Showing posts with label MMORPG News. Show all posts
Showing posts with label MMORPG News. Show all posts
14 April 2013
"Siege on Stars" MMORTS browser
Joyhubs will take "Siege on Stars" MMORTS browser to the close beta. Siege on Stars, an MMORTS browser-themed sci-fi. In this game the player can choose one of four faction competing for increasingly limited resources.
Player will make forces and trade or exchange of goods between the planet for profit. In addition, the Siege of Stars also has a variety of battle modes, such as the system that supports 5vs5 PvP through P2P technology.
Siege on Stars will enter closed beta on April 12, 12:00 ET. For players who want to try and see the more info you can visit their official site at: www.joyhubs.com/
20 January 2012
Rift : Patch 1.7
Trion Worlds is to always maintain the quality of the game along with the fantasy MMO Rift. Patch 1.7, entitled "Carnival of the Ascended", which will bring some improvement throughout the Ascended, will soon come up in accordance with that written on the forum Rift.
In addition, there will be free to come again on January 19 to 22. You can re-Exploring the World of Telara back for the first time for free.
Here is an outline that covers the patch 1.7:
PvP is not like that before with the progress and better rewards.
Ascended weeddings: Sharing life along with the idol of your heart, Telara-style
River of Souls Chronicle: Adventure for two Undead
New Master Mode dungeons
Expert dungeon overhaul: More choice, more drop items!
In addition, there will be free to come again on January 19 to 22. You can re-Exploring the World of Telara back for the first time for free.
24 November 2011
Sevencore MMORPG
gPotato very pleased to introduce his latest project, a sci-fantasy MMORPG Sevencore, Built by a team of industry veterans in the newly formed studio Noria. Sevencore debut yielded a very positive reaction to the Gamescom, and gPotato is excited to share the features that make it such a hit! A new gameplay trailer featuring the life of the world Sevencore and thrilling action, epic battles with a monster of a strong, fighting style too quickly. View the website as well as setting a unique sci-fantasy where you can ride a motorbike and explore the world of dragons to Sevencore it.
The new game will feature deep character customization and an emphasis on unique on the mountain. Drive a variety of vehicles or animals into battle on land, sea, or air, and utilize a variety of special abilities that are tailored to the individual style of the players. You can combine your own character with spells, armor, and weapons unique to each culture and class. Sevencore will also bring gamers in-depth storyline and interesting and unique to each character race and faction. The players can gather to discuss and follow updates on the game on Facebook and Twitter.
Sevencore will be released in 2012. Visit the official website to find out more information.
The new game will feature deep character customization and an emphasis on unique on the mountain. Drive a variety of vehicles or animals into battle on land, sea, or air, and utilize a variety of special abilities that are tailored to the individual style of the players. You can combine your own character with spells, armor, and weapons unique to each culture and class. Sevencore will also bring gamers in-depth storyline and interesting and unique to each character race and faction. The players can gather to discuss and follow updates on the game on Facebook and Twitter.
Sevencore will be released in 2012. Visit the official website to find out more information.
18 October 2011
Allods Online Kingdom of Elements
Highly anticipated survival mode, a new class, new experiences and improve the players.
To celebrate, publisher gPotato provides boxes of Gem Shards (Boutique Coins in Europe), Item Shop currency alternative, for each of the players Allods. Preparing for the many good deals given to new players or the players that have a high level, starting with changes to the new player experience that makes it easier than ever to enjoy the MMORPG that has been played by more than 3.5 million players around the world. Elimination of fatigue system and adjustments to the enemies 'health makes leveling faster but takes none of the bite out of Allods' evil monsters known. There is also a new zone for players level 5-6 Imperial and two new classes - a psionicist and Xadaganian Elven mage - to two leaders of the faction.
The Players at the highest level will have many opportunities to enjoy the Mausoleum of Sparks, which introduces a new dungeon survival mode for Allods Online. The players were killing monsters and can last the longest will receive a permanent gift that they can show off on their status! Train to compete in the new zone, Kingdom of Elements, the sport's toughest Allods monster that ever existed, or PvP in the Arena of Death.
Allods Online: Preparing also have a light heart: Among the changes coming with this update is an extensive interior decoration for Astral ships and a new dance for pets from the warden and summoner.
To celebrate, publisher gPotato provides boxes of Gem Shards (Boutique Coins in Europe), Item Shop currency alternative, for each of the players Allods. Preparing for the many good deals given to new players or the players that have a high level, starting with changes to the new player experience that makes it easier than ever to enjoy the MMORPG that has been played by more than 3.5 million players around the world. Elimination of fatigue system and adjustments to the enemies 'health makes leveling faster but takes none of the bite out of Allods' evil monsters known. There is also a new zone for players level 5-6 Imperial and two new classes - a psionicist and Xadaganian Elven mage - to two leaders of the faction.
The Players at the highest level will have many opportunities to enjoy the Mausoleum of Sparks, which introduces a new dungeon survival mode for Allods Online. The players were killing monsters and can last the longest will receive a permanent gift that they can show off on their status! Train to compete in the new zone, Kingdom of Elements, the sport's toughest Allods monster that ever existed, or PvP in the Arena of Death.
Allods Online: Preparing also have a light heart: Among the changes coming with this update is an extensive interior decoration for Astral ships and a new dance for pets from the warden and summoner.
06 October 2011
Wizardry Online Class Transfer System
Gameport have confirmed that they will launch a Class Transfer System at the time of Wizardry Online open beta
In order to inform the player how to change classes, Gameport also released a new video, this video in the player can be easier to figure out how - how to change the class in this game.
In Wizardry Online, players will be allowed to change their class through a particular system when they've reached the level of a certain level. After the players do change class, their level will return to level 1, but the skills they have learned will be retained / will not be lost. So using this system, players can build a unique character and then combined with the features of different classes, for example, strong fighter who is also a clever use of spell / spells, witch are very good that not only can heal the damage, but also have additional skills. ..
Three Steps to Change Class:
Choose a New Class
First, you must go to the city harbor "Elofaro", NPC classes meet and speak with her union. Then you can choose a new class that you want.
Stat Rewards Points
After you make changes to classes, you may decide to accept the rewards points, stat by the system or let the system do the random point. Then you can assign this point to your stat.
Preserve Skills
You can save the skills that you learned before the transfer, but how much and what level of skills will be retained / will not be lost depends on the soul level. The system will bring the skills tree and then you can use it.
After you go through three steps above, you have completed the transfer procedure class. Charactermu will be very strong. Class transfer system will bring you more fun in the adventure in Wizardry Online. If you are interested in this fiture, you should try it during open beta.
In order to inform the player how to change classes, Gameport also released a new video, this video in the player can be easier to figure out how - how to change the class in this game.
In Wizardry Online, players will be allowed to change their class through a particular system when they've reached the level of a certain level. After the players do change class, their level will return to level 1, but the skills they have learned will be retained / will not be lost. So using this system, players can build a unique character and then combined with the features of different classes, for example, strong fighter who is also a clever use of spell / spells, witch are very good that not only can heal the damage, but also have additional skills. ..
Three Steps to Change Class:
Choose a New Class
First, you must go to the city harbor "Elofaro", NPC classes meet and speak with her union. Then you can choose a new class that you want.
Stat Rewards Points
After you make changes to classes, you may decide to accept the rewards points, stat by the system or let the system do the random point. Then you can assign this point to your stat.
Preserve Skills
You can save the skills that you learned before the transfer, but how much and what level of skills will be retained / will not be lost depends on the soul level. The system will bring the skills tree and then you can use it.
After you go through three steps above, you have completed the transfer procedure class. Charactermu will be very strong. Class transfer system will bring you more fun in the adventure in Wizardry Online. If you are interested in this fiture, you should try it during open beta.
03 October 2011
Hunter Blade
Still remember the game called Hunter Blade? Well, today the North American Hunter Blade servers will end the closed beta and will soon enter the open beta phase. Publishers from the United States Dawawa Blade Hunter announced that OBT will be held at the end of October 2011. At later stages of OBT, Hunter Blade will add new missions, new game play and level cap will be raised from level 60 to level 70. In this OBT stage, players will be able to explore the new world that is different from that existing at the last stage of CBT. Unfortunately, the characters created during the CBT will be removed, but all the awards that have been achieved at events CBT will be mailed to the winners when creating a new character in the first week OBT.
Hunter Blade is a 3D action MMORPG game developed by developers from China, JoyChina. This game is very similar to Monster Hunter, but Hunter's Blade still a different game. To follow the OBT stage of Hunter Blade, Kotakers can register and download the client at the official site Hunter Blade.
Hunter Blade is a 3D action MMORPG game developed by developers from China, JoyChina. This game is very similar to Monster Hunter, but Hunter's Blade still a different game. To follow the OBT stage of Hunter Blade, Kotakers can register and download the client at the official site Hunter Blade.
Brawl Busters 2nd CBT
Hippo Rock Busters Brawl announced that the game has entered the second stage of closed beta. At this second level of CBT, there will be new folders and items. Additionally, all players "veterans" can invite their friends to join Busters play Brawl without using beta key.
Hippo Rock CEO, Howard He said that at the level of the second CBT, the network of the Brawl Busters has been improved and now players from all over the world will not delay the gameplay feels like a lot of Complaint in the first CBT. It also said the expectation that the level of the second CBT, the number of users to Brawl Busters will increase from the previous player programs invite friends to play.
In a game featuring the style of "funky", the player can choose from five classes, namely, Slugger, Firefighter, Rocker, Boxer and Blitzer. Players can customize their characters to be used with a variety of accessories and weapons that "funky" which will be upgraded later. While the play mode available is the Training Mode, Challenge Missions as well as equipped with wood Standings "ace" the best. To perform the registration following the second CBT, client downloads and more information can visit the official website Kotakers Brawl Busters.
Hippo Rock CEO, Howard He said that at the level of the second CBT, the network of the Brawl Busters has been improved and now players from all over the world will not delay the gameplay feels like a lot of Complaint in the first CBT. It also said the expectation that the level of the second CBT, the number of users to Brawl Busters will increase from the previous player programs invite friends to play.
In a game featuring the style of "funky", the player can choose from five classes, namely, Slugger, Firefighter, Rocker, Boxer and Blitzer. Players can customize their characters to be used with a variety of accessories and weapons that "funky" which will be upgraded later. While the play mode available is the Training Mode, Challenge Missions as well as equipped with wood Standings "ace" the best. To perform the registration following the second CBT, client downloads and more information can visit the official website Kotakers Brawl Busters.
25 September 2011
Mafia Wars 2
We feel the excitement to play in Game Zynga Adventure World which was released
recently. Zynga as the Developer and the world's largest game publisher has announced that one of gaming's most popular web-based, Mafia Wars will have a sequel, which is Mafia Wars 2. Looks like this is so successful in because their biggest rival Socialnya Playfish with Sims who earned the number more than 50 million active users are calculated on a monthly basis.
According to AppData, Cityville is the most popular games in history with 74 million Facebook users who play this game every month, but with a growing number of mobile users to play The Sims Social, Cityville position will be increasingly threatened. Users of the game Cityville reportedly experienced a decrease of up to 1 million users within a week, while The Sims Social has earned more than 15 million users since last week. At current growth rates, the The Sims Social Cityville predicted to be dropped from his throne before the month of October.
By The heat of competition at the top of the pyramid users seem Social Zynga games decided to release Mafia Wars 2 as soon as possible. According to Zynga, this game will be "the most bad-ass game to date". Mafia Wars 2, which carries the tagline "Being bad never felt so good" will bring the most successful franchise Zynga this to a new stage, with the vast world of 3D grafis and players will feel that being a criminal could be something cool. Mafia Wars 2 will be played in 3D do not like the Mafia Wars first played in 2D.
The Mafia Wars 2 will be "coming soon" and tells gamers to continue to monitor the development of this game through a page on Facebook Mafia Wars 2 http://www.facebook.com/Mafiawars2
Final Fantasy XIII-2 Despair
Final Fantasy XIII-2 Despair Trailer
Bad choice in music :(
Final Fantasy XIII-2 Despair Detail
Developer: Square Enix
Release: 1/31/2012
Genre: RPG
Platform: PS3/X360
Publisher: Square Enix
Website: http://www.finalfantasy13-2game.com
Bad choice in music :(
Final Fantasy XIII-2 Despair Detail
Developer: Square Enix
Release: 1/31/2012
Genre: RPG
Platform: PS3/X360
Publisher: Square Enix
Website: http://www.finalfantasy13-2game.com
07 September 2011
Diablo III Beta
The iconic action-RPG gameplay of the Diablo series is back with a vengeance in Diablo III. In the upcoming Diablo III beta test, selected participants will be among the first in the world to rejoin the battle against the minions of the Burning Hells as they explore part of the game's foreboding first act. A video which showcases some footage from the private Diablo 3 beta that is going on now has surfaced, showing a launcher and login that looks very similar to World of Warcraft. We're also given a brief glimpse of the character creation screen with our five character classes. The rest of the video is actually just random screenshots from the beta itself.
Meet up with Deckard Cain in New Tristram and get up to speed on what's been happening in Sanctuary since the events of Diablo II. Interact with the townspeople and introduce yourself to Leah to immerse yourself in the world and lore of Diablo. All 5 character classes will be playable in the beta test: the dual-wielding barbarian, the fearsome witch doctor, the elementally adept wizard, the dexterous monk, and the notoriously deadly demon hunter. Each character brings the pain to the demons and undead of Sanctuary in unique and spectacular ways.
The Diablo 3 beta was/is scheduled for Q3 2011 - which - well - technically we are in Q4 now. So I guess it missed that. There's no release date announced yet for Diablo 3, but 2012 looks to be the year.
Meet up with Deckard Cain in New Tristram and get up to speed on what's been happening in Sanctuary since the events of Diablo II. Interact with the townspeople and introduce yourself to Leah to immerse yourself in the world and lore of Diablo. All 5 character classes will be playable in the beta test: the dual-wielding barbarian, the fearsome witch doctor, the elementally adept wizard, the dexterous monk, and the notoriously deadly demon hunter. Each character brings the pain to the demons and undead of Sanctuary in unique and spectacular ways.
The Diablo 3 beta was/is scheduled for Q3 2011 - which - well - technically we are in Q4 now. So I guess it missed that. There's no release date announced yet for Diablo 3, but 2012 looks to be the year.
18 August 2011
WildStar MMO
New MMO project developed by Carbine Studios emerged one month ago. The game catches lots of attention because of its developer team that includes many former WOW developers. With games like World of Warcraft, Fallout, and City of Heroes on the creators' resumes, they definitely have the chops to make a great next gen MMO. Wildstar takes point from the MMO classics and innovates upon them in a positive way.
WildStar Trailer
WildStar does not have a release date, but the game is playable at gamescom this week, alongside ArenaNet's Guild Wars 2. WildStar has been under development for quite a long time as NCsoft. The beta sign-up has already available at the official site. However, NCsoft hasn't revealed any beta and launch schedule.
WildStar Trailer
"Players do not simply quest or fight a monster – they stake their claim on the world in a manner of their choosing and are rewarded for making bold advances towards packs of enemies," reads the official announcement.
WildStar will feature dynamic events that may be altered by your actions throughout the game. Carbine has also confirmed robust endgame content that continues beyond the still-unknown level cap. Stories revolving around the game's characters will also continue "episodically into the future."
WildStar does not have a release date, but the game is playable at gamescom this week, alongside ArenaNet's Guild Wars 2. WildStar has been under development for quite a long time as NCsoft. The beta sign-up has already available at the official site. However, NCsoft hasn't revealed any beta and launch schedule.
07 August 2011
Black ops dedicated Server
Call of Duty: Black Ops for PC will ship with dedicated server support this November, but there's a catch if you want to run your own server. Activision and Treyarch studios announced GameServers.com will be the exclusive dedicated server provider when the game launches.
Gameservers is currently taking pre-orders and has the 18-player ranked servers priced at £9.99 a month, while the unranked servers are available for 66p per player. The pre-order site boasts instant server activation on release day, no setup fees, cancel anytime, 5-day refund guarantee and 24 player max (Unranked), 18 player max (Ranked)servers.
Treyarch's community manager, Josh Olin said the partnership would allow for better security measures to deal with cheating.
---Black ops dedicated Server---
01 July 2011
World of Warcraft Vs Guild Wars 2
World of Warcraft It’s too grindy, it’s too easy, the graphics are getting older, it’s a hand-holding linear experience, etc. These factors haven’t significantly slowed the game down up until now, and there’s no reason to believe that three years are going to change much. Maybe Guild Wars 2 will be able to surpass it, but the smart money remains on the guys at Blizzard. The original Guild Wars franchise made a name for itself by providing a product that was designed and marketed differently from their competition. They proved that the subscription wasn’t the only possible avenue for an MMORPG and in doing so gained a remarkable following.
29 December 2010
Herotopia MMORPG for Kids
Herotopia, an award-winning MMORPG where kids can design their own superhero identities, travel the world and fight the bad guys. The game helps kids learn and practice the best ways to deal with bullies. Herotopia provideing kids with meaningful ways to channel that imagination. It's often assumed for that the Internet is a dangerous place where kids might turn into terrible people, but it's important to recognize that the Internet can be used as a tool for for the greater good.
Empire of the Immortals MMORPG
Perfect World, an online game developer, has announced the launch of unlimited closed beta testing for 'Empire of the Immortals', a new multiplayer online role playing games (MMORPG). Featuring the global style of the series, the new game goes a step further by introducing novel gaming experiences with a variety of vehicles built on ancient armory and weapons technologies, the company said in a statement.
Players can choose from various classes, and enjoy unique features and play modes including 'Family Wonders', 'Spirit System', and 'Turf War System'. 'Empire of the Immortals' runs on an upgraded 'Cube' engine to render exciting visual effects, and innovative game play and battle modes.
Players can choose from various classes, and enjoy unique features and play modes including 'Family Wonders', 'Spirit System', and 'Turf War System'. 'Empire of the Immortals' runs on an upgraded 'Cube' engine to render exciting visual effects, and innovative game play and battle modes.
07 December 2010
Atlantica Online Secret of the Volcano
free-to-play turn-based MMORPG, Atlantica Online, will be receiving a major update this December, featuring a new dungeon and more for its players.
The update will add the Ancient Lava Valley, a place guarded by Flame Guardians and only accessible by a party of up to 3 and who are at least level 125. The new instance will reward a Magma Essence Box, containing precious items including soul stones and jewels.
Secret of the Volcano Patch Notes
o Legend tells of an abundance of hidden treasures within Ancient Lava Valley, but no adventurers have been able to defeat the Flame Guardians protecting it.
o Defeat the Flame Guardians and claim the treasure hunt for yourself.
o Ancient Lava Valley can be entered by players who are Lvl. 125 and above.
o Up to 3 people can enter, and the number of mercenaries in battle is 9 including the main character.
o Ancient Lava Valley is run in TBS, and defeating all monsters within the given time limit will earn you the [Magma Essence] Box as a reward.
o The [Magma Essence] Box will yield various precious items, like soul stones and jewels.
o The dungeon key can be obtained from Troy reward boxes.
o Solo Mode was added to the Trojan War TBS Missions.
o Players can start missions by talking to the Trojan War NPC's [Primus, Medius, Terminus, and Latus].
o The difficulty level of the mobs is lower than in normal battles. Players cannot bring friends into these battles.
o Speed upgrades increased by Speed by 2. Players in Solo Mode can enjoy fast-paced action.
o Attack Power upgrades offer a higher Attack boost.
o Attack Power upgrades are as follows: Level 1:20%, Level 2:30%, Level 3:50%.
o The interface was revamped.
o The Mission entry UI has been redesigned.
o Speed, Attack, and Magic range is now more clearly displayed on the battlefield grid.
o Active and Selected character indicators have been changed.
o Character names and health bars were enlarged.
o Characters are now selected by clicking the floor tile under the character, instead of clicking the character model.
o When the cursor is over a floor tile, the tile will turn [Gray] if empty, [Yellow-Green] if the tile is reachable while moving, and Red if the tile is in range while attacking.
o The camera angle in TBS battles was changed.
o The camera’s range of possible vertical angles has been modified.
o The field of vision for the camera has been narrowed, but the zoom out distance has been increased.
o When the player clicks a TBS Guide NPC for the Trojan War, the topmost TBS room will automatically be selected.
o The selected TBS room will be marked in yellow.
o The background of the status window that appears when hovering the cursor over a character has become fainter.
o When the cursor is placed over the weather display, a simple description tool tip will appear.
o One-line alert messages will appear and disappear in a slightly faster manner.
o The locations of ally buildings have been added to the Troy maps in Field Info.
o In order to make it easier to determine the location of the next objective in the [Reversal] mission, visual effects will appear over the entire map.
o The Retreat button in the command window that appears when the Base Camp is selected has been moved to the same position as that of other buildings.
o When a TBS Guide NPC for the Trojan War is clicked, the "Current Mission” sub-menu used to come up. These have been renamed to "Current.”
o When a character destroys a building, the name of the main character will appear even if it’s a mercenary who destroyed the building.
o The flashing effect next to the End Action button after a move was modified.
o When a building is attacked with multiple hits, damage will now appear for every attack.
o If a character is surrounded so he cannot move, the attack grid will automatically appear.
o The issue of the move grid not appearing when a character kills a monster while surrounded was fixed.
o When a TBS Mission countdown timer is skipped using the Start button, some effects did not appear properly. This issue has been fixed.
o There was a problem where placing the cursor over another character while the status window was open would immediately show the status of the new character. This issue has been fixed.
o The active ally mark was modified for better visibility.
o The HP bar of allied characters was modified for better visibility.
o The end of turn mark was modified for better visibility.
o The mob attack rates of the following Skirmish dungeons were lowered:
o Sanctum of Death, Ruined Labyrinth, Sanctum of Eternal Sleep, Shogun Secret Garden, Kriemhild's Forest, Tundra Outskirts, Deserted Hall
o At the end of a Skirmish, only the Skirmish Result Window will appear.
o The small EXP window was removed.
o In a Skirmish dungeon, the user can go into the next Skirmish even when the Skirmish Result Window is still up.
o The camera position is saved at the end of a Skirmish.
o The shortcut key P (the Auto-Move button) was disabled for Skirmishes.
o Healers will now resurrect dead mercenaries while using auto-battle in a Skirmish.
o There was an issue where auto-battle cannot be canceled if there is one auto-battle remaining while using auto-battle in a Skirmish. This issue has been fixed.
o In a Skirmish involving party members, there was an issue where the auto-battle count of the party member who is using auto-battle would increase if the party member who initiated the skirmish used manual battle. This issue has been fixed.
o Average melee attack power was increased. Damage based on the weapon strength and weakness system was made more distinct. The following melee weapons deal extra damage as follows:
o Sword > Spear, Spear > Axe, Axe > Power Saw, Power Saw> Sword.
o Average ranged attack power was increased as well. Damage based on the weapon strength and weakness system was made more distinct. The following melee weapons deal extra damage as follows:
o Bow > Cannon, Cannon > Gun, Gun > Instrument, Instrument > Bow
o Damage dealt by sword attacks against ranged characters was slightly increased.
o Damage dealt by spear attacks against ranged characters was slightly increased.
o Damage dealt by melee attacks against staff characters was significantly decreased.
o Damage dealt by staff attacks against melee characters was significantly increased.
o Damage dealt by instrument attacks against magic characters was slightly increased.
o Damage dealt by gun and cannon attacks against melee characters was decreased.
o Damage dealt by bow and instrument attacks against melee characters was increased.
o An adjustment was made so that characters of the same weapon type have equal damage adjustments against each other.
o Previously, spear, axe, and power saw attacks unintentionally gave high damage to magic characters. This issue has been fixed.
o The magic abilities of mercenaries in TBS were changed as follows.
o The damage of combo magic was changed so that magic skills with longer cool down are stronger.
o The damage of combo magic skills, like Divine Slash, Destructive Wind, and Bursting Beam, was increased.
o The area of the following magic has been increased to 5x5:
o [Freezing Atmosphere, Blazing Earth] [Mana Seal, Seal Staff] [Seal Instrument, Seal Power Saw, Broken Arrows] [The 4 Signets] [Shattered Sword, Broken Spear, Rusty Axe, Sundered Power Saw]
o The damage of the following magic was increased:
o Flame Sword, Chaos Edge, Lightning Spear, Flame Spear, Arrow Cascade, Devastation Shell, Flame Blow, Requiem, Chainsaw Blade, Evanescent Scud, Destructive Wind, Bursting Beam, Beast Summon, Meteor Strike, Bomb Attack, Summon Machine, Light Slash, Divine Slash, Blood Vengeance, Freezing Atmosphere, and Blazing Earth.
o The issue of [Hwarang's Aura] not affecting Artillerymen in the Trojan War has been fixed.
o Battle Contribution given for using HP recovery magic was increased.
o Battle Contribution is also given when a character is attacked by a monster.
o When attacked, melee characters receive much more Battle Contribution than ranged and magic characters.
o The attack power of the mobs was decreased.
o The one-line event alert message box was revised.
o If there are two or more events that are currently in progress, all of the events are displayed.
o The minimum level required to enter the Troy dungeons was slightly increased.
o [Scouting Party] and [Base Defense] level requirements have not changed.
o In the Trojan War, the player is now able to upgrade, manufacture, and destroy vehicles during the enemy's turn.
o The shortcut icon for the Base Camp was repositioned in Troy Missions.
o It is now above the command window at the bottom-right corner of the screen.
o Damage to all buildings has been increased.
o Bonus time is added upon completion of the last objective in all Trojan War Missions to prevent players from running out of time after the mission is finished.
o The issue of HP being recovered when the player attacks an enemy with a vehicle has been fixed.
o The issue of the 'Fail' message appearing from time to time has been fixed.
o This was an issue because the message said "Fail" after an item was properly obtained.
o [Enraged Achilles] and [Philoctetes] have increased defense and health.
o The issue of dialogue events suddenly stopping from time to time has been fixed.
o Characters riding a Galley can now get off on stepping stones.
o However, they cannot get off if the stepping stones are flooded.
o An incorrect message used to be displayed if the character clicked 'Get Off' as soon as he got on the Galley. This issue has been fixed.
o When Trojan War Missions are failed due to time running out, the battle will not end right away. It will end just like other types of failures.
o When two characters attack a building simultaneously, the second character will no longer try to attack the building if the first character destroyed it.
o Ranged characters will now take the shortest route available when ordered to attack an enemy without being manually moved first.
o Characters will not use potions if their health is at 100% while in auto-battle.
o Some parts of the [Training Ground] Mission were modified.
o The 'mission in progress' sound effect was added.
o Some of the mission dialogue was modified.
o The Vehicle Bay was removed.
o The number of turns to learn Training Materials was reduced.
o [Athena]’s dialogue window now appears properly in [Last Stand].
o [Scouting Party] was modified so that the final boss would appear only after the previous objective was completed.
o [Saving Helen] can be successfully completed even if the [Trojan Horse] does not enter the final staging area.
o In [Troy's Last Battle], [Gatekeepers] are now placed when their related objective is triggered.
o When attacking [Polyxena] and [King Priam] in [Troy's Last Battle], players can now see the position of the targets on the map.
o [Goddess' Rage] can be won only if the objectives are completed.
o A new event step was added to the [Trojan Flamethrower].
o The number of Wood Stockades that appear in [Trojan Flamethrower] was reduced.
o The Defense, Health, and Level of [Polydamas], the boss mob in [Trojan Flamethrower], were increased.
o The Help message for the Trojan War has been modified.
o The Health and Defense of the allied Dock in [Reversal] were increased.
o Pirates can now learn a new magic skill, [Marauder's Edge].
o Marauder's Edge passively increases Attack Power and Multi-Hit Rate for allied sword mercenaries.
o Effects for the following spells, scrolls, and traps were modified.
o Toxic Sword, Hallucination, Mana Seal, Hell Flame, Holy Guard, Hwarang's Fury, War Cry, Mana Trap, Arrest, and Storm Blast.
o Flame Trap effect, Net Trap effect, and Scroll of Mana Piercing.
o Multiple passive skills can now be triggered at the same time when attacking.
o Ex. If a Power Saw main equips the White Dragon Wings, both Storm Blast and White Dragon Fang can be triggered at the same time.
o The Champion’s [Athena's Protection] magic is now applied to all sword mercenaries.
o The range of the Champion’s [Shield Bash] magic has been increased in TBS.
o The Champion’s [Athena’s Protection] magic now has a range of two cells from the caster in TBS.
o Originally, the range was 1 cell.
o The Defense of the following monsters was lowered.
o Enraged Parrot, Enraged Owl, Enraged Harpy, Enraged Eagle, Enraged Pterosaur, Angry Bat, Enraged Ice Bat, Enraged Keysha, and Enraged Juwoo.
o The scroll use count now refills properly when fighting the following box-type monsters:
o Box with Memories, Sealed Box, Suspicious Explosives Box, Suspicious Machinery Box, and Unidentified Detector Box.
o The monsters on the 1st floor of Constantinople will re-spawn at a set interval.
o Monster reinforcement rate was decreased in Yggdrasil. Trolls now include other types of monsters in their formations.
o Monster reinforcement rate was decreased in Adlivun Bio-Factory. Servants now include other types of monsters in their formations.
o The potency of the Crystal Guard spell Demon Smash was decreased.
o Mummy Magicians in the Valley of the Kings will no longer revive after dying.
o [Dainty Beauty], a monster in the [Robber's Hideout] Skirmish Dungeon, now has silence immunity.
o The difficulty level of monsters in the [Forest of Spirits] was modified.
o The potency of the Evil Tree spell Forest’s Rage was decreased.
o The number of monsters accompanying the mid boss [Mutated Tree] and the difficulty level of the mobs were lowered.
o The difficulty level of the monsters accompanying the mid boss [Hell Scout] was lowered.
o The number of [Rabeil]s, the tutorial area monster, was reduced.
o The max number of mobs within a formation for the following Forest of Spirit mobs was changed from 4 to 3[Sky Spirit, Evil Sky Spirit, Hell Soldier, Hell Warrior].
o The magic damage for the following Forest of Spirit mobs was reduced Polluted Unicorn and Evil Tree.
o Feast buff magic from My Home used to be triggered from time to time in competition. This issue has been fixed.
o There was an issue where the player could not find an opponent or a Doppelganger in competition from time to time. This issue has been fixed.
o The [Mutated Toad], a Bulguksa Sub-quest, was added.
o Speak with [Moryang-ri Villager] in the Lotus Flower Garden of Bulguksa to begin the quest.
o Help a villager who came all the way from Moryang-ri to Bulguksa in search of her son.
o The quest is available for players level 112 and higher.
o The [Abandoned Child], a Lijiang Woman's Village Sub-quest, was added.
o Speak with [Gwang Liang] near the entrance to Lijiang Woman's Village to begin the quest.
o Learn the story of Gwang Liang, who was abandoned at birth.
o The quest is available for players level 115 and higher.
o The [Ruler of Asia] and the [Lost Moonlight Orb], Juzhaigou Ghost Town sub-quests, were added.
o Speak with [Fei Yue] near the entrance to Juzhaigou Ghost Town to begin the quest.
o Help [Fei Yue] thwart the schemes of [Tan Lian], who is raising an army of monsters to invade Asia, and discover the lost [Moonlight Orb], a precious Exorcist treasure.
o [Ruler of Asia] is available for players level 115 and higher. [Lost Moonlight Orb] is available for players level 122 and higher.
o The [Trojan War] main quest was added to [Officer Odysseus].
o Learn the detailed story behind the Trojan War.
o The quest is available for players level 130 and higher.
o Each quest can now be reset once per day through [Hui Chao], as opposed to resetting any one quest per day.
o An additional monk recruitment quest was added to [Hulin].
o The following rewards were added to the [Dream of the Continent] quests (can be obtained from [Grenville])The reward for the [Lost Bridge Blueprint] quest is [Locked Parlor Key] x2.
o The reward for the [Prompt Communication] quest is [Stationmaster's Office Key] x2.
o Skirmishes can now count towards the quest condition 'Win with 2 merc. disabled.’
o Tutorial quests and the TBS tutorial have been changed.
o Championship victories now count towards quests that require you to win competitions.
o [Officer Odysseus]'s [Troy Side Missions] quest reset period has been changed from Friday to Thursday.
o Each level of [Officer Odysseus]'s [Troy Side Missions] repeating quest has been increased by 3 according to the dungeon level increase.
o [Officer Odysseus]'s [Troy Side Missions] quest level restrictions have been changed.
o Fleeing Betrayer 101, Goddess' Rage 111, Flamethrower 121
o [Goncourt] can now trade in some additional experience books.
o 10 Books of Exp[Adv] -> 1 Book of Highest Exp
o 10 Books of Highest Exp -> 1 Ancient Skill Book
o [Goncourt]’s experience book trade fee has been changed.
o 10 Small Experience Books -> 1 Regular Experience Book1,000 Gold
o 10 Regular Experience Books -> 1 Book of Experience [Adv.]10,000 Gold
o 10 Books of Experience [Adv.] -> 1 Book of Highest Experience100,000 Gold
o 10 Books of Highest Exp -> 1 Ancient Skill Book1,000,000 Gold
o Stationery items are now sold at a fixed price in the market.
o However, some advanced stationery items can only be obtained through crafting.
o The methods to obtain Growth Vial [III] have changed.
o Growth Vial [III] found in the treasure chests from Ornate Treasure Map has been substituted with Secret Material Chest.
o Growth Vial [III] can be crafted through Medicine crafting.
o Secret Material Chests can be obtained from regular monsters in Marksburg, Mausoleum of Qin Shi Huangdi, and Golden Dragon's Cave.
o The contents of the [Victorious Treasure Chest], which is acquired as a drop item from the Trojan War, have been changed.
o The general value of the items that can be obtained from the box has been increased.
o Crazy Desert Eagles/Cursed Eagles no longer drop [Secret Material Chest].
o Some of the crafting materials for Depraved equipment have been changed.
o Therefore, the unit price of Depraved equipment has been reduced.
o [Oil] was added as a crafting material for [Adamantium] and [Adamantium Ingot].
o [Refined Oil] was added as a crafting material for [Enriched Adamantium Ingot].
o With new materials being added, the required quantity of existing materials was reduced.
o Secret Vial of Potential [II] has been added.
o This potion can convert up to 60 Skill Potential to Skill Points.
o This potion can be made through Medicine crafting.
o The fixed market rate of stationery items has been reduced.
o Magic book for [Marauder's Edge], the new Pirate magic, has been added.
o BookMarauder's Edge [I] can be exchanged with Goncourt Points from Jules de Goncourt.
o Some drop items from tutorial monsters [Rabeil, Rabalis, and Rabalus] have been changed.
o Some item tool-tips have been edited.
o Some items with time restrictions that were still effective after their expiration date will be changed to expired status.
o A Trading Post was added to Jakarta, and some town trading items have changed.
o Homes now have stables.
o Users can place mounts registered in their Mount Book in their stable at home.
o Stabled mounts still earn Collection Points.
o The mount in use is automatically displayed in the stable.
o Facility collection success rate has increased.
o The quantity of items obtained has been changed.
o My Home employee's skill training fee has been reduced.
o Employees’ crafting effectiveness has been enhanced.
o My Home chat command, /h, has been added.
o The My Home Decor item [Bobbing Plant] has been enlarged to 1.5 times its original size.
o The issue of mercenaries in My Home and mercenaries in the Merc. Room not being able to be swapped has been fixed.
o The issue of collection items sent to the homeowner being stored in storage with 0 Durability has been fixed.
o When there is only storage with 0 Durability, it costs a fee to store collection items harvested by other players.
o The Mailbox has been changed.
o Mail date has been changed to reflect real time.
o Received mail will only be saved in the mailbox for a set duration.
o Mail from before the patch will receive a 180 day duration starting September 7, 2010.
o The Group Mail System has been improved. When the recipient's mailbox is full, the mail will bounce back to the sender's mailbox.
o The issue of the sender's name not being displayed on some received mail has been fixed:
o My Home moving reimbursement, Guild Meetings, Mentoring Rewards
o Users can now add up to 100 friends to their Friends List.
o The [Item Mall] icon has been added to the right side of the screen.
o The icons on the right side of the screens have been rearranged.
o The [Challenge] icon will only display when a Challenge is issued.
o [Challenge] has been added to the [Community] drop-down menu.
o The default loot distribution method when forming a party is now [Random].
o When a new party leader is set, his or her name is now displayed in the system message window.
o Players can now whisper each other through the Squad menu.
o After a Guild Leader change, 24 hours must pass before a new Guild Leader can be appointed.
o Failure to display guilds without a guild leader on the nation community list has been fixed.
o Failure to record final guild member login date info (when joining a guild) has been fixed.
o When a Challenge is issued in Titan, you can no longer obtain coins.
o Squad info is now reset when moving to Titan.
o Key Storage Collection Book has been added.
o A Key stored in Key Storage will automatically be used when you enter a region that requires that key.
o Ind./Guild/Nation/Squad Dungeon Keys can be used by right-clicking the key in Key Storage.
o Key help section has been added.
o Users can change to the Maniac class through [Divine Deity] in the Bazaar in Rome.
o However, only characters who were created as Maniacs can change to the Maniac class.
o [Howard Carter]’s appraisal/sale process has been modified.
o Now, item appraisal and sale occur simultaneously.
o When users enhance their skill level through a Craft/Life Skill NPC, the Learn Skill window will remain open.
o This is to make it more convenient when gaining multiple skill levels at once.
o Quit UI has been modified.
o Users can select a different server or character without having to re-login by using the [Select Server] or [Select Character] buttons.
o You can see what Activities you have left to do for the day.
o A search window has been added to Encyclopedia > Field Info.
o You can search for specific sections within a dungeon.
o Colors have been added to denote trading price units.
o ten million pink / hundred million bright yellow green / billion light sky blue / ten billion deep yellow / hundred billion deep red
o This has been applied to the Gold input/confirm section of personal trade, my store, market, mailbox, and quiz room.
o Improvements have been made so that users can move to and from all maps in each dungeon more easily through the World Map.
o Character name now appears in the drop-down that appears when you right-click a character.
o The Fame Point requirement to enter some dungeons has been removed.
o Number of characters in each server is displayed in the server selection window.
o Skill Potential has increased from 30 to 60.
o There are now up to 4 [Leviathans] in Titan at a time.
o The Sheriff's basic attack and Arrest animations have been modified to appear more natural.
o The Oracle no longer uses [Blessing of Life] magic in some formations at the Sparring Hall.
o This issue affected the Lvl.109 Maniac and Lvl.119 Maniac opponents.
o Recommended levels of Trojan War Missions, found under Encyclopedia>Field Info, have been changed.
o [Saving Helen] Lvl.120 -> Lvl.125
o [Troy's Last Battle] Lvl. 120 -> Lvl. 125
o A section on the Mailbox has been added to Help.
o Appearance of [Solicitor Antonio] near Hanging Gardens of Babylon has been changed.
o Appearance of [Dispatcher Sryla] near Kathmandu has been changed.
o Appearance of [Dispatcher Mario] near Berlin has been changed.
o Appearance of [Solicitor Alex] near Bran Castle has been changed.
o Appearance of [Vasco da Gama] near Lisbon has been changed.
o Appearance of [Bi Hyung Rang], who teaches Charm, has been changed.
o Appearance of [Stradivari], who teaches Instrument, has been changed.
o Appearance of [Shakespeare] near the Gate in Rome has changed.
o Appearance of [Collector Barteau] who trades Historia Seals has been changed.
The update will add the Ancient Lava Valley, a place guarded by Flame Guardians and only accessible by a party of up to 3 and who are at least level 125. The new instance will reward a Magma Essence Box, containing precious items including soul stones and jewels.
Secret of the Volcano Patch Notes
o Legend tells of an abundance of hidden treasures within Ancient Lava Valley, but no adventurers have been able to defeat the Flame Guardians protecting it.
o Defeat the Flame Guardians and claim the treasure hunt for yourself.
o Ancient Lava Valley can be entered by players who are Lvl. 125 and above.
o Up to 3 people can enter, and the number of mercenaries in battle is 9 including the main character.
o Ancient Lava Valley is run in TBS, and defeating all monsters within the given time limit will earn you the [Magma Essence] Box as a reward.
o The [Magma Essence] Box will yield various precious items, like soul stones and jewels.
o The dungeon key can be obtained from Troy reward boxes.
o Solo Mode was added to the Trojan War TBS Missions.
o Players can start missions by talking to the Trojan War NPC's [Primus, Medius, Terminus, and Latus].
o The difficulty level of the mobs is lower than in normal battles. Players cannot bring friends into these battles.
o Speed upgrades increased by Speed by 2. Players in Solo Mode can enjoy fast-paced action.
o Attack Power upgrades offer a higher Attack boost.
o Attack Power upgrades are as follows: Level 1:20%, Level 2:30%, Level 3:50%.
o The interface was revamped.
o The Mission entry UI has been redesigned.
o Speed, Attack, and Magic range is now more clearly displayed on the battlefield grid.
o Active and Selected character indicators have been changed.
o Character names and health bars were enlarged.
o Characters are now selected by clicking the floor tile under the character, instead of clicking the character model.
o When the cursor is over a floor tile, the tile will turn [Gray] if empty, [Yellow-Green] if the tile is reachable while moving, and Red if the tile is in range while attacking.
o The camera angle in TBS battles was changed.
o The camera’s range of possible vertical angles has been modified.
o The field of vision for the camera has been narrowed, but the zoom out distance has been increased.
o When the player clicks a TBS Guide NPC for the Trojan War, the topmost TBS room will automatically be selected.
o The selected TBS room will be marked in yellow.
o The background of the status window that appears when hovering the cursor over a character has become fainter.
o When the cursor is placed over the weather display, a simple description tool tip will appear.
o One-line alert messages will appear and disappear in a slightly faster manner.
o The locations of ally buildings have been added to the Troy maps in Field Info.
o In order to make it easier to determine the location of the next objective in the [Reversal] mission, visual effects will appear over the entire map.
o The Retreat button in the command window that appears when the Base Camp is selected has been moved to the same position as that of other buildings.
o When a TBS Guide NPC for the Trojan War is clicked, the "Current Mission” sub-menu used to come up. These have been renamed to "Current.”
o When a character destroys a building, the name of the main character will appear even if it’s a mercenary who destroyed the building.
o The flashing effect next to the End Action button after a move was modified.
o When a building is attacked with multiple hits, damage will now appear for every attack.
o If a character is surrounded so he cannot move, the attack grid will automatically appear.
o The issue of the move grid not appearing when a character kills a monster while surrounded was fixed.
o When a TBS Mission countdown timer is skipped using the Start button, some effects did not appear properly. This issue has been fixed.
o There was a problem where placing the cursor over another character while the status window was open would immediately show the status of the new character. This issue has been fixed.
o The active ally mark was modified for better visibility.
o The HP bar of allied characters was modified for better visibility.
o The end of turn mark was modified for better visibility.
o The mob attack rates of the following Skirmish dungeons were lowered:
o Sanctum of Death, Ruined Labyrinth, Sanctum of Eternal Sleep, Shogun Secret Garden, Kriemhild's Forest, Tundra Outskirts, Deserted Hall
o At the end of a Skirmish, only the Skirmish Result Window will appear.
o The small EXP window was removed.
o In a Skirmish dungeon, the user can go into the next Skirmish even when the Skirmish Result Window is still up.
o The camera position is saved at the end of a Skirmish.
o The shortcut key P (the Auto-Move button) was disabled for Skirmishes.
o Healers will now resurrect dead mercenaries while using auto-battle in a Skirmish.
o There was an issue where auto-battle cannot be canceled if there is one auto-battle remaining while using auto-battle in a Skirmish. This issue has been fixed.
o In a Skirmish involving party members, there was an issue where the auto-battle count of the party member who is using auto-battle would increase if the party member who initiated the skirmish used manual battle. This issue has been fixed.
o Average melee attack power was increased. Damage based on the weapon strength and weakness system was made more distinct. The following melee weapons deal extra damage as follows:
o Sword > Spear, Spear > Axe, Axe > Power Saw, Power Saw> Sword.
o Average ranged attack power was increased as well. Damage based on the weapon strength and weakness system was made more distinct. The following melee weapons deal extra damage as follows:
o Bow > Cannon, Cannon > Gun, Gun > Instrument, Instrument > Bow
o Damage dealt by sword attacks against ranged characters was slightly increased.
o Damage dealt by spear attacks against ranged characters was slightly increased.
o Damage dealt by melee attacks against staff characters was significantly decreased.
o Damage dealt by staff attacks against melee characters was significantly increased.
o Damage dealt by instrument attacks against magic characters was slightly increased.
o Damage dealt by gun and cannon attacks against melee characters was decreased.
o Damage dealt by bow and instrument attacks against melee characters was increased.
o An adjustment was made so that characters of the same weapon type have equal damage adjustments against each other.
o Previously, spear, axe, and power saw attacks unintentionally gave high damage to magic characters. This issue has been fixed.
o The magic abilities of mercenaries in TBS were changed as follows.
o The damage of combo magic was changed so that magic skills with longer cool down are stronger.
o The damage of combo magic skills, like Divine Slash, Destructive Wind, and Bursting Beam, was increased.
o The area of the following magic has been increased to 5x5:
o [Freezing Atmosphere, Blazing Earth] [Mana Seal, Seal Staff] [Seal Instrument, Seal Power Saw, Broken Arrows] [The 4 Signets] [Shattered Sword, Broken Spear, Rusty Axe, Sundered Power Saw]
o The damage of the following magic was increased:
o Flame Sword, Chaos Edge, Lightning Spear, Flame Spear, Arrow Cascade, Devastation Shell, Flame Blow, Requiem, Chainsaw Blade, Evanescent Scud, Destructive Wind, Bursting Beam, Beast Summon, Meteor Strike, Bomb Attack, Summon Machine, Light Slash, Divine Slash, Blood Vengeance, Freezing Atmosphere, and Blazing Earth.
o The issue of [Hwarang's Aura] not affecting Artillerymen in the Trojan War has been fixed.
o Battle Contribution given for using HP recovery magic was increased.
o Battle Contribution is also given when a character is attacked by a monster.
o When attacked, melee characters receive much more Battle Contribution than ranged and magic characters.
o The attack power of the mobs was decreased.
o The one-line event alert message box was revised.
o If there are two or more events that are currently in progress, all of the events are displayed.
o The minimum level required to enter the Troy dungeons was slightly increased.
o [Scouting Party] and [Base Defense] level requirements have not changed.
o In the Trojan War, the player is now able to upgrade, manufacture, and destroy vehicles during the enemy's turn.
o The shortcut icon for the Base Camp was repositioned in Troy Missions.
o It is now above the command window at the bottom-right corner of the screen.
o Damage to all buildings has been increased.
o Bonus time is added upon completion of the last objective in all Trojan War Missions to prevent players from running out of time after the mission is finished.
o The issue of HP being recovered when the player attacks an enemy with a vehicle has been fixed.
o The issue of the 'Fail' message appearing from time to time has been fixed.
o This was an issue because the message said "Fail" after an item was properly obtained.
o [Enraged Achilles] and [Philoctetes] have increased defense and health.
o The issue of dialogue events suddenly stopping from time to time has been fixed.
o Characters riding a Galley can now get off on stepping stones.
o However, they cannot get off if the stepping stones are flooded.
o An incorrect message used to be displayed if the character clicked 'Get Off' as soon as he got on the Galley. This issue has been fixed.
o When Trojan War Missions are failed due to time running out, the battle will not end right away. It will end just like other types of failures.
o When two characters attack a building simultaneously, the second character will no longer try to attack the building if the first character destroyed it.
o Ranged characters will now take the shortest route available when ordered to attack an enemy without being manually moved first.
o Characters will not use potions if their health is at 100% while in auto-battle.
o Some parts of the [Training Ground] Mission were modified.
o The 'mission in progress' sound effect was added.
o Some of the mission dialogue was modified.
o The Vehicle Bay was removed.
o The number of turns to learn Training Materials was reduced.
o [Athena]’s dialogue window now appears properly in [Last Stand].
o [Scouting Party] was modified so that the final boss would appear only after the previous objective was completed.
o [Saving Helen] can be successfully completed even if the [Trojan Horse] does not enter the final staging area.
o In [Troy's Last Battle], [Gatekeepers] are now placed when their related objective is triggered.
o When attacking [Polyxena] and [King Priam] in [Troy's Last Battle], players can now see the position of the targets on the map.
o [Goddess' Rage] can be won only if the objectives are completed.
o A new event step was added to the [Trojan Flamethrower].
o The number of Wood Stockades that appear in [Trojan Flamethrower] was reduced.
o The Defense, Health, and Level of [Polydamas], the boss mob in [Trojan Flamethrower], were increased.
o The Help message for the Trojan War has been modified.
o The Health and Defense of the allied Dock in [Reversal] were increased.
o Pirates can now learn a new magic skill, [Marauder's Edge].
o Marauder's Edge passively increases Attack Power and Multi-Hit Rate for allied sword mercenaries.
o Effects for the following spells, scrolls, and traps were modified.
o Toxic Sword, Hallucination, Mana Seal, Hell Flame, Holy Guard, Hwarang's Fury, War Cry, Mana Trap, Arrest, and Storm Blast.
o Flame Trap effect, Net Trap effect, and Scroll of Mana Piercing.
o Multiple passive skills can now be triggered at the same time when attacking.
o Ex. If a Power Saw main equips the White Dragon Wings, both Storm Blast and White Dragon Fang can be triggered at the same time.
o The Champion’s [Athena's Protection] magic is now applied to all sword mercenaries.
o The range of the Champion’s [Shield Bash] magic has been increased in TBS.
o The Champion’s [Athena’s Protection] magic now has a range of two cells from the caster in TBS.
o Originally, the range was 1 cell.
o The Defense of the following monsters was lowered.
o Enraged Parrot, Enraged Owl, Enraged Harpy, Enraged Eagle, Enraged Pterosaur, Angry Bat, Enraged Ice Bat, Enraged Keysha, and Enraged Juwoo.
o The scroll use count now refills properly when fighting the following box-type monsters:
o Box with Memories, Sealed Box, Suspicious Explosives Box, Suspicious Machinery Box, and Unidentified Detector Box.
o The monsters on the 1st floor of Constantinople will re-spawn at a set interval.
o Monster reinforcement rate was decreased in Yggdrasil. Trolls now include other types of monsters in their formations.
o Monster reinforcement rate was decreased in Adlivun Bio-Factory. Servants now include other types of monsters in their formations.
o The potency of the Crystal Guard spell Demon Smash was decreased.
o Mummy Magicians in the Valley of the Kings will no longer revive after dying.
o [Dainty Beauty], a monster in the [Robber's Hideout] Skirmish Dungeon, now has silence immunity.
o The difficulty level of monsters in the [Forest of Spirits] was modified.
o The potency of the Evil Tree spell Forest’s Rage was decreased.
o The number of monsters accompanying the mid boss [Mutated Tree] and the difficulty level of the mobs were lowered.
o The difficulty level of the monsters accompanying the mid boss [Hell Scout] was lowered.
o The number of [Rabeil]s, the tutorial area monster, was reduced.
o The max number of mobs within a formation for the following Forest of Spirit mobs was changed from 4 to 3[Sky Spirit, Evil Sky Spirit, Hell Soldier, Hell Warrior].
o The magic damage for the following Forest of Spirit mobs was reduced Polluted Unicorn and Evil Tree.
o Feast buff magic from My Home used to be triggered from time to time in competition. This issue has been fixed.
o There was an issue where the player could not find an opponent or a Doppelganger in competition from time to time. This issue has been fixed.
o The [Mutated Toad], a Bulguksa Sub-quest, was added.
o Speak with [Moryang-ri Villager] in the Lotus Flower Garden of Bulguksa to begin the quest.
o Help a villager who came all the way from Moryang-ri to Bulguksa in search of her son.
o The quest is available for players level 112 and higher.
o The [Abandoned Child], a Lijiang Woman's Village Sub-quest, was added.
o Speak with [Gwang Liang] near the entrance to Lijiang Woman's Village to begin the quest.
o Learn the story of Gwang Liang, who was abandoned at birth.
o The quest is available for players level 115 and higher.
o The [Ruler of Asia] and the [Lost Moonlight Orb], Juzhaigou Ghost Town sub-quests, were added.
o Speak with [Fei Yue] near the entrance to Juzhaigou Ghost Town to begin the quest.
o Help [Fei Yue] thwart the schemes of [Tan Lian], who is raising an army of monsters to invade Asia, and discover the lost [Moonlight Orb], a precious Exorcist treasure.
o [Ruler of Asia] is available for players level 115 and higher. [Lost Moonlight Orb] is available for players level 122 and higher.
o The [Trojan War] main quest was added to [Officer Odysseus].
o Learn the detailed story behind the Trojan War.
o The quest is available for players level 130 and higher.
o Each quest can now be reset once per day through [Hui Chao], as opposed to resetting any one quest per day.
o An additional monk recruitment quest was added to [Hulin].
o The following rewards were added to the [Dream of the Continent] quests (can be obtained from [Grenville])The reward for the [Lost Bridge Blueprint] quest is [Locked Parlor Key] x2.
o The reward for the [Prompt Communication] quest is [Stationmaster's Office Key] x2.
o Skirmishes can now count towards the quest condition 'Win with 2 merc. disabled.’
o Tutorial quests and the TBS tutorial have been changed.
o Championship victories now count towards quests that require you to win competitions.
o [Officer Odysseus]'s [Troy Side Missions] quest reset period has been changed from Friday to Thursday.
o Each level of [Officer Odysseus]'s [Troy Side Missions] repeating quest has been increased by 3 according to the dungeon level increase.
o [Officer Odysseus]'s [Troy Side Missions] quest level restrictions have been changed.
o Fleeing Betrayer 101, Goddess' Rage 111, Flamethrower 121
o [Goncourt] can now trade in some additional experience books.
o 10 Books of Exp[Adv] -> 1 Book of Highest Exp
o 10 Books of Highest Exp -> 1 Ancient Skill Book
o [Goncourt]’s experience book trade fee has been changed.
o 10 Small Experience Books -> 1 Regular Experience Book1,000 Gold
o 10 Regular Experience Books -> 1 Book of Experience [Adv.]10,000 Gold
o 10 Books of Experience [Adv.] -> 1 Book of Highest Experience100,000 Gold
o 10 Books of Highest Exp -> 1 Ancient Skill Book1,000,000 Gold
o Stationery items are now sold at a fixed price in the market.
o However, some advanced stationery items can only be obtained through crafting.
o The methods to obtain Growth Vial [III] have changed.
o Growth Vial [III] found in the treasure chests from Ornate Treasure Map has been substituted with Secret Material Chest.
o Growth Vial [III] can be crafted through Medicine crafting.
o Secret Material Chests can be obtained from regular monsters in Marksburg, Mausoleum of Qin Shi Huangdi, and Golden Dragon's Cave.
o The contents of the [Victorious Treasure Chest], which is acquired as a drop item from the Trojan War, have been changed.
o The general value of the items that can be obtained from the box has been increased.
o Crazy Desert Eagles/Cursed Eagles no longer drop [Secret Material Chest].
o Some of the crafting materials for Depraved equipment have been changed.
o Therefore, the unit price of Depraved equipment has been reduced.
o [Oil] was added as a crafting material for [Adamantium] and [Adamantium Ingot].
o [Refined Oil] was added as a crafting material for [Enriched Adamantium Ingot].
o With new materials being added, the required quantity of existing materials was reduced.
o Secret Vial of Potential [II] has been added.
o This potion can convert up to 60 Skill Potential to Skill Points.
o This potion can be made through Medicine crafting.
o The fixed market rate of stationery items has been reduced.
o Magic book for [Marauder's Edge], the new Pirate magic, has been added.
o BookMarauder's Edge [I] can be exchanged with Goncourt Points from Jules de Goncourt.
o Some drop items from tutorial monsters [Rabeil, Rabalis, and Rabalus] have been changed.
o Some item tool-tips have been edited.
o Some items with time restrictions that were still effective after their expiration date will be changed to expired status.
o A Trading Post was added to Jakarta, and some town trading items have changed.
o Homes now have stables.
o Users can place mounts registered in their Mount Book in their stable at home.
o Stabled mounts still earn Collection Points.
o The mount in use is automatically displayed in the stable.
o Facility collection success rate has increased.
o The quantity of items obtained has been changed.
o My Home employee's skill training fee has been reduced.
o Employees’ crafting effectiveness has been enhanced.
o My Home chat command, /h, has been added.
o The My Home Decor item [Bobbing Plant] has been enlarged to 1.5 times its original size.
o The issue of mercenaries in My Home and mercenaries in the Merc. Room not being able to be swapped has been fixed.
o The issue of collection items sent to the homeowner being stored in storage with 0 Durability has been fixed.
o When there is only storage with 0 Durability, it costs a fee to store collection items harvested by other players.
o The Mailbox has been changed.
o Mail date has been changed to reflect real time.
o Received mail will only be saved in the mailbox for a set duration.
o Mail from before the patch will receive a 180 day duration starting September 7, 2010.
o The Group Mail System has been improved. When the recipient's mailbox is full, the mail will bounce back to the sender's mailbox.
o The issue of the sender's name not being displayed on some received mail has been fixed:
o My Home moving reimbursement, Guild Meetings, Mentoring Rewards
o Users can now add up to 100 friends to their Friends List.
o The [Item Mall] icon has been added to the right side of the screen.
o The icons on the right side of the screens have been rearranged.
o The [Challenge] icon will only display when a Challenge is issued.
o [Challenge] has been added to the [Community] drop-down menu.
o The default loot distribution method when forming a party is now [Random].
o When a new party leader is set, his or her name is now displayed in the system message window.
o Players can now whisper each other through the Squad menu.
o After a Guild Leader change, 24 hours must pass before a new Guild Leader can be appointed.
o Failure to display guilds without a guild leader on the nation community list has been fixed.
o Failure to record final guild member login date info (when joining a guild) has been fixed.
o When a Challenge is issued in Titan, you can no longer obtain coins.
o Squad info is now reset when moving to Titan.
o Key Storage Collection Book has been added.
o A Key stored in Key Storage will automatically be used when you enter a region that requires that key.
o Ind./Guild/Nation/Squad Dungeon Keys can be used by right-clicking the key in Key Storage.
o Key help section has been added.
o Users can change to the Maniac class through [Divine Deity] in the Bazaar in Rome.
o However, only characters who were created as Maniacs can change to the Maniac class.
o [Howard Carter]’s appraisal/sale process has been modified.
o Now, item appraisal and sale occur simultaneously.
o When users enhance their skill level through a Craft/Life Skill NPC, the Learn Skill window will remain open.
o This is to make it more convenient when gaining multiple skill levels at once.
o Quit UI has been modified.
o Users can select a different server or character without having to re-login by using the [Select Server] or [Select Character] buttons.
o You can see what Activities you have left to do for the day.
o A search window has been added to Encyclopedia > Field Info.
o You can search for specific sections within a dungeon.
o Colors have been added to denote trading price units.
o ten million pink / hundred million bright yellow green / billion light sky blue / ten billion deep yellow / hundred billion deep red
o This has been applied to the Gold input/confirm section of personal trade, my store, market, mailbox, and quiz room.
o Improvements have been made so that users can move to and from all maps in each dungeon more easily through the World Map.
o Character name now appears in the drop-down that appears when you right-click a character.
o The Fame Point requirement to enter some dungeons has been removed.
o Number of characters in each server is displayed in the server selection window.
o Skill Potential has increased from 30 to 60.
o There are now up to 4 [Leviathans] in Titan at a time.
o The Sheriff's basic attack and Arrest animations have been modified to appear more natural.
o The Oracle no longer uses [Blessing of Life] magic in some formations at the Sparring Hall.
o This issue affected the Lvl.109 Maniac and Lvl.119 Maniac opponents.
o Recommended levels of Trojan War Missions, found under Encyclopedia>Field Info, have been changed.
o [Saving Helen] Lvl.120 -> Lvl.125
o [Troy's Last Battle] Lvl. 120 -> Lvl. 125
o A section on the Mailbox has been added to Help.
o Appearance of [Solicitor Antonio] near Hanging Gardens of Babylon has been changed.
o Appearance of [Dispatcher Sryla] near Kathmandu has been changed.
o Appearance of [Dispatcher Mario] near Berlin has been changed.
o Appearance of [Solicitor Alex] near Bran Castle has been changed.
o Appearance of [Vasco da Gama] near Lisbon has been changed.
o Appearance of [Bi Hyung Rang], who teaches Charm, has been changed.
o Appearance of [Stradivari], who teaches Instrument, has been changed.
o Appearance of [Shakespeare] near the Gate in Rome has changed.
o Appearance of [Collector Barteau] who trades Historia Seals has been changed.
13 September 2010
ArcheAge MMORPG
Blockbuster Massively Multiplayer Role-Playing Game (MMORPG), ArcheAge in Korea. ArcheAge Website features a forum to promote open communication among users and developers.
Forbidden Valley in LEGO Universe

Starting at 8am EST this Monday, September 13, you will be able to print or post online your impressions of the Forbidden Valley area of LEGO Universe along with the screenshots here. The Forbidden Valley is home and training ground to the Ninja clan. Players can prove their honor through challenges, earn gear and join the battle against the Maelstrom Stromlings in this game area.
Medal of Honor
Medal of Honor features other special content out-of-the-box including the MP-7, a weapon utilized by real-world Tier 1 Operators in the field. With its light weight, high rate of fire as well as its ability to penetrate body armor, the MP-7 handles like a pistol yet allows targets to be engaged like a rifle.
Medal of Honor Feature:
Beta offer is contingent on Beta availability within 12 months of Medal of Honor release. Beta will be available for a limited time only and offer expires upon close of Beta events. Participation in Beta requires acceptance of Beta Agreement. Must be 18+. Xbox GOLD membership required for Xbox users. Visit www.ea.com/beta for details, including availability.
Medal of Honor Spec:
Processor: Pentium D 3.0GHz / Core 2 Duo 2.0GHz / Athlon X2
Main memory: 2GB
Graphics card: GeForce 7800 GT / ATI X1900
Graphics memory: 256MB
OS: Windows XP, Vista, Windows 7
Official Website: MedalofHonor.com
---Medal of Honor Cheats---
Medal of Honor Feature:
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are selected when it is crucial that a mission must not fail. They are the Tier 1 Operators. There are over 2 million active soldiers. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a level above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and developed with actual Tier 1 Operators from this elite community. Players step into the boots of these warriors and apply their unique skill sets to fight a new enemy in the most unforgiving and hostile conditions of present day Afghanistan.
This is a new war. There is a new warrior. He is Tier 1.
* Fight Today’s War - Elite Special Forces in a gritty combat campaign using the surgical tactics of Tier 1 Operators combined with the sledgehammer force of Army Rangers
* Unparalleled Authenticity - Intense story with incredible pacing and variety set in the rugged Afghanistan landscape, creating a shooter experience only available from the storied Medal of Honor franchise.
* Online Multiplayer Redefined - Developed by the world-class team at DICE (makers of Battlefield Bad Company 2) this fast paced combat delivers the perfect mix of tactical warfare and all-out action.
Beta offer is contingent on Beta availability within 12 months of Medal of Honor release. Beta will be available for a limited time only and offer expires upon close of Beta events. Participation in Beta requires acceptance of Beta Agreement. Must be 18+. Xbox GOLD membership required for Xbox users. Visit www.ea.com/beta for details, including availability.
Medal of Honor Spec:
Processor: Pentium D 3.0GHz / Core 2 Duo 2.0GHz / Athlon X2
Main memory: 2GB
Graphics card: GeForce 7800 GT / ATI X1900
Graphics memory: 256MB
OS: Windows XP, Vista, Windows 7
Official Website: MedalofHonor.com
---Medal of Honor Cheats---
24 August 2010
Pocket legends 1.1 and 1.2 Update
"Pocket Legends" is a ground-breaking and unique Mobile MMORPG, or 'massively-multiplayer online role-playing game' where you can join thousands of players from around the world. Play with your friends and make new friends online. Cooperate to undertake wild adventures in endless dungeon campaigns! Play with anyone, anywhere, anytime!
COMING SOON IN 1.2:
- Secure Trade
- PvP
NEW IN 1.1:
- Gifting: Items can be traded one way (given) to other players
- Stashing: Items can be stored in a stash, which can also be used to transfer items between your characters
- Vendors: NPCs can sell different items in towne
- Conversations: NPCs can offer backstory
- Consider Mobs: Target display (left of health indicator) can show relative level difference
- Booting: Game hosts can kick players from their game
- Store: Added Platinum for premium items and packages
- Friends: Invite, join, and message your friends
- Join: Filter by campaign, townes, locked, levels, etc.
---Pocket legends 1.1 and 1.2 Patch---
COMING SOON IN 1.2:
- Secure Trade
- PvP
NEW IN 1.1:
- Gifting: Items can be traded one way (given) to other players
- Stashing: Items can be stored in a stash, which can also be used to transfer items between your characters
- Vendors: NPCs can sell different items in towne
- Conversations: NPCs can offer backstory
- Consider Mobs: Target display (left of health indicator) can show relative level difference
- Booting: Game hosts can kick players from their game
- Store: Added Platinum for premium items and packages
- Friends: Invite, join, and message your friends
- Join: Filter by campaign, townes, locked, levels, etc.
---Pocket legends 1.1 and 1.2 Patch---
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