons: They wear cloth only and are usually an easy target if someone can get close enough to start hacking away at them.
Allods Online Wardens Build Guide - "Wardens are masters of nature and all the power it holds. They can cast powerful offensive spells and call upon lightning bolts and thunderstorms to destroy their enemies. They can also create magical potions which can help them in battle. Wardens have also mastered close combat techniques and can easily rip an enemy to shreds. However, their most powerful tool is the ability to command a loyal and ferocious pet to aid them in their travels."
Wardens are a versatile class that combines powerful nature magic with potent melee abilities. They also have a pet at their command that adds a extra bit of complexity to the class. Play a warden if you want to be a powerful master of nature that commands a pet to do its bidding.
Wardens have the ability to create special potions that range in ability from restoring Health and mana to preventing a monsters or players from being healed.
Pros: Wardens can take care of themselves and seldom need the aid of others. There are many ways to play the warden which offers a bit of variety. They can be masters of melee or ranged casters.
Cons: As of right now their variety is their weakness, some ways to play the warden are simply much better than others. However this should be fixed shortly so they will bask in their versatile glory once again.
Allods Online Healer Build Guide - "Healers have mastered the power of light and depend on their faith to guide their actions. They can vanquisher their foes with deadly offensive spells or close combat techniques, destroying their enemies with the use of holy magic or crushing them with their weapons. Healers are also extremely proficient with healing their allies one at a time, and they are capable of casting powerful spells that can mend even the gravest wounds."
Healers are widely considered one of the most powerful classes in Allods. They combine a relentless combination of powerful melee and range spells with potent healing. Play a healer if you want to be a one man killing machine or a powerful healing force.
Healers have a special effect called Fanaticism which allows them to reduce the casting time and mana cost of powerful holy spells.
Pros: They have excellent healing and combat capabilities which make them and extremely versatile class. They also get to wear plate armor.
Cons: Not many. Leveling as a Full healing Healer will be a challenge to say the least, make sure you have some friends around to help you out if you decide to follow that path.
Roles: Full Healer, Ranged/Melee Dps, Hybrid Dps/Healer
Allods Online Scout Build Guide - "Scouts are agile and ruthless fighters that will use any means necessary to win a battle. They excel at both ranged and close combat techniques, and can deal high amounts of damage to their enemies in a short period of time. Scouts can also weaken their enemies and impede their movements with special blows and enchanted arrows. With the added ability to camouflage themselves and sneak up on unsuspecting foes, scouts are powerful fighters that few can defeat."
Scouts are best suited when picking away at foes from afar, this combined with the ability to incapacitate their enemies and create distance makes them best suited for players that like the challenge of keeping their enemies at bay while constantly pelting them with damage.
Scouts have the ability to enchant their arrows with special abilities that allow them to incorporate many effects from slowing their enemies to setting them on fire. It adds an interesting dynamic to the class.
Pros: They are one of the top damaging classes. Their ability to keep their enemies at range and get out of sticky situations makes them a fun class to play.
Cons: Scouts are considered one of the hardest classes to master. They don't fair well when they can't get away, if a monster closes the gap be prepared to take some serious hits.
Allods Online Paladin Guide - "Paladins are holy warriors that fight to uphold the ideals of the church. They have mastered many close combat techniques and use their weapons as well as the powers of Light to defeat their enemies. They are also very skilled at protecting their allies, and can easily direct an enemy's blows to themselves. This valiant intervention is common for paladins, for they can withstand even the most brutal attacks with use of magical holy barriers."
Paladins combine a great tanking mechanic with some interesting combinations of damaging abilities and healing. They are versatile and can easily fit multiple play-styles, from invincible tank to AoE damage. Play a Paladin if you want to be an invincible holy warrior that can cause utter destruction to their enemies with powerful holy attacks, or protect their allies with unrelenting fervor.
Paladins have a very interesting mechanic called Barriers that adds a new twist to a usually straight forward class. Barriers store damage from attacks that the paladin will take later in the fight, however the Paladin has many ways to reduce the damage stored in a barrier, or to simply "break" the barrier to allow for storage of a more powerful attack.
Pros: They are tough as nails, and can even heal themselves when the going is rough. They are a very well balanced class.
Cons: They don't have a lot of crowd control effects such as stuns, silences and knockdowns. They are a tough class to master, you really need to pay attention to what abilities are what and when you need to use them.
Allods Online Warrior Build Guide - "Warriors are powerful fighters that have dedicated their lives to perfecting their skills in battle. They are masters of close combat techniques and can use nearly any type of weapon to overpower their foes. Warriors are also skilled at protecting their allies and can redirect the blows of multiple enemies to themselves. While under attack, they can survive an onslaught of blows with the help of special defensives stances that minimize their damage."
The Warrior is a powerful Ally. They can take on the role of a powerful defender or a devastating blood-letter. Chose a Warrior if your looking for someone that likes to get up close and personal and can take a hit. They combine an arsenal of Crowd Control effects with defensive abilities that keep them going when the goings rough.
Warriors special abilites feed off of their Combat Advantage which is generated via using other skills. Keep your Combat Advantage high to unleash powerful attacks.
Pros: They wear Plate Armor, and can wield many different kinds of weapons. The have a lot of ways to slow down or disable their enemies.
Cons: This isn't a range class my friends they like to be up close and sometimes that makes things harder than necessary.
Allods Online Class Build Guide - All of us have seen this question asked over and over again, and the simple answer is the best class for you to play is one that fits your play style. If you want to be a master of PvP then maybe Healer is the choice for you. If you want to be tough as nails and be the best tank you can be then maybe Paladin or Warrior is the best choice for you.
In order to make this choice easier I'll list a basic rundown of each class followed by their pros and cons, and what roles each class can fit into. (Initial Descriptions from the Allods Class/Archetype section of the Allods website)
Regarding Roles: I broke them down into multiple parts Hybrid, DPS (Ranged or Melee), Tank, Off-Tank and Support. I'll give a description of each.
Allods Online DPS stands for damage per second and is what describes a class that deals primarily in damage. There are three types; Ranged, Melee. and AoE. Ranged is obviously from afar, you don't get up close and personal usually. Melee is right on the front line. And AoE stands for area of effect, which usually includes big spells that hit multiple targets, or powerful arching weapon attacks.
Allods Online Tank and off tank are typically defenders, they spend their time mitigating damage and protecting others. An Off-Tank is usually a hybrid (I'll discuss that later.), this means you will normally help out the Tank with certain fights that would normally be too difficult for one Tank to manage.
Allods Online Healers are the backbone of every party. You keep everyone alive with a multitude of spells ranging from HoT's (Heal over time) to AoE's (Area of Effect). They are probably the most sought after role for any instance, raid or party event.
Allods Online Support class is someone that usually has healing abilities but can't heal a party on their own. They also often have many Crowd Control effects that can help do anything from keeping monsters at bay to making the unable to use any abilities.
Allods Online Hybrid classes are a mix of two roles. It'll be someone that can dps and heal, but won't do either nearly as well as someone focused on a single area, or It'll be someone that can tank and dps, and so on.
The mage is one of the most versatile classes playable in Allods. They are able to adapt to many different situations that allow them to tap into the elements that make up this world. Depending on which elements you choose to pursue, you can develop and use different skills with the help of these elements.
Another advantage of mage is their roles in party groups. They cause fear in groups of mobs with their Area of Effect (AoE) spells, make powerful monsters cower with their devastating attacks, help any party out with their crowd control abilities, have an attack increase buff and health/mana/rage increase buff, and are able to nullify multiple hits from even the strongest mobs.
There are 3 races in all. The Empire mage is an Arisen; the undead, robotic beings who originally hailed from the mighty Zem civilization. The Arisen are referred to as a Sorcerer.
The remaining two reside in the opposing faction call League. The first is Elven; the oldest race in all of Sarnaut.
The Elves were once an enormous family tied together often called the Great Ball of Families, but through a sudden change of events; in which nearly wiped out their race, they were reduced to eight remaining families. The Elves call themselves Archmages.
The last of the mages are called Kanians. The Kanians are essentially a kingdom built upon the Church of Light. Even throughout their bloody feud with their ancient rivals, the Xadaganias, they still remain loyal to their morals within their beliefs and their noble bloodlines. Kanias prefer to be called Magicians.
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You’ve already found pointer for speed from the speed pots and basically a god mode cheat. You have some kind of hackshield but only for debug protection. Then you can see what access the address you’ve found.
Allods Online has been blown up for long in the Russian Gaming community where players hailed the game as a super one, Or better – they just put some controversial topics. For example, it is a clone of WoW or the best MMORPG in the world. Any comments – positive or negative – to force civilians to don the armor of the crusaders and start a holy war. But today we do not just talk and play off opponents and defenders of the project, and talk about what they saw in the closed beta test.
Liberty or Debt
Before you begin life in MMORPG, we are, as usual, trying to choose a suitable race. That often determines how we will continue to play and under what flag. For example, in Warhammer Online few who seek to go on the side of evil or good. Want to be a dwarf – and you enroll in “positive” characters, and if more than liking the orcs, then get into a coalition plohishey.
In World of Warcraft division and at all relative. Horde Sinister Calling – the language does not turn. You’ve seen tauren? They mileyshie substance. Yes, and orcs do not like the terrible invaders. Because the player selects a race, let alone what the camp has abandoned – the tenth question. Allods Online But when you go to the “Allods”, the first step is determined with a side of the conflict. No other way. This is probably the first MMORPG (at least for domestic adventurers), which is so important choice camp. And if you get wrong, he can throw the game. It will be uncomfortable …
All because Nival took as the basis of the world history of Russia and pushed two of the brightest, but conflicting period. Thus, Empire – a rise of Soviet times. League – Novgorod Russia. Some cyclopean building factories and neighborhoods of hundreds of similar houses, while others erected temples and painted log cabin. Some have to walk the streets of the orcs, cops detached from their noses, others – heroes cuirassiers, heroes. Some swear obscenities, gygykayut and secretly leafed through pornographic magazines, and others speak the language of fables and draw the icons on the walls. Each side has strengths and weaknesses, their own ethics and aesthetics.
Style Empire – MAGO-industrial, a mixture of high technology with magic artifacts. City Dweller no surprise the current through the pipes of concentrated magical energy, gas, electricity, ships and armored astral magicians, parades in cybernetic suits. The whole country seems perfectly tuned mechanism ready to crush anyone and anything.
The League is made in the old Russian style – the patriarchal house, temples with gilded domes, richly carved ships, rooks, knights in peaked helmets. Beauty, faith, freedom for everyone – these are the basic tenets of the League. But sometimes the desire for beauty turns into an infinite self-respect, faith – in bigotry, and freedom – in permissiveness.
And this division has a player throughout the forty levels. Wherever you go, for the Imperials to be the idea of his country – strength, power, superiority. And at the same time – the constant chaos, confusion, propaganda and so on. In Lygians their zamorochki – freedom, love, trust, but at the same time the weakness of centralized power, the constant bickering of different parties, too divergent interests of the League races and so on. In general, diametrically opposite directions. But this division is not gloomily-ordinary – some bad, others good. Just the one hand the USSR, on the other – Rus. And who is closer, then in order, and good. Allods Online
Submitted to our world very much. Here’s a barrel of kvas. And orc can buy seeds – this is his “meal”. Locals
And when you decide which side you closer, only then is to deal with races. Some of them – classic. There are orcs (not green, and blue), you can play for an elf. Ordinary people also present. However, the unique people missing. For example, CUTIES gibberlingi. They are born of three and life run together. You get not one character, but several. True, the gameplay is virtually no effect, but they look most amusing. Animation is something for everyone their own – and one beats the opponent, the second draw faces, and the third encourages or gives arrows, if you chose the archer. The Empire of ocharovashek no, they do not fit into the concept. But, if you did decide to play on the side of the country’s ruthless, you can choose the race of rebels – a highly original people, combining the features of the classic undead and … robots. Once they were ordinary people in search of immortality deepened the mystery of necromancy and science, but now his arms and legs they have been replaced by mechanical prostheses in the sockets burns ghostly green flames, and a silver mask hiding the frozen smiles of the dead. Such are the zombie cyborgs …
But even the classic race here are slightly different from those that we have seen in other games. Orcs, as has been said, a different color. But this is not the point. Most of all they resemble Russian гопников. Dangles on Fenya, swear constantly neigh. However, many military empire just belong to this race. And the police – solid orcs. The developers obviously on something … hint
As for classes, they are very similar in the two factions, although there are differences. Thus, if the Empire Necromancer can become the insurgent and radical hadaganets, then the League – only the puck. At the same time, the League of Mages – They are representatives of two races, while the Empire – one. There are other differences, but the beta is still difficult to judge how strong they are. Moreover, a massive and continuing battles have not been, and the ships could not fly. So let’s talk about this already during the open beta test. Allods Online
Insurgent in the trendy “mask”. Yes, this race peculiar ideas of beauty. Journey Through Rage
After selecting a party, race and class, we already find ourselves directly in the game. True, it begins as a single RPG. If you have chosen the league, then our allodium collapses, if the Empire, then the ship, which flew, attacked. We are trying to help that occur as heroes, and twenty minutes later find ourselves in the present, multi-user world. All that was before – a little training, which helps to feel not just one of thousands of … Something similar happened, for example, in Age of Conan. But there was ever a series of single missions. Here – only the entry.
Despite the fact that the “Rage” are going to go out and in Asia, the character development is the European type – without the destruction of many thousands of monsters. Levels we earn by completing quests. They are divided into three types: topical, additional and repetitive. First, as usual, the most interesting and diverse. The Empire is, for example, an entire line of targets for the service in the army. First, we just recruits, we were sent to the simplest and most useless job. For example, drunken muster was taken from the postman a letter – it is necessary to return them. Bega, are fighting, bear back. When distinguished, we get a new title, we will be given a form and epaulets. And soon some of the NPC standing at attention would become, when it is run past. Well, ends a series that we reflect the attack of the League at one of the Rage and become an example. Allods Online
Starting from the tenth level, there is a group instances. KhNPP – the first of them. And the on-screen hero orc, his comrades and the final boss with his retinue. There is a shorter line. For example, in one quest, we collect the bones of a rhinoceros for the Necromancer, and in another (a few hours of play) has been fighting with the monster, created from these bones. True, this is not the end of history. When it appears on another allodium, we suddenly talk about the experiments that most of the insurgent, who asked you to help. Narrative job so good that they start at the first level, and ends at the fortieth – and all of them something so connected. At the level of the tenth so we were released from captivity of the soldier-razdolbaya, followed by a long time its fame as a loser and the most useless fighter, but in the quest for the fifteenth we find him dead – died a hero while protecting Rage of the League.
All this creates a sense of ownership, the impact on the world in which we live our character.
But this respect is the plot quests. Side job a little more. They represent a complete history, which may overlap with the main story or lie in a completely different plane. Thus, we can compete with the smugglers, search for a fugitive and gained their minds take, take part in military contests, fall in love with a few harpies, search for treasures, in passing, reveal a pair of ancient mysteries and much, much more. Unfortunately, most of these tasks is reduced only to the merciless killing monsters or finding any belongings. Fortunately they are written really well – a lot of jokes, a beautiful literary style, the constant allusions in the speeches of NPC. This once conquered millions of players World of Warcraft. In “Rage” is also pretty well.
And the last type of mission – a repetitive task. They can perform again and again, in order to get a little experience, money and reputation. It is necessary to buy good things from different factions. Allods Online
We hunt, fight, perform quests, and at this time the ships surf Astral … When you are finished pumping
Based on a large scale to judge the BSA content difficult. While we can say that there are exactly two things that will be very popular.
The first – a battle on the astral ships. In contrast to the Pirates of the Burning Sea, you do not operate the vessel alone and do not look at him with a third-person. All complex and interesting – you control your character, who either рулит “boat”, or fires a gun, or leads. In these battles are very important to coordinate action among members of the crew. And this is without a doubt, a new word in the genre. After all, before anything like that happened. On top of that, it is not only fresh and unusual, but still very beautiful.
The second lesson at high levels – the war of factions. Alas, there is nothing really about it, we can not say. It’s early still early. So what are waiting for release – and then talk about PvP, and on flights to the astral plane. Allods Online
After a long game for the Empire League seems a strange toy. The world around us
Due to the fact that the game world consists of separate Rage, among which we fly, nature and appearance are constantly changing. We will see the evergreen forests, ancient desert monoliths jutting out of the sand long lost civilization; steppe with flying in the air like a little star down, dark and majestic cities Hadagan; Tepa a giant pyramid, surrounded by a blaze of lightning, carried out in old-style kaniyskie villages, glittering with gold onion-domed churches and, of course, an elusive, mysterious Astral, which slowly flying ships, and waiting in the wings demons …
Trifles, however, are not forgotten. For example, only some fashion for hundreds of characters, many of them change depending on the class hero. Effects spell at least in technological terms, and not equal to what it was in Age of Conan, but for the local engine looks amazing, and sometimes even forced to be scared – not one player twitched nervously, being the witness of the shaman’s lightning: red sky, the earth trembles under your feet …
For music should not worry too – with her complete order. Each location has its own unique theme, which transmits its basic idea – a menacing and majestic march in Nezebgrade, the capital of the empire, a mysterious, pulled for the nerves ringtones Astral, such howling wind Eastern music in the sandy dunes of the Dead Sea … It is nice, it is appropriate, tasteful.
“Rage”, no matter how the opponents wanted this game, really serious and interesting project. He has his own style, unique finds (Astral – it is never space from EvE) and a unique atmosphere, which we will not find anywhere else. Will the project is subject to all the children’s illnesses MMORPG? We’ll see after the beginning of open beta testing. It should start soon.
The “Rage: Print secrets” of 1998 issue is included in the echelon of the very pioneers of Slavic games (apart from them – “Parkan”, “Vangers”), who gave all to understand that Russia’s people in the gaming community can be proud of not only ” Tetris “. But in the MMORPG genre There are no outstanding instances of Russian origin, therefore, rightly, that are intended to correct the situation once again the master of Nival. Allods Online
Rage, floating in the Astral – as poetic sounds. Sarnaut a long time ago was a completely standard world – different races, cities, conflicts and rich history. Life went on as usual until the very long as the outfield is not broke the magic power of the things that many of the fragments. Some of them went into oblivion, but others were left to drift over the endless expanse of the mysterious Astral, enveloped the surviving pieces of sushi. These islands were named – Rage.
Recall that in the original game between the Rage, we could move only through the portals, but progress does not stand still even in the chaos, so by the time of the “Allods Online, locals have learned to build ships of the astral. With their help, Courageous, researchers have begun to conquer the open spaces surrounding the magic of space and explore distant undiscovered islands. Began the era of the conquest of the amended Sarnauta. Allods Online
I went Alexis Russian land to protect from snake in the grass! In ships and is the main innovation of the original developers. Gameplay is divided into two components – the standard races on land in the spirit of World of Warcraft and much more unique “heats” in the volatile court of endless are full many dangers astral spaces. You can take other ships by boarding and seizing their cargo, to fight the never before seen monsters and find the way to a secret Rage, which keep many valuable things. And travel can be both as captain of the ship, as well as ordinary passenger. Even more fascinating process attaches to the fact that this world is drifting, it is impermanent and can not be thorough mapping. Suppose you find a small allodium and noted it for yourself on the map. There is a great likelihood that, once in this point in space, the next time you come across only in the deep blue of the astral plane and nothing more.
What happened to the world Sarnauta after the cataclysm could not affect the position of forces on the Rage. The survivors were divided into two warring factions – the League (supposedly “good”) and the Empire (supposedly “evil”). The basis of each of them are people in the first case kaniytsy, in the second – hadagantsy, but in addition they will have four games of the nation, two of which have already been announced. Traditionally, the orcs (which do without them), on the side of a totalitarian regime Hadagan, and most probably the original and charismatic race, the attractiveness of which are unlikely someone would eclipse – gibberlingi. A sort of fluffy “magvai” from the movie “Gremlins”, always jumping, running and inexhaustible flavor of optimism. If you choose it to, your nominal character will consist of three gibberlingov, each of whom is ready to perform its task. One fights in close combat and covers the whole group, the other uses a bow and other small arms, and the third will cast the spell. Allods Online
Gibberlingi – a symbol of positive – went on the warpath. In terms of style the game just yet imbued with ancient Russian flavor – houses and wells near this house, growing around the birches, linen shirts and other related attributes. Even the sun in the world “Rage” is a kind of face Yarila of Slavic mythology.
Well, now the chief fact about the upcoming game. “Allods Online” are created for distribution on the Korean circuit free-to-play. Fee is not required, and the client program itself, after a certain period of time after release, can be obtained free of charge. Earn as Nival collected through the sale of additional privileges for its users, and “buyers” do not get clear advantage over the “budget” players. For the money will be given a unique appearance (but not in performance) the objects and the possibility of more rapid throughput.
Great news for those players who want to know more about Astral Ships and other Astral related stuff. One of Russian Allods Online fansites posted really good guide on this topic written by experienced Astral travellers and fighters.
Crew functions
Here is the list of roles for crew members: Steersman
The person responsible for operating ship’s wheel, engine and vertical engine control panels. He makes the ship fly from one point on Astral to another and maneuvers in combat situations. On the screen below there are actions available to him from each panel.
Here’s the translation of hot-key actions associated with each panel:
Engine control panel:
1-4: Set vessel speed to 0, 7, 14 and 21 m/s respectively.
5: Exit from the hangar
6: Hyper-jump to another Astral sector
7: Stop Hyper Jump.
Ship’s wheel control panel:
1: Turn left fast
2: Turn left
3: Stop action
4: Turn right
5: Turn right fast
Vertical engine control panel:
1: Go up
2: Stop action
3: Go down
4: Leave Astral island Navigator
The person who operates Scanner control panel. Scanner is a sphere which shows the whereabouts of different objects of interest in Astral. Such as enemy ships, wormholes, islands and so on. Navigator sets the course for Steersman and gives orders to all crew members in battle. He is the only person who has the whole picture of what is happening right now.
Besides, Navigator can set a course between different Astral sectors (or Hubs). Steersman can start the jump but only Navigator can see the destination of it. So they must work together to get to some specific place. I’ll describe astral navigation in more details in one of the next posts.
And hot-keys functions translation:
1: Find nearest wormhole. Wormholes lead to random places in Astral.
2: Find nearest Astral island
3: Find nearest enemy ship
4: Find hub
5: Change Hub. Hubs are automatically changed every 10 seconds. This button allows to change it immediately.
6: Lock Hub. Locks currently active Hub for 30 seconds.
Pay attention to counter to the right of action panel near the bottom of the screen. Here we can see the number of Astral Emanations (AE) available. Each Navigator action costs several AE to succeed. The ship leaves hangar with 50 AE which isn’t enough for long astral journey. Additional AE can be acquired by killing astral monsters.
Ship Energy Operator.
Operates visor control panel which is most useful in combat. Each ship reactor has two main characteristics: capacity and recharge rate. Nearly all ship actions consume energy. Ship Energy Operator’s main task is to prevent reactor from blowing up from going above maximum capacity and at the same time utilize available capacity to make ship more efficient in battle. If ship consumes too much energy there is a chance that some parts of it will take damage or even the whole ship will blow up.
nd hot-keys functions translation:
1. Balance Shields. Energy is equally distributed between all four shields. Useful in combat when all enemies are attacking one of your shields.
2. Energy Down. Halves the amount of energy currently consumed by the ship. Has a small chance of damaging random ship parts.
3. Turn around. Ship turns around very quickly. Has a small chance of damaging ship’s engine.
Goblins are NPCs who can repair your ship in battles. Their activation requires a lot of reactor energy so be careful. And besides every goblin has a small chance to damage ship which he is meant to repair. Nice guys, heh? Every crew member can activate the goblins. Usually one of the gunners do it when after Captain commands to. Lookout
It’s highly recommended that one of crew members should look around just in case. There’s no control panel for this guy, he just watches the Astral and reports to Captain about everything he sees. In battle lookout usually becomes one of the gunners. Gunner
Gunners fire cannons ;) Usually all people who aren’t busy with other things take gunner role. Conclusion
Well, it seems flying in Astral can’t be called boring. Many crew roles and functions make Astral fights and travels quite an entertainment for nearly all people on board. With so many people involved in manoeuvring and firing one person should act as coordinator, the one who tells the group what to do now. And that is how we come to the role which isn’t covered in the guide: ship’s Captain. He will be to blame if anything goes wrong. He must show good leadership skills and knowledge about how his ship works and what it can or cannot do. In my opinion, this role will be the greatest challenge for any highlevel player.
This is how fully repaired ship looks like for player who is responsible for her shields and reactor management. I’ll describe this and other crew roles later and now let’s look at transparent objects that surround our vessel. Each of them has “100%” status which means that the ship is either new or just has been repaired. We can see shields, cannons, navigation systems and reactor status. If one of these system gets 0% status it becomes damaged and can’t be used by players until repaired.
How one can get a ship like this? In RU OBT version of the game it requires 100 ‘real days’ to build it and 1500 gold and highest reputation with 4 endgame factions to start construction process. Construction time can be shortened to 33 days if ship owner completes special quests in heroic dungeons every day. It may seem too long or too difficult to accomplish but I think it was done intentionally to make Astral Ships really rare. Like epic flymounts in World of Warcraft BC addon. One ship can carry full group of 6 players so even those who don’t have their own ship will be able to fly and fight in Astral.
Ship Energy Operator.
Operates visor control panel which is most useful in combat. Each ship reactor has two main characteristics: capacity and recharge rate. Nearly all ship actions consume energy. Ship Energy Operator’s main task is to prevent reactor from blowing up from going above maximum capacity and at the same time utilize available capacity to make ship more efficient in battle. If ship consumes too much energy there is a chance that some parts of it will take damage or even the whole ship will blow up.
And hot-keys functions translation:
1. Balance Shields. Energy is equally distributed between all four shields. Useful in combat when all enemies are attacking one of your shields.
2. Energy Down. Halves the amount of energy currently consumed by the ship. Has a small chance of damaging random ship parts.
3. Turn around. Ship turns around very quickly. Has a small chance of damaging ship’s engine.
Goblins are NPCs who can repair your ship in battles. Their activation requires a lot of reactor energy so be careful. And besides every goblin has a small chance to damage ship which he is meant to repair. Nice guys, heh? Every crew member can activate the goblins. Usually one of the gunners do it when after Captain commands to. Lookout
It’s highly recommended that one of crew members should look around just in case. There’s no control panel for this guy, he just watches the Astral and reports to Captain about everything he sees. In battle lookout usually becomes one of the gunners. Gunner
Gunners fire cannons ;) Usually all people who aren’t busy with other things take gunner role. Conclusion
Well, it seems flying in Astral can’t be called boring. Many crew roles and functions make Astral fights and travels quite an entertainment for nearly all people on board. With so many people involved in manoeuvring and firing one person should act as coordinator, the one who tells the group what to do now. And that is how we come to the role which isn’t covered in the guide: ship’s Captain. He will be to blame if anything goes wrong. He must show good leadership skills and knowledge about how his ship works and what it can or cannot do. In my opinion, this role will be the greatest challenge for any highlevel player.
Astral is an unfriendly place where many different kinds of monsters dwell. Astral ships fight with those Cthulhus for survival and for valuable drop – Astral Emanations (AE). AE are some kind of fuel for Astral travelling – read our previous Astral guide for more details about how ships use them.
Every monster has a fixed amount of AE that he drops after death. All astral demons have three variations: simple, tough and seasoned. (I haven’t yet seen this part of the game so I’m using google translation from Russian. The names in the game may differ from names in the post). Seasoned demons are more dangerous but the reward is usually much higher.
Let’s go to our Bestiary: Demon-saboteur
Allods online sabateur
One of the first monsters that you’ll see in starting Astral locations. He is relatively weak so even non-upgraded ship can kill it but there are two difficulties associated with this demon: he likes to fly with 3-4 friends and he is hard to hit for inexperienced gunner because of his shape. His normal attacks damage shields for 200 points, also has special attacks that damage ship parts.
Seasoned variation can be found in deep Astral: it’s much harder to kill but the drop is much higher (12 AE vs 4 AE from normal and tough versions). Normal attacks damage shields for 1200 points. Can randomly switch off one of control panels or cannons. Can AOE ship crew – high resistance to astral damage is recommended. Demon-hunter
Allods Online Hunter
Can be found in middle Astral, have wide aggro-radius (Only long-range cannons can hit him before he spots you. Btw, Novograd Times posted interesting guide about types of astral weapons recently). No info about normal variation available. Tough variation damage shields for 100-1000 hit points. Have no abilities that damage ship equipment. Gives 5 AE after death
Seasoned variation has very high damage: 3-5K and even larger aggro-radius. Certain death for lonely ships. Looks very similar to tough hunter so if you see lonely hunter beware: usually it means that he is seasoned. Gives 12 AE.
Demon-destroyer
Allods Online Destroyer
Looks familiar to Empire players, heh? Yes this is the boss from Lab 13 instance. In Astral he is one of the weakest mobs (4 AE). Has furious deadly deep Astral variation (12 AE).
Demon-arsonist or Octopus
Allods Online octopus
Octopus is a weak Astral demon with high damage but only 6K hit-points. Usually walks in packs with destroyers. Gives 4 AE. Furious variation is much more dangerous – it can destroy ship equipment with one shot. The only good tactic is to kill him before he come close enough to attack. Gives 12 AE. Octohead
Allods online Octohead
The biggest and one of the most dangerous Astral mobs. Hits for 3-6K and has special ability to summon Pirate which appears on the deck and start attacking the ship from inside. Drops 12 AE. Demon-pirate
Allods Online Pirate
Appears on the ship deck during battles with Octoheads. Elite mob 39-40 lvl. When appears he starts damaging random ship part. The crew should kill him quickly before he destroys anything.
Allods Online Warrior guide written by soldeus, leader of Primal Instinct guild, NA CBT player and his Orc Lundeus – lvl 20 Brute. Although the author named it ‘Orc Brute Guide’ it’s really about all Warriors, not just Orc Brutes. We’ve just edited it a bit. (Hope that’s ok, Sol) Enjoy!
Levels 1-20 closed beta phase 2 Orc Brute Guide What you need to know about your char’s main stats:
-STR increases physical dmg(0mg really??) -FIN ignores armor by a % to increase dmg -EXP reduces your chance to miss -LUCK you can ignore early on your % is fine(effects your crits and anti-crits which will be explained another time.) Courtesy of Asegnar the Troll. Later you’ll need that stat as well to minimize the number of your “unlucky” blows thus boosting your DPS (Editor’s note, later – EN)
To be a successful DPS Brute, you need a healthy mix of these four core stats.
Now you’re saying “what stats where?”
I mainly focused on Finesse because high end pieces lack it at the moment. So it’s a good idea to invest free stat points in FIN (EN)
@10 you want to shoot for: 11% phys dmg(STR) - Should be higher @20(EN) 30% armor pen(FIN) - Fine for 20 lvl (EN) 10% miss rate(EXP) - Fine for 20 lvl (EN) Leveling your Warrior
leveling a Brute is a bit different from other classes, they start out slow and become a wrecking ball. They really come into their own when they learn Agonizing Blow. Early on it’s pretty tough, it will get easier from 7-10. Always invite stragglers on kill X amount of Y quests, not only will it speed up the process, but you might just make a healer friend struggling with the mobs out of it! Warrior’s Skill Rotation
Step 1: Powerful Blow x 3 (if) there is no bleed effect, repeat step 1 (if) the bleed effect is on the mob Move to step 2 Step 2: Agonizing Blow x 1 our skill cycle gets much more complex later on. Money
“I can has cheezburga?” So if you stick to doing quests and buying gear from vendors, money will get pretty tight. One element that Allods has that not many other MMOs have is the resale page. Meaning you can BUY what people vendor. This includes blues.
I typically find a blue on a vendors resale page, put it in the AH with a 400% mark up and it sells rather quickly. Do this and you can afford power pots to be a beast XD Where to invest Skill Points
This early in the game, skill points can make or break a character.
For levels 1-9 you want to pick up: Powerful Blow rank 3 Agonizing Blow rank 1 The next skill you will want is Agonizing Blow rank 2, this will require level 10 Weapons: What to use and when to use them.
1 handed weapons give your skills a 3second cd for most with standard energy consumption. Paired weapons give your skills a 1second cd with reduced energy consumption. 2 handed weapons give your skills a 3 second cd for most with standard energy consumption.
The CD’s for certain skills that are not dictated by weapon worn remain the same CD.
For armored kiting targets I use a 2hander armored non-kiting targets I use paired weapons vs a 2 hander I use sword n board
“BUT-BUT-BUT I want to TANK!!” Straight up – roll a Paladin Archetype. They are Russias MT’s, Brutes just slap on a board and off-tank adds.
In conclusion, follow this loose guideline and you too can crit for 1508dmg with Agonizing Blow and 667 Powerful Blow at level 10. Levels 10-20
“What Weapon should I use?” Use what the game gives you. I got paired axes from XAES in CBT1, but any weapon will work early on. At level 13, lookout isle will have a group quest for a 2h axe. Use this. At 16 you will get a rune lesson quest that will give you paired axes, use these to replace the 2h. At 18(?) you get the quest for Glomo in Dead Sea this will give you your new 2h axe. Hold onto the 2h axe and the paired weapons as both are useful in different situations.
I solo quested personally, only leveling with Fatigue, I wasn’t in any hurry. Group up for Destroyer/Demonologist/Glomo you can solo the rest.